
Virtual Nomad
Creator of
Recent community posts
thanks, ganks :)
i just added a total of 3 diff pitches and it helps round things off, lose some of the repetition a bit. i re-pitched the whole bite, including the gas-hiss but that didnt sound right so kept it just to the POP. and, FYI, i can't adjust pitch in-game with my framework for HTML games so it's a little extra manual work in producing some variation, but worth it. then, you might notice that i have some other "variety" in place but failed to consider the most-repetitive sound in the POPs so, thanks for the nudge.
while i was there, i added a couple of new bubble splash/spawn variations. alas, those are harder to distinguish during play with all of the other sounds happening, and outside play where i lower their volumes considerably to keep some of that repetition at bay. alas, it's in there.
regarding the Flaps, i actually do have the volume fluctuating based on whether the player had applied any WASD over the previous 70 frames (added to a base 30 for up to 100%). alas, this was an addition that might not work for this where i kept adding addition sfx and it's now lost for the most-part AND the fact that play itself evolved from my initial tests where it included some "release"/non-keypresses to slow a bit :/ finally, this notion was a carry-over from my initial attempt to employ dynamic volumes. so, it's an evolving tool i'll try to harness :)
i do try to pay attention to this kinda stuff and always appreciate feedback like yours which helps me move forward!
thanks, again!
fun 20 Second Sorter while i've only had much success in Chill mode (which aint so easy tho i was able to survive 20s after ~10-15 plays).
if you would consider a persistent leaderboard (beyond the stated Dec 31st end), Purple Token is a great, free solution while i dont see much opportunity to separate folks as the leaderboards fill up.
otherwise, nice little game. things played well and i appreciate the aesthetics.
2 Upcoming Live Streams to start the Playthroughs off right!
- Cupil on Twitch: Friday Nov 13th @ 6PM PST
- Lord FlopHat on YouTube: Saturday Nov 14th @ 3PM PST
Be sure to Follow/Subscribe each for the Fun & Support; And, I hope to see many fellow 20s Devs there!
If you or someone you know will be Streaming or Publishing videos of 20s Game Playthroughs, please let us all know?
ah, perfect! i missed the sliders since i read the controls which were strictly Mutes. i appreciate the sliders and still came up 5m short but gonna get there. since there is a Save, how about saving our previous Bests per car so we have something to shoot for? (ah, i just realized its prolly only gonna save our best Complete races :) )
again, i can't say enough how impressed i am with everything you've presented. good stuff!
you should be proud of your first-published game because it's FUN, and the idea of a frantic wizard rush fits perfectly for a 20s submission, as well.
i would consider the game "difficult", tho, so, perhaps offer an easier mode for some of us aging mages that might slow things down a bit and permit us to delve deeper into the dungeon while being able to appreciate your artwork a little more? (hey, maybe a Slow power-up could temporarily achieve that, as well, and be more fitting?)
still, i was able to score 15 after a handful of plays and had fun doing it :)
btw, i did shout "you shall not pass!" a few times but the baddies seemed immune to that magic.
since the last update, 4500 came fast. and i know you and a couple others are making phx anxious. plus, i know 2 more that will hit the game at some point to contend. i'd say 5K is probable. math-wise, if you prayed to RNGesus, i think i calculated to about 28K as a theoretical cap but who knows... ;)





























