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Juliusschmidt

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A member registered 27 days ago · View creator page →

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490 item and UI icons at 16x16, all in the same 32-colour palette so they sit together in one inventory:

490 16x16 pixel icons in one 32-colour palette: potions, gems, food, weapons, spells, UI and more

Potions, gems and ores, food, fruits and crops, herbs and alchemy
Tools, weapons and shields, armor and clothing, monster loot
Scrolls and books, magic and spells, sci-fi items, furniture
UI status icons and emotes with speech bubbles

16 packs at $1 each, plus 4 bonus packs (fish, keys and locks and two more) that are only in the Complete set. Pixel Icon Micropacks Complete is $4.99, right now 40% off at $2.99:
https://juliusschmidt.itch.io/pixel-icons-complete

Which icon set should come next?

32 atmosphere effects for Ren'Py 8, each one a single show line like "show atmo_rain_heavy":

Rain, snow, fog, fireflies, lightning and 27 more weather effects for Ren'Py, one line each

Rain: light, medium, heavy and drops running down a window
Snow: light, medium, blizzard and falling ash
Fog: light, medium, heavy and a green swamp fog
Plus fireflies and embers, dust and light rays, petals and leaves, lightning, caustics and bubbles

Copy one folder into game/, no edits to screens.rpy or gui.rpy.

The 8 packs cost $1 each. Ren'Py Atmosphere VFX Complete has all 8 plus future packs, $4.99 and right now 40% off at $2.99:
https://juliusschmidt.itch.io/renpy-atmosphere-vfx-complete

Which scene in your VN needs weather?

192 seamless textures for PS1-style games in 8 packs, from brick walls in eight bonds and colours to castle and dungeon stone.

192 tileable PS1-style textures for retro horror: brick, stone, wood, metal and more, 64x64 and 128x128

Every texture comes as 64x64 and 128x128 PNG with 15-bit colour and ordered dithering. They use the same texel size and colour rules as my PSX props, so walls and objects match.

The 8 packs cost $1 each. PSX Textures Complete has all 8 plus future packs, $4.99 and right now 40% off at $2.99:
https://juliusschmidt.itch.io/psx-textures-complete

Want your own photos in the same look? PSX Texture Studio Lite does that in the browser for free: https://juliusschmidt.itch.io/psx-texture-studio-lite

Which surface is missing for your level?

The systems every idle, incremental or clicker game needs, in plain GDScript with no plugin and no autoload:

Idle game systems for Godot 4: numbers beyond 1e308, generators, upgrades, prestige and offline progress

Big numbers: mantissa and exponent with all maths and comparisons, 1e1000000 is no problem, lossless saving
Number formats: K, M, B, T, then aa to zz, plus scientific and engineering
Generators with exact bulk buying, upgrades and prestige
Offline progress with a "Welcome back" screen and crash-safe saving
Achievements and a ticker that keeps running in a background tab

It comes with a complete demo game that uses all of it. It is $5.99, right now 40% off at $3.59:
https://juliusschmidt.itch.io/godot-idle-incremental-kit

Free to try in your browser: https://juliusschmidt.itch.io/godot-idle-incremental-lite

What was the hardest part of your last idle game?

A set of short sound effects for the parts every game needs:

291 game sound effects: UI clicks, coins, jumps, spells, footsteps on 6 surfaces and more (WAV + OGG)

UI Clicks & Toggles: 27 clicks, toggles, hovers and menu sounds
Coins & Pickups: 26 coins, gems, power-ups and collect sounds
Jumps & Landings: 24 jumps, dashes, flaps and landings on six surfaces
Magic Spells: 24 fire, ice, heal, shield, teleport and portal sounds
Footsteps: 24 steps on grass, gravel, wood, stone, snow and metal
Plus doors and chests and more, and 4 bonus packs with 94 extra sounds

WAV (44.1 kHz, 16-bit) and OGG as two separate downloads.

