Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Filter Results

(Clear)
Tags

Turn-based

A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym), each player has to wait for the other to have played, so that they can play, and so on. This way, each player has the time to think about their strategy. TBT games rely less on action than real-time games.

Suggest updated description

Toptagged Turn-based (61 results)

Explore tools tagged Turn-based on itch.io. A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym) , each pla · Upload your tools to itch.io to have them show up here.

New itch.io is now on YouTube!

Subscribe for game recommendations, clips, and more

Monster Tamer games? Oh yeah, there's an engine for that!
yanoVerified Account
A 2.5D game making engine free for non commercial use!
choice-based game template
Run in browser
Tool to prototype board and card games
Run in browser
A full framework for creating turn-based battles in Unity.
The core mechanics of a turn based game ready to use.
easy to use library for hex-grid based games for the Unity Engine
Run in browser
Make roguelikes. No code.
Run in browser
Keep on top of your sessions combat with a bunch of easily accessible tools.
A programming library for retro game development.
Kanban board tool for Excel
Isometric grid and procedural pattern generator for Aseprite. Includes Cave Gen, Noise, and custom grids.
3D First-person dungeon crawler with grid-based movement and combat turn-based.
This is a battle template for Godot 4 for a rpg project using a Turn based battle command system
Run in browser
Professional RPG Turn-Based Combat Toolkit for Unity
Run in browser
Make the TTRPG Lancer a bit easier to play!
Free, open-source TTRPG encounter and initiative manager with separate DM and Player Displays.
A reusable grid toolkit for Godot 4, including grid utilities and A* pathfinding for grid-based projects.
Add turn-based cooldowns to skills and items using notetags, with clear UI feedback and zero setup.
A lightweight A* grid pathfinding addon for Godot 4, built on Vector2i grids with reachable-area support.
Build, play and ship your own isometric dungeon crawler - no code needed.
Game Libraries for Retro Game Development
MZ plugin: back-view battles from your own walk sprites, on 50 floors, with HP plates.
A visual card roguelike framework for Unity with Workbench authoring, FlowGraph logic, battle runtime, and diagnostics.
Build full-featured RPGs in Godot 4 with GUI operations. No coding needed. Battles, events, maps, 3D dungeons included.
MZ plugin: your party copied as enemies, with its real stats and skills, in ten looks.
A combat/initiative tracker for tabletop like dungeons & dragons or pathfinder!
Haskell game engine library for ASCII roguelike games at https://github.com/LambdaHack/LambdaHack
Run in browser
Try initiative, compact queues and ATB readiness with step/play/pause, casting states and action-point pips.
Run in browser
Compare damage, hit/crit odds and counterattack risk in six tactical scenarios. Try the UI pack before buying.
Run in browser
Your ultimate dice toolkit for tabletop and RPG sessions.
An app i build for helping Dungeon Masters - v1.45.0
Loading more games...
itch.io now on YouTube!