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A week from playtest launch to a feedback-driven update is great pacing. The glossary and reworked tooltips sound like they came from people getting lost in the spell/element terms, which usually means the store page has the same problem. One idea: on the itch page, add one line near the top that says what a glyph actually does in combat in plain words before any of the lore terms, so new players know what kind of deckbuilder this is in the first sentence.

Thank you! I've been excited to get some other opinions on the game, so being able to leap onto some constructive criticism and see how it's already improving the experience has been really rewarding.

Great advice as well, appreciate it! I'll make that change now :)