The 8 main packs cost $1 each, right now 75% off at $0.25. Bitesize SFX Complete has all 8 plus the 4 bonus packs that are not sold alone, $4.99 and right now 40% off at $2.99:
https://juliusschmidt.itch.io/bitesize-sfx-complete

Which sound do you always end up searching for?

Most retro horror games need a few people who are not in any asset pack: a second cop, a tired night nurse, a shopkeeper with a beard. So I made a Character Forge for PSX Cast.

Build your own PS1-style NPC in the browser: mix parts from 24 rigged characters, export a GLB with 60 clips

You pick a top, sleeves, legs and shoes from any of the 24 characters, then hair, hat, beard and face. Sliders change build, belly, arms, legs and head shape. Colours are repainted with a 4x4 Bayer dither and 5 bits per channel, so your own colours still look like a PS1 texture.

Export gives you one GLB: the rigged figure, all 60 clips and the props you tick (flashlight, tray, phone, pistol and more on the hand bone). All characters share one 22-joint skeleton with Mixamo bone names, so Mixamo animations play on your figure without retargeting.

How it works under the hood: https://juliusschmidt.itch.io/psx-cast/devlog/1772482/how-the-character-forge-works-one-skeleton-shape-keys-and-a-ps1-dither

A demo of the Forge with 2 characters and 6 clips runs on the page, and there is a free sample with the same 2 characters as files. PSX Cast is $12.99, launch sale $8.96 until November 23:
https://juliusschmidt.itch.io/psx-cast

Which NPC would you build first?

A set of short sound effects for the parts every game needs:

291 game sound effects: UI clicks, coins, jumps, spells, footsteps on 6 surfaces and more (WAV + OGG)

UI Clicks & Toggles: 27 clicks, toggles, hovers and menu sounds
Coins & Pickups: 26 coins, gems, power-ups and collect sounds
Jumps & Landings: 24 jumps, dashes, flaps and landings on six surfaces
Magic Spells: 24 fire, ice, heal, shield, teleport and portal sounds
Footsteps: 24 steps on grass, gravel, wood, stone, snow and metal
Plus doors and chests and more, and 4 bonus packs with 94 extra sounds

WAV (44.1 kHz, 16-bit) and OGG as two separate downloads.

The 8 main packs cost $1 each. Bitesize SFX Complete has all 8 plus the 4 bonus packs that are not sold alone, $4.99 and right now 40% off at $2.99:
https://juliusschmidt.itch.io/bitesize-sfx-complete

Which sound do you always end up searching for?

For dating sims and life sims I wanted everyday tasks the player actually does, not just reads about. Each one is one line of code and returns points, a grade and the time:

Six cozy minigames for Ren'Py: washing up, cooking, fishing, window scrubbing, sorting and a shop till

Dishes: rub plates clean with mouse or finger, clean plates go to the rack
Cooking: pick ingredients in recipe order, add each when the marker is in the green
Fishing: hold to reel in, let go to give slack, keep the line tension in the green
Scrub: rub the grime off a window, or use it as a scratch card over any picture
Plus sorting and working the shop till

It is $3.99, right now 40% off at $2.39:
https://juliusschmidt.itch.io/renpy-life-sim-minigames

Free to try: dishes and fishing are in the Lite version: https://juliusschmidt.itch.io/renpy-life-sim-minigames-lite

Which everyday task would you put in a visual novel?

I grouped everything I have for sci-fi, hacker and analog-horror computer games into one bundle:

Sci-Fi & Terminal Bundle: 12 Ren'Py and Godot packs for $7.99 (fake OS, CRT shaders, neon GUI, 242 UI sounds)

Ren'Py Fake OS Kit and Godot Fake OS Kit: a working in-game computer with mail, chat, terminal commands, locked folders and a corrupted mode
Neon Terminal: a complete sci-fi GUI for Ren'Py
Godot Retro Screen Kit: CRT, VHS and PSX screen shaders with 20 presets
UI SFX Mega Pack: 242 interface sounds
plus a terminal pixel font, a hologram UI theme for Godot, glitch transitions, Neon Cyber skins for textbox, choices and phone, and 24 sci-fi item icons.

