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St0rmbringer

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A member registered Sep 09, 2016 · View creator page →

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Hell yeah my dude. I appreciate your thoughts! 

In the earlier versions we had different penetration interrogations with some of the existing characters. Those will be the final touches we're planning but it's up to Steam. We're currently under review from their team and depending on what they let us get away with, we can have sex scenes, paizuri, etc OR we will have to get creative with a sex patch or something!

Ayyy! Those are kind words friend. I'm definitely looking into a mouse control now after this and another comment mentioning the same.

For the story...we have one, but it's hard to find a spot to showcase the story AND not take away from the level experience. We're still figuring out that one. Much appreciated.

Much appreciated friend!

No worries! I appreciate honest feedback and it didn't come off as rude. I just uploaded a new version where checkpoints return you with max tokens now.

Overall very promising game. It definitely has some rough edges as of now which I know will be part of the work in progress. It initially gives a very nice fantasy experience similar to trying elder scrolls games for the first time, which makes it nice to explore and open containers. Things that require attention to enjoy gameplay more:

- Hovering menus ( much needed )

- Better inventory QoL ( IE: Take all )

- Options to resize UI ( it felt a bit small on my end )

- Reload on death

Combat: I'm not sure where this currently sits in the pve department but the combat is just there right now. It's fun as it is right now, but just a tad clunky in my opinion. It feels good in the sense where you can fight an enemy and carefully time your attacks after their own to strike. Parrying might be too difficult once executed, you're pretty much vulnerable to anything. Fighting multiple enemies feels like an uphill survival of dodging.


My biggest complaints are UI which I now know that it's WIP so that's all good and the combat, but the actual game loop can be completely addictive. If you had a compelling story and some banger juice sound effects you've got yourself a very good game! Hope to see more of this one.

Hey! Thanks for the feedback. I'll take your word for the difficulty vs other shmups.

We're going to add some comeback mechanisms for the next patch and an easier base mode for the release on Steam

hell yeah, thanks for the great feedback as always :D

I'm gonna start polishing the rest of the weapons now and try some better sounds, maybe even shader!

Woah, that was a long gameplay. I can't say enough thanks for all the feedback!

We're definitely gonna need to address the powerup issue with death. I'll put up the rest with things that need to have a second pass.

Very good game. I played until my motion sickness kicked in.  I feel this could benefit from having voice lines for the character talking to the player. Combat feels good and unforgiving. I reached a point where I couldn't advance past the blue ship. Overall it was pretty sick to move around. Maybe I would get a bit more fun if the grappling was even more forgiving? Gliding around is a good selling point

I like the idea! but I couldn't get any games going so I couldn't get you a proper review.

Hey thanks for playing! I'll look into frame capping, which I didn't even think about to be honest. 

Surprised you reached Helga! It's intended as a secret boss if you reach the end without taking damage. 

Thanks for playing and recording your run! I was rooting for you in that final stretch. I'll definitely implement some of the sound effect layering you mention for next interation :D

Loved the soundtrack and the sfx for the punches that feel like an old school anime ( please don't change em ). This game is pretty solid! Although I don't really play fighting games, I had a blast trying to rack up aerials and fighting the small guys before the big one stun locks me into death. Very interested in more!

(2 edits)

Got softlocked on this door after entering the room and exiting. It closed while an enemy was chasing me.

This demo was some fun gameplay!  I briefly played ToK, but this one is my favorite :D

I share feedback with many posts before such as the missing QoL but it's a PoC and I think it's really there. I could consume this content for large chunks of time with some story. I saw a weird bug I forgot to record but, one of the small guys straight out disappeared without a noise while walking into the grill, dunno what triggered it. I ran out of ammo and died maybe a couple of times.  Hope to see more of this!

Bonus points:

- The interactive Main menu was great

From my understanding, up until the end of the conversation with King Terry? I presented every evidence but it didn't budge!

It's still too early to give proper feedback but I see the direction. I might've ended up locked or I'm not smart enough to advance through the entirety of the demo 

Thanks! Was it on Windows?

