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Alright! This is an extremely fun game (only played for an hour or 2) so 3 thoughts for now: 

First: for a simulator like this, it has indeed lives up to my expectations and is an extremely replayable game with endless possibilities! 

Second: I have not yet figured out how to shift chambers, because while my throne room stays in one area which is directly under my entrance, I have had absolutely no clue how to move it to another area and just gave up trying to after a while. But this did become a problem as anyone would expect. A little bit more guidance would be appreciated.

Third: While I can see the modifications and changes that each part does on PC(Eg. Legs, abdomen) I struggle to find them on mobile and it can be a hassle accidentally clicking on things and wasting food. I sincerely hope that stats can be shown somehow even on mobile, it would be greatly helpful.

But for now, thank you for making such a fun game like this, it has been a long time since I found a great game like this , no matter whether AI is used in this or not for things like coding and whatnot. (3-4 yrs maybe? Of course, perhaps I'm just bad at finding stuff but this is still a great game!!)

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Thank you for playing and leaving such great feedback! There currently isn't a way to move chambers, but your comment gave me a fantastic idea for a chamber assignment feature and relocation feature. I completely overlooked that potential, so I'll definitely be adding it in. I'm also looking into fixing the stat overview for parts.

On the topic of AI, I hear you. I'm still personally very torn on its usage for my projects and am evaluating how it fits into the future of my projects. For now, my priority is simply to make something fun that people can enjoy. Thanks again for the support!

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Haha, thx for responding. Sincerely hope my feedback can help in anyway haha. But no worries for the AI issue, just focus on the game and Fun itself, after all, any game is nothing without any fun, AI or not. All the best! (Also, that was a fast update I must say aha)