One by one they cost $26.95. The bundle is $7.99 until the end of January:
https://itch.io/s/217066

Free to try first: Ren'Py Fake OS Lite (https://juliusschmidt.itch.io/renpy-fake-os-lite) and Neon Terminal Lite (https://juliusschmidt.itch.io/neon-terminal-renpy-gui-lite).

What would your in-game computer need that is missing here?

Really nice rendering. And i really like your journal sheets.

Every font in this set is made for one job, with the size where it is pixel-exact:

8 pixel fonts for different jobs: tiny HUD text, RPG dialogue, gothic titles, terminal and handwritten notes

Pixel Mite: tiny UI, exact at 7 px
Pixel Lorebook: RPG dialogue, exact at 9 px
Pixel Grimhallow: gothic blackletter, exact at 12 px
Pixel Teacake: round and cozy, exact at 10 px
Pixel Cathode: sci-fi terminal mono, exact at 9 px
Pixel Scrawl: handwriting, exact at 11 px
Pixel Gauge: condensed HUD numbers, exact at 11 px
Pixel Bulwark: heavy display for logos

The fonts cost $1 each. Pixel Fonts Complete has all 8 plus future fonts, $4.99 and right now 40% off at $2.99:
https://juliusschmidt.itch.io/pixel-fonts-complete

Which kind of font is still missing in your projects?

Yes, Godot can do that with particle collision. In rain_3d.tscn, select the Rain node, open its Process Material and set Collisions > Mode to "Hide On Contact". Then add a GPUParticlesCollisionBox3D under your roof and size it to cover it. Rain that hits the box disappears, so nothing falls through.

For a whole level with lots of roofs, use a GPUParticlesCollisionHeightField3D instead and turn on "Follow Camera". One thing: the splash emitter on the ground doesn't know about roofs yet, so for indoor spots you can hide it or shrink its box.

Thanks, glad you like it! Yes, that works: buy the Everything Bundle, and once it's done I'll refund your Ren'Py Complete purchase, so you pay $35 in total for everything. Ren'Py Complete is part of the bundle, so you keep it. Just reply here when you've bought it.

Thanks a lot for the screenshot, that was a real bug and it's fixed now. Winning a minigame (the lockpick, and the other minigames too) crashed instead of continuing. The browser version and the Windows download are updated, so a page refresh gives you the fixed version. The same fix is in the Minigame Pack, the Complete VN Template and Ren'Py Complete. Sorry about that, and thanks for telling me instead of just leaving!

For analog horror, ARG and puzzle games I wanted a computer the player can actually use. You instance one scene, give it a setup file, and the player gets:

A working computer inside your Godot 4 game: desktop, terminal, mail, locked folders and a corrupted mode

Windows you can drag, resize, minimize and close, with a taskbar, clock and start menu
A terminal with 12 built-in commands
Mail with a counter, a file browser with locked folders, and a chat
A corrupted mode you switch on when the story turns

No third-party art, fonts or sounds: icons, the pixel font and every window edge are drawn by the kit's code.

It is $4.99, right now 40% off at $2.99:
https://juliusschmidt.itch.io/godot-fake-os-kit

It is also in the Godot Starter Bundle (16 packs for $8.99). What would you hide in the files of an in-game computer?

I needed the same effects in every Godot project, so I made them once as materials you drop onto a mesh or sprite:

45 VFX shaders for Godot 4: fire, explosions, magic, lightning, water, weather and toon outlines

Fire & Smoke: campfire, torch, ring of fire, smoke column, 2D flame
Explosions & Impacts: explosion, sparks, ground shockwave, dust burst, muzzle flash
Magic & Spells: power aura, portal, healing, magic circle, shield bubble
Electric & Lightning: lightning strike, electric arc, plasma orb, electrified mesh
Plus water and liquids, hit flashes and damage, weather and toon outlines

45 effects in 8 packs, each pack with a demo scene. They run in Forward+, Mobile and Compatibility (one fog effect needs Forward+).

