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(+1)

Interesting re-use of the movie footage. I especially liked the title cards.

Would have been nice if the type-ins had some setup or a bit of context. I got through most of them with the old printer's rubric: "ETANORISHDLF..." ; - ) Also, even though the game tells you about the border colour thing, a more affirmative indication that it's ready for input could be helpful, especially because of the different actions required.

Thanks for this comment. Maybe a blinking cursor would be nice?

I realize that the game may be informed by hardware/library limitations, but yeah, a blinking triangle or something (visual novel style!) would be helpful.

(+1)

I could add something like that to the game engine used. The game engine is just based on the previous games "zeit" and "Raum" and the idea in "zeit" was to get that 80s feeling: No instructions available and you have to find out what works and what not (and if you still have unlimited phantasy - maybe because you are young or still new to computers - everything seems possible). 
The other and maybe contrary idea and advantage today is: the source code is available and I want to encourage the player to take a look at the inner workings.