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Retro game: a cozy Game Boy-style pixel story about memory, burnout and a quiet life in the mountains. Chiptune.
Role Playing
A Claude Skill that helps you replace the game's final chapter with your own story, in conversation, in 3 languages.
Retro game: a cozy Game Boy-style pixel story about memory, burnout and a quiet life in the mountains. Chiptune.
Role Playing
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Recent community posts
GameBoy: Second Brain - Game Boy Style Cozy Game jam comments · Posted in GameBoy: Second Brain - Game Boy Style Cozy Game jam comments
When Chapter 5 ends, the game does not let you finish. Becasue....
When Chapter 5 ends, the game does not let you finish.
The screen fades, and then — you are back in the late-night room from Chapter 1. The same stack of old workbooks on the desk. The same film re-release trailer on the television. The clock still reads 23:47.
The first time, you'll assume it's a bug. Or some kind of easter egg.
By the second time, the third time, you understand: Yuki is repeating.
This mirrors one of the most characteristic signs of Alzheimer's — repeated questions and statements: unable to retain what they have just said or asked, a person will repeat the same words again and again, entirely unaware that they are doing so.
And that is the heart of the design:
He doesn't know he's repeating. You're the one who notices.
At seventy, Yuki can't return to the present. Recent memory is going; distant memory remains — so he goes back, over and over, to those nights between 1989 and 2019. To him it isn't repetition. It's the part he can still reach.
You stand outside the screen and watch him pick up that photo frame for the fourth time, and say the same line for the fourth time: "He poured so much into writing these — and so much regret."
That gap in awareness — he has none, you have all of it — is where the whole design gets its weight.

GameBoy: Second Brain - Game Boy Style Cozy Game jam comments · Posted in GameBoy: Second Brain - Game Boy Style Cozy Game jam comments
The Future Landscape of the IP Business
The strongest IP of the future may no longer be a character loved by many, but a world that many are eager to enter. This isn’t to say that stories need to be written on a larger scale or that world-building needs to become more grand. What I mean is that the fundamental unit of IP is shifting from the character to the world, and your relationship with it is changing from liking and consuming it to entering it, living inside it, and leaving your own trace. Today, I want to unpack this shift.
read more:https://evernotebot.itch.io/secondbrain/devlog/1661194/the-future-landscape-of-t...

Feedback for feedback? if impossible…
I'll play your game, leave honest feedback, and I'd appreciate it if you could do the same for my game.
Here's my game: https://evernotebot.itch.io/secondbrain
Feedback for feedback?
I'll play your game, leave honest feedback, and I'd appreciate it if you could do the same for my game.
Here's my game: https://evernotebot.itch.io/secondbrain
itch.io Community » General » Release Announcements · Created a new topic Please delete my Chapter 5 ----- Release Announcement — SECONDBRAIN
SECONDBRAIN has five chapters. The fifth one, 《岸》 — The Shore — is a dry landscape garden where an old man sits on the veranda and watches rain fall while the wind blows sideways. I wrote it, I drew every stone in it from photographs I took myself, and I spent more nights on its rain than on any other part of this game.
It was never meant to stay mine.
This release is the part where I hand it over.
What is in this release
A Chapter 5 that starts immediately. A standalone edition that opens straight into the garden — press A at the title and you are there. No chapter select, no four chapters to replay first. If you only want the place, you can have the place.
A method, not just a file. The way this game is built — 160×144, four shades of green, one HTML file with no build step and no external assets — is now packaged as a Skill you can hand to an AI. It carries the constraints, the art rules, and the shape of the data. You describe your own fifth chapter; it helps you build one that runs.
Everything else stays where it is. Chapters 1–4 are untouched and will remain untouched. They are sealed: the build checks its own contents while it runs, and a copy whose first four chapters have been altered says so on its own title screen. That is not a lock — anyone determined can remove it. It is a signature, so a modified version can tell you honestly what it is.
Why give away the ending
The theme of this game is memory. The line it ends on is that memory is the most valuable thing anyone owns.
I kept writing a fifth chapter out of my own memories and then realising that this was exactly the wrong way round. A game about memory, filled entirely with mine, asks you to look at someone else's photographs. The complete version of SECONDBRAIN is not the one I finish. It is the one where you delete my Chapter 5 and put yours in its place.
So: delete it. The garden is a placeholder that happens to be finished.
One thing that nearly went wrong
To make the standalone Chapter 5 edition, the obvious move was to delete chapters 1–4 from the file. Smaller download, cleaner build.
It would have broken the game's own signature. The integrity check reads the chapter 1–4 story data; delete it and every single copy of the standalone edition would have announced MODIFIED BUILD on its title screen — my own release, calling itself a forgery, on every player's screen.
So I did the opposite of the obvious thing: I left all the data in place and cut only the entrance. Twelve small patches, each one asserted against exactly one anchor in the source. The seal value came out unchanged, which is how I knew it had worked.
There is a leftover from this that I am choosing not to fix. The memory machine in Chapter 5 still says "it's still empty in here" — because its gallery only collects snapshots from chapters 1–4, and in this edition you never play them. It is technically a blank screen caused by a missing feature. It also happens to be the truest line in the build.
How to start
- Play the full game: https://evernotebot.itch.io/secondbrain
- Chapter 5, and the Skill for writing your own: https://evernotebot.itch.io/secondbrain-chapter5
- The long version of the method: https://note.com/evernotebot/n/n9b495e4b5204
Three languages, Chinese / English / Japanese, switchable at any moment. There is a read-aloud mode if you would rather not look at the screen.
If you do build your own fifth chapter, I would like to see it. That is not a formality — I have no idea what anyone else's shore looks like, and I would like to.
My project: https://evernotebot.itch.io/secondbrain

itch.io Community » itch.io » Questions & Support · Replied to Jeremy in How can I get my game featured on the official itch.io YouTube channel
itch.io Community » itch.io » Questions & Support · Created a new topic How can I get my game featured on the official itch.io YouTube channel
Mide - Lost Kingdom of Benin: Part One Demo comments · Posted in Mide - Lost Kingdom of Benin: Part One Demo comments
Sierra & Aura: Golden Silence — English Edition jam comments · Posted in Sierra & Aura: Golden Silence — English Edition jam comments
HI
Feedback for feedback?
I'll play your game, leave honest feedback, and I'd appreciate it if you could do the same for my game.
Here's my game: https://evernotebot.itch.io/secondbrain
HI
Feedback for feedback?
I'll play your game, leave honest feedback, and I'd appreciate it if you could do the same for my game.
Here's my game: https://evernotebot.itch.io/secondbrain
HI
Feedback for feedback?
I'll play your game, leave honest feedback, and I'd appreciate it if you could do the same for my game.
Here's my game: https://evernotebot.itch.io/secondbrain
GameBoy: Second Brain - Game Boy Style Cozy Game comments · Replied to apex by sithupa in GameBoy: Second Brain - Game Boy Style Cozy Game comments
good job!If you have any questions about game design or development, feel free to send me an email. I'd be happy to help however I can.
dwne8412@agent.qq.com
GameBoy: Second Brain - Game Boy Style Cozy Game comments · Replied to apex by sithupa in GameBoy: Second Brain - Game Boy Style Cozy Game comments
GameBoy: Second Brain - Game Boy Style Cozy Game comments · Replied to apex by sithupa in GameBoy: Second Brain - Game Boy Style Cozy Game comments
HI
Feedback for feedback?
I'll play your game, leave honest feedback, and I'd appreciate it if you could do the same for my game.
Here's my game: https://evernotebot.itch.io/secondbrain


