Overall very promising game. It definitely has some rough edges as of now which I know will be part of the work in progress. It initially gives a very nice fantasy experience similar to trying elder scrolls games for the first time, which makes it nice to explore and open containers. Things that require attention to enjoy gameplay more:
- Hovering menus ( much needed )
- Better inventory QoL ( IE: Take all )
- Options to resize UI ( it felt a bit small on my end )
- Reload on death
Combat: I'm not sure where this currently sits in the pve department but the combat is just there right now. It's fun as it is right now, but just a tad clunky in my opinion. It feels good in the sense where you can fight an enemy and carefully time your attacks after their own to strike. Parrying might be too difficult once executed, you're pretty much vulnerable to anything. Fighting multiple enemies feels like an uphill survival of dodging.
My biggest complaints are UI which I now know that it's WIP so that's all good and the combat, but the actual game loop can be completely addictive. If you had a compelling story and some banger juice sound effects you've got yourself a very good game! Hope to see more of this one.