The packs cost $1 each. Godot VFX Shaders Complete has all 8 plus future packs, $4.99 and right now 40% off at $2.99:
https://juliusschmidt.itch.io/godot-vfx-complete

Which effect do you end up rebuilding in every game?

New: the people for these scenes. PSX Cast has 24 rigged PS1-style characters (waitress, cook, trucker, ranger, janitor, priest, nurse, cop and more, plus 4 infected), 60 animations on one Mixamo-named skeleton, GLB/FBX/OBJ/.blend, a Godot 4 project and a browser Character Forge. There is a free sample and a playable Forge demo on the page. Launch sale $8.96 for two weeks:
https://juliusschmidt.itch.io/psx-cast

I made the people for my PSX scene packs: the waitress, the trucker, the night guard, the priest, the nurse, the ranger, the janitor, the neighbour who saw something, and four infected ones for when things go wrong.

PSX Cast: 24 rigged PS1-style characters, 60 animations and a character forge you can try in the browser

24 characters with 3 skins each, all on one 22-joint skeleton with Mixamo bone names, so Mixamo animations play on every one of them without retargeting. 60 clips come with it: walks and runs, strafes, sitting, talking, tray, gas pump, flashlight, phone, fear, three deaths and an infected set.

GLB, FBX, OBJ and .blend, a Godot 4 project with a scene per character and a walk demo, and 8-direction sprite sheets for 2D and boomer shooters.

The Character Forge mixes tops, legs, hair, hats, faces and colours from all 24 and exports your own rigged GLB with all 60 clips. A demo of it with 2 characters runs right on the page, and there is a free sample with the same 2 characters and 6 clips.

$12.99, launch sale $8.96 for two weeks:
https://juliusschmidt.itch.io/psx-cast

Which character is missing from your retro horror town?

Ha, getting distracted by chatting is half the fun of it! And no, you can't lock yourself out of the case. The evidence (the brass shavings, the repair tag, the old photo, the empty key hook) all turns up in the main story, so you'll find every key clue whatever you do with your afternoons.

The free afternoons decide who you grow close to: Mira, Theo or Juno, and who walks the lanterns with you at the end. Whether you solve it comes down to how you read the evidence on the board and what you name as the reason at the end. Thanks for the question, enjoy Hollin!

I made the nature side of a PS1-style game as one set of 8 packs, so a forest, a field and a swamp look like they belong together:

81 low-poly PS1-style trees, rocks and plants for retro horror forests (GLB, FBX, OBJ)

Trees: conifers, deciduous trees and dead trees
Ground: bushes and grass cards, forest floor with mushrooms
Stone: rocks, a mossy boulder and modular cliff pieces
Colour: flowers and crops, swamp and water plants

Every model is 56 to 572 triangles and comes as GLB, FBX and OBJ with the Blender source. Same 15-bit colour and dither on every texture, 1 unit = 1 metre, origin at the bottom, and the README has setup steps for Godot 4 and Unity.

The 8 packs cost $1 each. PSX Nature Complete has all of them plus every future nature pack, $4.99 and right now 40% off at $2.99:
https://juliusschmidt.itch.io/psx-nature-complete

Which biome is missing for your game: desert, snow or beach?

The core of a sandbox game for Ren'Py 8, as a small kit: time of day and a calendar, places with exits and a map, NPCs on daily plans, an event director and a validator that names the file and line of every typo.

A small Ren'Py sandbox core for $2.99: time, free roam, NPC schedules and events

You copy one folder into game/, describe places and people in data files, and jump to the loop. screens.rpy and gui.rpy stay unchanged. Tested with Ren'Py 8.5.3 in landscape and portrait.

