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(+2)

This was one of the game on my bucket list because the concept of fishing for spirit was interesting. With the jam ending soon, I had to stop my procastination and give this a play.

What needs improvement:

1. I noticed that there was no punishment for spam clicking the left mouse button before anything bites. I'd like it if clicking too soon retrieves the rod making the player have to recast. Otherwise there's no incentive to watching and waiting. I notice the right mouse button retrieves though the game itself never told me and maybe that could be added to the left mouse if nothing has bittten.

2. I noticed that when I am pulling something, there's the mechanic of releasing to give slack but I never seem to need it because the tension goes up extremely slow. I can just hold my mouse down and nothing ever gets away.

What I liked:

1. The art is gorgeous and that fog makes everything feel supernatural! The pixel art is detailed and very cohesive. The different sprites fit with each other and cast a feeling of eerieness/loneliness in combination with the music. The ripple was a cool added effect and I adore that custom mouse! The visual and sound really sold a mysterious, otherworldly atmosphere.

2. No bugs or game crashes. Everything ran buttery smooth.

3. The menu was nice. As someone who didn't even have a restart button, huge kudos for implementing that. It makes the game feel more polished to have sound control and a bunch of setting.

Overall this was a very short game but I can tell that a lot of thought went into everything because of all the little details.

Thank you for the detailed feedback!

You hit two things that have come up a few times now.

The retrieve control is there with right-click, Backspace, or B on controller, but the game does a poor job of telling you that when you actually need it. I definitely think a contextual “retrieve” prompt after a bad cast would help.

And I agree on the tension system. The release-for-slack mechanic was intended to matter much more than it currently does, but I didn’t get enough time for a proper balancing pass. Right now it’s too forgiving, so holding the reel down works far more often than it should.

I also really appreciate the comments about the atmosphere and little details. The fog, ripple effect, custom cursor, spirit designs, and overall quiet/lonely feeling were all things we spent a lot of time trying to get right, so it’s great to hear those landed.

Thanks for squeezing it in before the jam ended!

The art was done by a programmer (me) so it means a lot. I like the GD shaders as well I am surprised how well they work with pixel art to be honest haha