Tutorials Page 26
Frequently Asked Questions about Mire Engine Beta. During beta, I have come up with several questions regarding the features of Mire. So I'll write a set of pra...
The title of this development blog is focused on being a guide for people who want to finish this game. I will start by saying that the mechanics of this game i...
Helloo! There's a new gif tutorial on dissipation. You can find more info on the main page: https://learnindie.com/shop/smoke-fx-library/ I made the Tutorial so...
1 file
El título de este blog de desarrollo está enfocado en hacer de guía para la gente que quiera terminar este juego. Comenzare por decir que la mecánica de est...
1 file
For informational purposes: The folder where the game save is stored is in "C:\Users\USERNAME\AppData\Local\Prologo\Saved\SaveGames" By deleting the "Prologo" f...
Hey Gamemakers! Today I want to discuss developing complex, AI controlled characters in your game. Specifically, I want to show you the pattern I follow when bu...
These instructions are also present in both the included read me file and the plugin help but for the sake of reference I decided to put it here as well. It'll...
today i'm going to do a quick and simple tutorial for how to edit color pallets without doing any pixel art or any actual drawing ! for this tutorial, i'm using...
2 files
I had to put some work into the code to get the units to hitting their enemys, but now it works quite fine: The launching speed of the projectile is fixed, so t...
Hey everyone, it’s time for another Fireside devlog! This time we’re exploring how we’re applying colors to sprites in Unity. We wanted a flexible system...
i just did a thing. With the header text. I thought it was neat. So, i wanted to find the header text: as a person sleeping. So, the first thing i did was go on...
1 file
I'm a software developer by day, so I tend to really like over-engineering even my side projects, and game dev is no exception 😁 When I started playing with...
DO NOT FOLLOW THIS ADVICE This is based on the incorrect assumption that ScriptableObjects are retained in memory between scenes. This is false, and has resulte...
The Problem Some Players find it difficult to answer the questions posed by the World and some Moves. They struggle, they squirm, they ask the World to answer i...
Il Problema Alcuni giocatori trovano difficile rispondere alle domande poste dal Mondo e da alcune Mosse. Resistono, si contorcono, chiedono al Mondo di rispond...
The original ELIZA introduced the concept of a "script" which drives the understood vocabulary and grammar, and defines responses to user input. The most famous...
1 file
I'm really not sure if people are getting the mechanics of this game. I've tried hard to communicate them visually, but I'm not sure if people are paying attent...
Hello!. This thread isn't sponsored by any of the links provided. I'm just trying to help some peeps out with the stuff I struggled to find on my own. I hope th...
Oh boy has ALOT changed!!! Fauxton 3D 2.0.0 is here! Faster and easier than EVER!! Included in the new files are full documentation of all the new functions as...
1 file
🇬🇧 Small warning: in this tutorial, I will talk about the reality of small independent self-published authors in Italy. When I talk about the law, I refer...
1. The server itself: To make a multiplayer game you need a way to send data to every player. There are a few options out there to manage this. You could make s...
2 files
Had a request for a tutorial, so here we go! This tutorial gives an overview of what each family trait means and how to add them. For this I'm going to use the...
2D platformers are some of the most - if not the most - popular types of games. And an obvious question that arises is: what makes a good platformer good? This...
🇬🇧 In today’s devlog, I want to tell you about the FSC logo. The first time I learned about the FSC logo was because Nicola Urbinati from Dreamlord Game...
Hi everyone! Glad to say that we have documentation now. It covers all nodes in the node editor and major features in the painter. It will extend with new featu...
Hello, It's tutorial time. This time it's about Social Media! Today I'll be sharing some ideas to hopefully help with your game project, and getting out there a...
Ever get those times where you create a brand new shop in your game, decide to go test it out, only to realize you forgot to give yourself any gold since you’...
I wanted a button to manipulate the number of items transacted with each click. It would be very tedious to only buy or sell one item at a time, especially to m...
1 file
Hello all. I am back with more help, and tutorials. I have covered making a better Itch.io page in my last tutorial. https://galaxywave.itch.io/heavens-heroes-u...
1 file
Step 1: Create a Google Form : https://docs.google.com/forms/ Create a form with two questions: "Name" and "Score" Step 2: Link with a spreadsheet : Go to the R...
1 file
Haftanın Özeti Yoğun kodlamayla geçen bir haftayı daha devirdik. Bu hafta özellikle programın önünde giderek top fiziğini oturtmanın yanında; power...
Hello, this is a guide Blake is currently working on about how to build a map in Bocardo This Map object has all of the game’s maps (they are disabled by defa...
Have you ever wondered why the default “List” mode of collections looks like everything but not a list? Nevermore — I present another CSS code to make you...
Hello! Right now I'm working on an update for Jump3Match, a little game I made for the Trijam #111 if I recall correctly. Among other things, I'm adding a littl...
Greetings ghouls and ghosts, arkicade here! This post is the fourth and final post in a series of walkthroughs for the game "A Monster's Insight". This will pro...
Hi, this is a tutorial on how to use NormalPainter. I go over most features and show how to create a basic normal map from scratch. Hope it's useful for someone...
Note: This tutorial requires CSS editing in your account. If you don’t have it yet, you can ask support so that they enable CSS editing for you. Also, make su...
In Moons Among Us I’ve complicated how dice work in a particular way, this is born of two things. I complicate everything, I mean look at this whole thing, of...
America's route Canada's route Russia's route Finland's route Italy's route(s) ⚣ Japan's two routes ⚢ Germany's route Poland's route ⚤ South Korea's route...
Haftanın Özeti Oyuna başladığımızdan beri 3. haftayı tamamlamış olduk. İlk hafta projenin planlamasını yaptık ve projeyi başlattık. 2. ve 3. haf...
This tip is crucial for the next layout idea I will be posting shortly but is also useful if you’re already using collections as categories on your creator’...
A more interesting version of the PlayFull app is out there!! PlayFull pro for more entertainment... what does it contains : - the sweetWriter mode for writers...
4 files
The desktop version of Tuesday JS works with NWJS , this framework is well established and used by many companies. Scirra used it to build PC games in Construct...
Greetings ghouls and ghosts, arkicade here! This post is the third post in a series of walkthroughs for the game "A Monster's Insight". For part 3 this'll be a...
Dithering, specifically Ordered Dithering, is a way of displaying images, and was used back when computers only had about 16 colours to choose from, often they...
Remember you can skip scrolling text time with F2 at any point during the game. This includes the intro once you've already played through the game and want a q...
Loading more posts...












































