Picking 3 candidates from 64 per stat shows in how consistent this icon set looks. Does the JSON index key each cell by the stat names in your list, so a game can look an icon up by name? Are the 2x and 4x copies straight nearest neighbour scales of the 16px source?
Viewing post in Pixel RPG Stat Icons - 78 Icons 16x16 comments
Thanks! Yes on both:
1. Every cell in stat_icons_16px_sheet.json has a "name" key in the form <stat>_<style>, e.g. "attack_a", "crit_chance_b", using the same stat names as the list on the page and in README.txt. Each entry also has x / y / w / h, so you can look an icon up by name and slice it straight from the sheet. The 32px sheet uses the identical layout, so just multiply the coordinates by 2.
2. The 2x and 4x copies are plain nearest-neighbour integer upscales of the 16px source - no redraw or smoothing, so they match the 16px icons pixel for pixel.