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Having the Lite demo playable in the browser is a smart way to sell a template, since people can feel the enemy system before they open Godot. Putting weapons, enemies and waves in .tres files is also the kind of thing that actually makes a template usable, because you can swap numbers without digging through scripts.

One thing I'd look for as a buyer is whether ARCHITECTURE.md walks through how to add a new weapon end to end, not just where the files live. The five-minute Lite run with the project ZIP included is a nice touch too.

Looks like a solid Godot 4 starter for anyone learning survivors-likes.

Thanks Jeremy! Yes, it walks through it end to end. ARCHITECTURE.md has an “Adding a weapon” section: duplicate an existing weapon’s .tres, set its name, sprite, stats and per-level changes, then add it to the weapons list in data/config.tres, and it shows up on the level-up cards. There’s an optional step for evolutions too.

If you want a new behavior rather than new numbers, the same section has a short shockwave weapon as a code example. Enemies have a similar walkthrough.