Tutorials Page 27
Greetings ghouls and ghosts, arkicade here! This post is the second post in a series of walkthroughs for the game "A Monster's Insight". For part 2 this'll be a...
There have been come major updates to the game. One of them gaining our new member to the team, Strange Sentinel! He's going to be helping me code some of the l...
The following is a breakdown/tutorial of how most of the particle effects in Gridform are made. I will be using the standard particle systems in Unity(Not VFX G...
Greetings ghouls and ghosts, arkicade here! This post is a first post in a series of walkthroughs for the game "A Monster's Insight". For part 1, this'll be a w...
Hello everyone! Thanks for downloading and playing our game, we really appreciate it. Below is a walkthrough of how to get each of the three endings. Ending #...
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Took the last week away from developing 'Days With Dino', to make this 10 minute video, going over the what, why and how of Active Ragdolls. The aim is to make...
There are three endings to this game~ To achieve ending 1 (the good ending), you will need the following in-game items: cat treats, key, house key, pen, paper...
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I've uploaded a new file to github describing how to set up your development environment to work on this game, or any Commodore Basic game on a Debian based sys...
Two and a half years of development for this game are over. At the moment, the development is finished and I am working on translating the game into English. I...
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Introduction First, we will tackle the hardest but most essential component of the game: Ship movement. The ship will rotate with the left and right arrow key...
Fracfu was inspired by an excellent gamemaker recursive drawing tutorial I found here . I recommend that you check this out if you want to make a project like m...
A brand new video is here with a look behind-the-scenes!...
Choose-Your-Own-Adventure novel meets JRPG in this heavy metal tale of dystopian adventure
Story Guide The game offers multiple endings. T his is not a complete story guide and only contains endings that players have already discovered. This guide wil...
NEW: Tutorial for new mapping setup: Table of Contents: (1) SETUP - Before you start mapping (tracking profiles and camera passthrough) - Creating Boundary Wall...
What are we gonna do Since the launch of Harvest VR we had all our downloads on Itch. This was because Oculus has a very strict policy for letting games in the...
This devlog will focus on how I found voice actors. This is part two of a discussion and post mortem of sorts on making a trailer. Part one is: How to Design a...
Hi Everyone! I received several queries about how I was using Quixel Megascans in my Unreal Engine 4 project so that the scale of the textures will automaticall...
Hello and welcome to another tutorial for how to set things up in Unity. Lighting is always tough, but since we're dealing with a 2D, top-down game, lighting is...
Hero's Hour was from the very start based around a random map generator, which has become more sophisticated through the last months and, as of the v.05 update...
ゲーム内でバグ及び問題を見つけた場合は、こちらで教えて下さい。 (If you find any bugs or problems in the game, please let me know...
* Zines don't save, EZM just creates an empty folder and work is lost: Some Windows users have reported that the program doesn't save the Zine workfiles (to the...
press H at the title screen to start a new game mode (will work in all versions!)...
Guide: export model, save and load your template in Tree Generator by Wiskered . . . Export to OBJ format 1. Press the EXPORT button 2. A folder with models wil...
Hi! I've gotten a lot done since the last devlog, like making rain and getting a rain sound for inside and outside. I am currently planning what should happen f...
The Night Vision camera is used to capture paranormal evidence. You can use the Night Vision camera once you unlock the Objective to capture video evidence of t...
The Full Spectrum Camera in Eight Hours is used to capture photographic evidence of the supernatural. What this means is that one can take a photo of not only t...
The EVP Detector is your starting tool and always the default currently selected tool. It will be unlocked once you receive the Objective to capture evidence of...
Some Endings are little difficult to achieve. it's probably that you don't know how to get other endings. So I am writing down that the ways of achieve Endings...
IF Statements Los IF son unas estructuras de programación que nos permiten cambiar el flujo de ejecución de nuestro programa. ¿Recuerdas que dijimos que el c...
Made this little video to demonstrate a way to make levels in binary. Also made numerous changes since 0.13 which will come in a later version, which is listed...
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Here's a topic I'm really passionate about, because it lets you create interesting movement in your games while also keeping your codebase somewhat manageable...
I felt that my puzzle game lacked juice. So I decided to add an extremely satisfying level completion animation. There are two parts here, the player getting su...
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Hello, I'm Marinel Tinnirello (Galaxias Æon), the Technical Director for City of Abominations. In this dev log, we'll be going over how we set up GitHub for Un...
** For a Day 0.1.0 Tüm Sonları İçin İzlenmesi Gereken Yollar ** •SON 1• 1• Evden para (+1c), origami kitabı ve kağıdı al 2• Sahile gidip yo...
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Let's say you want the player to gain 1 gold every 10 seconds of gameplay, an extra prize for every 10th win of a battle, or simply a revamp of the random encou...
Desarrollo de videojuegos con PICO-8 Antes de nada… Este tutorial o quizá, mejor dicho, serie de apuntes, están basados y se han hecho siguiendo el fantást...
Sorry for the delay, but I said I'd make this tutorial and here it is!...
Deep Sea Valentine is a little different from other dating sims, because the route isn't determined by "affection points" or a similar stat mechanic. You're fre...
Introduction Rotation is everywhere, and you can use it in many, many scenarios. A ball, a falling structure, a projectile, etc. The case study for this tutor...
Tutorial and Level Selector...
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Infect your office dino boss with the flu, so you can go home and relax.
Funciones Las funciones y variables son dos de los conceptos más básicos de cualquier lenguaje de programación. Hasta ahora hemos usado funciones que ya esta...
Playing a Short or Long Distance Version of The Man and The Stag A few people have asked how to play a short version of The Man and The Stag. Well, it's very si...
In this post, we’ll write a fragment shader to animate leaves in Unity. I’m assuming familiarity with light vector math. First, get your base textures. The...
There can be a lot to learn when you are getting started with SynthVR and modular music. CeeD33Bee just uploaded this video guide with some great tips on how to...
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