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Thank you! I’m really glad the atmosphere and emotional side of it came through.

I wanted the Halloween feeling to come more from the quiet, the darkness, and the sense that something unusual could happen on this one night, rather than from jump scares or anything especially aggressive.

And the bittersweet part was probably the most important piece for me. The game was inspired by my grandmother, so I wanted the spirits and their stories to feel less like “ghost encounters” and more like brief moments with people who are gone but still matter.

Really appreciate you taking the time to play it and write this.