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(+1)

Thank you very much! That's definitely a valid criticism that I almost adjusted (I could have made them match your speed) but didn't have the time to test that enough if it was a good idea unfortunately, lets just say poor Zaeed and Doug haven't had their Coffee yet...

(+1)

To be a tiny bit more specific I don't think the speed is the problem. (it would maybe help but it's like the core thing..)

What I mainly noticed is that when they catch up to you there's about a second~ before it's counted as getting caught.
And that makes sense, good way to make it more forgiving, but as is it's enough time for it to only work if they corner you.

Which in of itself make sense, and work. But mixed with the (mostly) open map it mean I'll rarely be corner.

Hope that gives a clearer picture what I meant and was thinking of.
(if not, I have video of my play-through I could share.)

Still a nice game that I liked, I feel need to remind, ba..

(+1)

Thanks for the further detailed feedback! The second before its counted as getting caught is actually a grab animation (hence the raise of their hands), definitely too easy to escape though. Perhaps a stamina system might help, but I have my gripes with that. We will think and work on this, thanks very much! The feedback is very valuable.