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Testament

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A member registered Jun 11, 2020 · View creator page →

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I have the source code, but it’s a 10-year-old game and I have no intention of making any updates.

Anyway, here are the requirements:

-Knight:
Stunning Attack: Deal at least 200 damage to enemies;

Critical Defense Lv.1, 2, 3: perform 5, 12, 25 perfect parry;

Efficient Shield: parry 150 enemy attacks and take at least 500 damage;

Prevention Lv.1, 2, 3: Block 60, 120, 180 enemy attacks;

Total Defense: Prevention Lv.2 and Critical Defense Lv.2;

Hard Skin: Take 150 damage and be defeated in battle at least once.


-Ninja:

Deadly Shuriken: suffer poisoning 30 times;

Quick Reflexes Lv.1, 2, 3: the enemy misses you 5, 12, 25 times;

Emergency Escape: escape from a battle 50 times;

Appropriation: obtain 30 items in battle;

Ambush Lv. 1, 2, 3: get 10, 25, 45 First Strikes;

Art of the Wind: Ambush Lv.2 and Quick Reflexes Lv. 2.


-Valkyrie:

Break Defenses: the enemy parries 120 of your attacks;

Critical Hit Lv.1, 2, 3: perform 10, 25, 45 Critical Attacks;

Sacred Weapon: Critical Hit Lv.2 and kill 120 enemies;

Focused Aim Lv.1, 2, 3: carry out 100, 200, 300 attacks;

Total Attack: Focused Aim Lv.2 and Critical Hit Lv.2;

Inner Strength: Critical Hit Lv3 and to be defeated in battle at least once.

Too late.

Well, it involves a lot of fighting.

You need to land 50 critical hits and 300 standard hits; have 120 of your attacks blocked by enemies; deal a total of 200 damage to enemies; successfully block 180 enemy attacks; kill at least 120 monsters; perform 25 perfect blocks; take a total of 500 damage in battle; land 45 preemptive strikes; dodge 25 times; successfully escape from combat 50 times; get poisoned by enemies 30 times; and receive 30 items during battle. By completing these tasks—which are largely random—you unlock all 6 abilities for each of the three classes.

This indicates that, among the 6 skills available to the Valkyrie class, this is number 4. The requirements to unlock the various skills differ; they depend on factors such as the number of successful hits, blocks performed, damage taken, critical hits or perfect blocks executed, and how many times you flee—to name just a few. These requirements are designed to accommodate each player's individual playstyle.

Very addictive and fun, I love it!

No, it's only random based, you're very lucky XD. Good for you.

Equipping the arrow gives Nono a chance to summon a Stand that does an extra attack at the end of the turn. It's a JoJo reference.

King Vegas is generally advantageous, but if you get too greedy, you risk losing everything...

<3

No and no, the cap is at 9999 if I remember correctly.

Have a nice day too.

Every weapon and shield has fixed damage and fixed damage scaling, it's the symbol with the sword/shield with an arrow. sword and shield alone indicate the bonus/malus to the hit/defense roll. It's everything in the ingame tutorial by Uzu (SHIFT button in her menù page). Every trap has same %. With Alt+Enter usually it goes fullscreen.

Hitting the target depends on both Nono's ATTACK stat and the monster's DEFENSE stat. A dice roll is added to both and then compared. So it depends on both stats and luck, like in a TTRPG. Monster drops are fixed as far as money goes, but they can drop a specific item with a certain percentage chance. Lettuce for Uzu is used to level up; red lettuces increase its attack, and blue lettuces increase its speed. Every 5 lettuces, Uzu gains a level and at the first level she also starts fighting gaining the first attack.

Oh, I'm really sorry! Never happened before :(

Really fan :D

Delicate hand-made art for a very atmospheric game that perhaps lacks on the side of the interaction, but which still leaves its mark.

Ottimo il sistema shortcut! 

Non vedo l'ora!

Thanks!

Thanks! I hope you had fun!

<3

Thanks for your feedback. It's a slow paced game and being my choice I take the blame, I still tried to implement a skip function, but unfortunately it's a tool limitation that I could not get around (except on a couple of occasions).

There is a skill system and it develops according to the player's style of play, but it takes time to kick in (it doesn't depend on the level up).

The 40 (very short) page tutorial is for reference only, you can consult it at any time from Uzu's page, I come from an era when games had an instruction booklet XD.

Thanks!