Very fun! I played quite a few games. The UI felt very good, the details are very subtle but add to the atmosphere. Gun portraits on the left feel kind of off to me ( maybe the sprite silhouette color? ) . Overall very solid game and I might play another run later.

Time flies for sure!

Next stop is currently the Steam page. We've got a lot of stages done already so rest assured we're still cooking.

Thanks for staying interested & hope you get to play the final game :D

Pretty Whimsical! Had a fun playthrough.

I think that early stages should try to capture the vibe you're going for an this makes a great job :thumbs-up:

The WebGL might be broken? I'm stuck at " Let's Kill humans" button

Just built up over time. I don't think it's anything specific, but don't pay too much mind.

I'm probably just terrible for 3D cameras :^)

Very fun game. I played a lot but had to stop due to my motion sickness kicking in

Pretty fun! I got filtered by the second level, but overall I see the direction. 

The character movement can feel a tad slow? but I guess that can be part of the main gameplay

I might have encountered shader issues. There's also no way to exit a level or maybe I couldn't find it.


Hey thanks! That's one of the vibes we wanted to chase. 

Hope you get to play the full game eventually

Thanks! And hey, that's actually not a bad idea! I'll play around and see what it takes :D

Hey Jeff! Yeah, we're still making it :D

BOIN BOIN!

Awesome feedback mate, much appreciated. As a not very avid shmup player, reading this was very helpful.

Ideally I'll set up a way to configure controls for both controllers and remapping keys, but the most difficult to get right surely is the gameplay loop. Thanks again Henry and best of luck during conscription!

Hey, thanks a lot for playing! :) 

Really appreciate the feedback. Was there any particular enemy you feel needed some polishing?

Superb theme! Fun looking enemies too.

I think the logo is already close of a 10/10 with the double D play.

I think your assets could use a bit more control in the contrast department as to differentiate a bit more enemies from the background. I had a lot of fun.


Overall, I wanna see moar!

Don't worry, there's not much new stuff I'm afraid :)

I think most of your points are shared by other reviews so that means you're on the money. I'll have to double check some of the bugs and fix some small things but overall good feedback.


Thanks a lot for playing!

I actually saw your stream from the shadows and I had fun looking at the gameplay! Thanks a lot for playing monkey bro :)

Oh fug, I think you're right, but I'm having a hard time replicating. Either way, I noticed the fullscreen bug.

I'll put up something to skip dialog in the future. I might need to set some insights to see where people die the most.

Heavy shot is supposed to be good for dealing single target damage but slow and hard to aim. I think you're playing the best!


Overall excellent feedback and I agree with you on many points. I'll make sure to write them down :)


Cheers and thanks for playing!

>Please tell me the difference between Normal and Hardcore mode.

There is none for now, but it might help as a placebo :^)

>At least at some placeholder music. It feels very empty without.

Yeah, there's a lot of places where we still don't have jingles. Are you referring to one specifically? I also have a hard time finding music to fit in but surely we'll get those in.

>After pressing sortie you can still move around in the menu for a bit, which feels a bit jarring.

Oh fug, you're right

>The challenge mission feels a bit weird since your movement is quite janky, you can only move up or down a fixed amount even with shift pressed.

I see, I probably need to adjust movement a bit. Angel moves too fast right now per single press.\

>Q doesn't kill bunkers, this got me killed.

kek


Appreciate a lot the feedback, madodev! I'll write down most of these since there's some actionable items I gotta get sorted asap.

Cheers and thanks again for playing!

Hey, thanks a lot for giving the game a try! I hope you're right with the sales too :^)

I think I might have fixed the dialog issue thanks solely to your post!  I'll put those other fixes on the queue and try to get em ironed out.

Cheers m8

Maximum shilling achieved. Thanks a lot for playing :)

I'll check on the voices since we might just scrap them alltogether and make generic chirping sounds. Cheers!

Zamn

>mfw there are people with 1600 * 900 res monitors