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You really should add some kind of progress meter for each individual skill.

Too late.

(1 edit)

What do you mean? Do you no longer have the source code? Anyway, if you can't do that, could you please list the individual skills and their requirements? You don't need to say what each skill does if you don't want to, just its name.

I have the source code, but it’s a 10-year-old game and I have no intention of making any updates.

Anyway, here are the requirements:

-Knight:
Stunning Attack: Deal at least 200 damage to enemies;

Critical Defense Lv.1, 2, 3: perform 5, 12, 25 perfect parry;

Efficient Shield: parry 150 enemy attacks and take at least 500 damage;

Prevention Lv.1, 2, 3: Block 60, 120, 180 enemy attacks;

Total Defense: Prevention Lv.2 and Critical Defense Lv.2;

Hard Skin: Take 150 damage and be defeated in battle at least once.


-Ninja:

Deadly Shuriken: suffer poisoning 30 times;

Quick Reflexes Lv.1, 2, 3: the enemy misses you 5, 12, 25 times;

Emergency Escape: escape from a battle 50 times;

Appropriation: obtain 30 items in battle;

Ambush Lv. 1, 2, 3: get 10, 25, 45 First Strikes;

Art of the Wind: Ambush Lv.2 and Quick Reflexes Lv. 2.


-Valkyrie:

Break Defenses: the enemy parries 120 of your attacks;

Critical Hit Lv.1, 2, 3: perform 10, 25, 45 Critical Attacks;

Sacred Weapon: Critical Hit Lv.2 and kill 120 enemies;

Focused Aim Lv.1, 2, 3: carry out 100, 200, 300 attacks;

Total Attack: Focused Aim Lv.2 and Critical Hit Lv.2;

Inner Strength: Critical Hit Lv3 and to be defeated in battle at least once.