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Thanks, Jeremy! The warp is a shader, not layered images: a full-screen fragment shader that reads the texture three times per pixel for the warp and colour split. It’s fairly light, but I haven’t measured it on low-end machines, so I’d test it on your target hardware. If it’s too much, setting hk_sanity.distort_below = 0 turns the warp off, and the rest of the sanity system keeps working.

The chase timer has no pause, but you can lengthen it. QTE assist doubles the time on chase choices automatically and halves the presses needed on mash QTEs. You also set the base time per call, e.g. hk.chase(items, t=5.0, timeout="caught").

And yes, that’s why everything starts with hk. It should drop into an existing project without name clashes.

Let me know, if you need something else, i can also create produkts on request.