$4.99, $2.99 for the first two weeks:
https://juliusschmidt.itch.io/renpy-sandbox-engine-lite

Relationships, quests, jobs, the phone, the debug tools and the 7-day demo game are in the full engine:
https://juliusschmidt.itch.io/renpy-sandbox-engine

Update: the bundle has 32 kits now, still $14.99 (one by one they cost $150.70).

New since this post: Ren'Py Life-Sim Minigames (washing up, cooking, fishing, window scrubbing, sorting and a shop till, one line each) and Phone & Chat Sounds (150 sounds in 4 styles).
https://itch.io/s/210536

Free to try first: Ren'Py Phone Kit Lite (https://juliusschmidt.itch.io/renpy-phone-kit-lite) and Ren'Py FX Pack Lite (https://juliusschmidt.itch.io/renpy-fx-pack-lite).

I keep everything for a PS1-style scene in one download, made with the same colour rules so the pieces fit together:

A PS1-style scene kit: 64 props, 81 nature models, 192 textures and 40 skyboxes that match

Props: 64 in 4 packs (street, campsite, haunted house, gas station and diner)
Nature: 81 trees, bushes, rocks, flowers and swamp plants
Textures: 192 tileable, 64x64 and 128x128
Skies: 40 skyboxes as cubemaps and panoramas
Tools: the PSX Kit add-on for Blender and the Godot Retro Screen Kit

Models come as GLB, FBX and OBJ, 1 unit = 1 metre. Every new PSX pack is added as a free update.

Bought one by one it costs $35.98. PSX Complete is $9.99, right now 40% off at $5.99:
https://juliusschmidt.itch.io/psx-complete

Free to try: PSX Texture Studio Lite turns your photos into PS1-style textures in the browser: https://juliusschmidt.itch.io/psx-texture-studio-lite

Which location should the next prop pack be?

I've been building a sandbox and life-sim engine for Ren'Py 8. You write data files, and the engine runs the week.

Ren'Py sandbox engine: free roam, NPC schedules, events, routes, quests, jobs and a 7-day demo game

What it does:
- Time and calendar: time slots, weekdays, seasons, weather, sleeping, a last day
- Free roaming with a map, opening hours and locked doors
- NPCs on daily plans (weekday, weekend and rain plans); each place shows who is there right now
- Event director: 7 triggers, 21 condition keys, priorities, cooldowns, chains
- Relationships with gift tastes, routes and endings, quests with a journal, paid jobs as 6 minigames, shops, a phone and a gallery
- Developer tools: a debug window, an event inspector that tells you why an event doesn't fire, and a validator that stops at startup with the file, the line and "did you mean 'mara'?"

The demo game, One Week in Harbor Town, has 7 days, 5 places, 4 people, 2 romance routes and 37 events. A bot plays both routes to the ending on every build, tested with Ren'Py 8.5.3.

$24.99, $14.99 for the first two weeks:
https://juliusschmidt.itch.io/renpy-sandbox-engine

Only need time, places and NPC schedules? The Lite version has the core for $2.99:
https://juliusschmidt.itch.io/renpy-sandbox-engine-lite

What does your sandbox game need that most engines leave out?

Every paid Ren'Py kit I make, in one project: a complete VN template, GUI kits and skins, systems like dating sim, phone, inventory and battle, minigames, effects, transitions and sound packs.

Ren'Py Complete: 36 Ren'Py kits in one project, future paid kits included

Bought one by one the 36 kits cost $173.66. Ren'Py Complete has a list price of $24.99 and is 30% off right now ($17.49). Each new paid Ren'Py kit comes as a free update:
https://juliusschmidt.itch.io/renpy-complete

Thanks Jeremy! Yes, it walks through it end to end. ARCHITECTURE.md has an “Adding a weapon” section: duplicate an existing weapon’s .tres, set its name, sprite, stats and per-level changes, then add it to the weapons list in data/config.tres, and it shows up on the level-up cards. There’s an optional step for evolutions too.

If you want a new behavior rather than new numbers, the same section has a short shockwave weapon as a code example. Enemies have a similar walkthrough.

