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I uploaded a new version, hopefully that works without issues.

(1 edit)

works! thanks !

i played like 4 runs, which usually end at around the hell knight looking fellas and the bazooka wizards in the blue plains. damn those guys are tough. i see a lot of new guns and new mods - the exolegs and the ice crystal are my go-to. there's a bit of a wonky gun balance issue where you can have a lot of runs with no rapid-fire weapons. i had one where it was faust and just grenades, so if i get into an arena with faster enemies i'm in trouble. id also say theres a slight gun 'fun factor' issue - if you get a minigun or autobolter or shotgun, the shots and impact feel great. little friend and grenades, not so much - theres no visual spectacle like there is with the first guns.  unsure how to go about this, but it just lead to a lot of 'OH NICE, its THE SHOTGUN' before i even look at the stats, compared to 'eh, another grenade? bleh' even if it's a well-rolled grenade/mine. perhaps some drop rate wizardry? no idea. anyway, i said it before and i'll say it again, great game, one of my DD favorites for sure. i especially enjoyed the soundtrack, i think there's some new tracks not seen in previous DDs. i got a big 90s-early 2000s techno vibe in the tracks i didn't recognize, which i liked a lot. 

keep up the great work as always

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Yeah balance is a constant struggle, and I've noticed that just some small tweaks will greatly how good the game feels. Been wanting to put in some sort of opt-out data collection thing for peoples runs to get a better sense of how people play. But not gotten around to it yet. Also haven't really tried to tinker with the balance of everything too much before I get everything I want into the game. Drop rates are mostly all random except you will find already dropped ones a lot less than in previous versions. I haven't wanted to manipulate the drop rates too much because I don't want all runs to be the same. Although this can mean that you get some very awkward runs with mostly explosives or something... Something to look into for sure, but the way I see it it can be improved by just adding more guns - and when more shouldn't be added only then start the wizardry.  And the visual spectacle thing is another thing I'm a but cautious about because it is extremely easy to go overboard with and then you can't see what the hell is happening; there's some new procedural effects for explosions in this version that I think make it nicer and I am wondering if I should lean into that more than hand made sprites for everything. 

Oh there are definitely more tracks since the last DD I was in; Badlands, the last level, and the boss fight for example. Some of them probably needs another editing pass, I'll get around to it some time... Another new thing you can unlock that you might've missed is darkstones which you can use to get some different effects for your run (it probably won't make it easier though but you can get things like different starting guns). You have to kill the Elite enemy in the ruin in a cave (that Brim died to), and then elite enemies can also show up on maps.

Thanks a lot, as always.

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ive been playing it a ton in my free time, and this is i think the only bug which ive found. i assume (LOC) is an indicator of some localization mess-up since the item is normally called Gask Mask?

the fields of bazooka men and hellknights still gets me!! argh

There are still bugs if you look hard enough! I'll fix it, yeah localization problem. Well I'd say there are several ways to deal with the bazooka mages but yeah they do take a bit more finesse to beat that most other ranged enemies. In my mind they aren't TOO hard but I've also played my own game an obscene amount...