Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ha, getting distracted by chatting is half the fun of it! And no, you can't lock yourself out of the case. The evidence (the brass shavings, the repair tag, the old photo, the empty key hook) all turns up in the main story, so you'll find every key clue whatever you do with your afternoons.

The free afternoons decide who you grow close to: Mira, Theo or Juno, and who walks the lanterns with you at the end. Whether you solve it comes down to how you read the evidence on the board and what you name as the reason at the end. Thanks for the question, enjoy Hollin!

I really like how that's split up: you still get all the key clues, who you hang out with in the afternoon decides who watches the lanterns with you at the end, and solving the case still comes down to reading the evidence yourself haha. I'm helping test ISECAI, a browser-based AI anime RPG driven by free-form text input, and I’d love to hear how another narrative game dev looks at relationships and consequences. Would you be up for trying a quick bit of the academy intro for free? If you're interested, I can reply right here with the link and your personal invite code—no need for a long review.