This is a complete, playable survivors-like for Godot 4, made to be taken apart: 6 weapons with evolutions, 6 enemy types and a boss, 18 wave entries over 10 minutes, permanent upgrades and 3 characters. Weapons, enemies and waves are .tres files, so most changes need no code. It is GDScript only, with no plugins.

Godot Survivors Template: a survivors-like project for Godot 4, with a free browser demo

The free Lite version is a five-minute run with two weapons and two enemies. It plays in the browser, and the Godot project is in its ZIP:
https://juliusschmidt.itch.io/godot-survivors-template-lite

The full template has a list price of $9.99:
https://juliusschmidt.itch.io/godot-survivors-template

It is also in the Godot Starter Bundle, 16 packs for $8.99:
https://itch.io/s/210537

Thanks, Jeremy! The warp is a shader, not layered images: a full-screen fragment shader that reads the texture three times per pixel for the warp and colour split. It’s fairly light, but I haven’t measured it on low-end machines, so I’d test it on your target hardware. If it’s too much, setting hk_sanity.distort_below = 0 turns the warp off, and the rest of the sanity system keeps working.

The chase timer has no pause, but you can lengthen it. QTE assist doubles the time on chase choices automatically and halves the presses needed on mash QTEs. You also set the base time per call, e.g. hk.chase(items, t=5.0, timeout="caught").

And yes, that’s why everything starts with hk. It should drop into an existing project without name clashes.

Let me know, if you need something else, i can also create produkts on request.

A kit for horror visual novels in Ren'Py 8.1 or newer: a sanity meter that warps the picture, jumpscares, a flashlight that follows the mouse, a heartbeat, VHS tape, blood, creepy text tags, chase choices against a timer and a torn textbox skin. Copy one folder into your game and write $ hk.jumpscare("ghoul") or show hk_flashlight.

Ren'Py Horror Kit: sanity meter, jumpscares, mouse flashlight and chase choices

Every name starts with hk and no standard screen is replaced. Three switches help players who want it gentler: soft scares, reduced motion and QTE assist.

The kit's jumpscare is free as a single function, so you can test it first:
https://juliusschmidt.itch.io/free-renpy-jumpscare

The full kit has a list price of $4.99:
https://juliusschmidt.itch.io/renpy-horror-kit

It is also one of the 32 kits in the Ren'Py VN Complete Toolkit, $14.99 for all of them:
https://itch.io/s/210536

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I put all my paid Godot 4 packs into one project: a survivors-like template, an idle kit, a 3D pixel art kit, a PSX survival horror kit, menu, dialogue, HUD, inventory, quest log and fake OS kits, text effects, VFX and screen shaders, 11 UI themes, 8 pixel fonts and 242 UI sounds.

Godot Complete: 18 Godot 4 packs for $10.49 (30% off), future packs included

At regular prices they cost $92.84 one by one. Godot Complete is normally $14.99, right now 30% off at $10.49, and every paid Godot pack I add later comes as a free update.
https://juliusschmidt.itch.io/godot-complete

Want to try before buying? Three free Lite versions play right in your browser:
https://juliusschmidt.itch.io/godot-survivors-template-lite
https://juliusschmidt.itch.io/godot-idle-incremental-lite
https://juliusschmidt.itch.io/godot-psx-survival-horror-lite

No Problem! Tell me if you need something else.

Thanks for the suggestion! Version 1.0.2 is up: title bars now have a larger invisible grab area on touch devices (about 48 px in total, sized to the real screen). Taps on window content still go to the content, and the minimize/close buttons are wider. There’s also a new fakeos.grab_padding option, which works on desktop too. I tested it in a Ren’Py 8.5.3 web build with real touch events in phone portrait and landscape; a native Android build is still untested.

A bundle of 13 UI tools for Godot 4: Menu & Settings Kit (main menu, pause, options, key rebinding, save slots), Dialogue Box Kit (typewriter, portraits, choices, voice blips), HUD Kit (health bars, boss bar, hotbar, objective tracker), Inventory & Crafting, Quest Log & World Map, Fake OS Kit and RichText FX with 25 text effects.

Godot 4 UI starter bundle: menus, dialogue, HUD, 11 themes, 8 pixel fonts and 242 UI sounds

It also has all 11 pixel-art UI themes, 8 pixel fonts and the UI SFX Mega Pack with 242 interface sounds (WAV + OGG). The theme and font collections include their future packs.

One by one it costs $50.88. The bundle is $8.99 until the end of January:
https://itch.io/s/210537

The themes on their own, all 11 in one pack:
https://juliusschmidt.itch.io/godot-ui-themes-complete

I've been building Ren'Py 8 kits that run side by side in one game: each uses its own prefix and replaces no standard screen. The bundle now has 30 of them.

30 Ren'Py kits that work together in one project, $14.99 as a bundle

Systems: FX Pack (shake, camera, shaders, weather), Dating-Sim Core, Phone Kit, Extra Screens (gallery, name input, chapter select), Inventory & Quest Journal, Horror Kit, Mystery & Deduction, Minigame Pack, Map & Travel, Letters & Diary, Bars & Meters, Battle Kit, Quick Fix Pack, Release Pack, 24 scene transitions, Fake OS Kit, Point & Click Investigation Kit, Character Life Kit, Mouse & Cursor FX, Manga Emote FX, Dress-Up & Character Customizer and Story Stingers (208 sounds for story beats).

Look: five GUI kits (Themeable GUI with 6 colour themes, Paper & Ink, Night Terror, Neon Terminal, Sakura Letter), 8 textbox skins, 8 choice menu skins and 8 atmosphere VFX packs. The skin and VFX collections include their future packs.

One by one the kits cost over $100. The bundle is $14.99 until the end of January:
https://itch.io/s/210536

The newest one, Story Stingers (208 short sounds for story beats, one-line beat() calls), as a single kit:
https://juliusschmidt.itch.io/renpy-story-stingers-kit

Thanks! Honest answer: so far I have only tested it on Windows. The dragging uses Ren'Py's normal mouse events (press, move, release on the title bar), and Ren'Py turns a one-finger touch into those same events on Android and in web builds, so it should work with touch. But I haven't run it on a phone or in a browser yet, so I won't promise it. On a small phone screen the title bars may also be a bit small to grab. I'll test an Android and a web build and post the result here. If you try it first, I'd love to hear how it goes.

Thank you for your support and feedback! 

Thank you

I made 8 textbox and namebox skins for Ren'Py 8: Parchment Scroll, Neon Cyber, Pastel Bubble, Gothic Iron, Wooden Sign, Retro Pixel, Minimal Glass and Comic Speech.

8 drop-in textbox skins for Ren'Py (25 cents each, or all in one pack)

Each skin has a textbox, namebox, animated click-to-continue marker and choice buttons. You copy one folder into game/ and that's it, no changes to gui.rpy or screens.rpy. Every pack has a small demo project.

They are $0.25 each right now (launch sale). The complete pack has all 8 and every skin I add later:
https://juliusschmidt.itch.io/renpy-textbox-skins-complete

Happy to hear which style you would want next.

Twenty seconds is not much time to build UI, so here are a few free things you can drop in fast:

All free to use in your own games, also commercial (please link to the page instead of re-sharing the files). The code was written with AI help, which is disclosed on each page. Happy jamming!

Someone took the notebook from the clock shop, and Lantern Street has five days to find it. Lantern Street is a free, short visual novel (about 20–30 minutes) with three people to grow close to and three endings.

  • Walk the town on a clickable map; who you meet depends on the time of day
  • Read letters, keep a diary, pin clues to an evidence board
  • Pick two locks, question a witness and catch a contradiction
  • An optional cellar scene for people who like a little scare (soft scares are on by default)

It plays in the browser, or download the Windows version. It is also the demo for the Ren'Py Complete VN Template: the whole game as an editable Ren'Py project.

Feedback on the pacing is very welcome.