Devlogs About Game Design
Hi everyone! Big update! I will show you one thing at a time and I hope you are excited! Smoother NPCs and dialogue! Dialogues are a bit more flexible now. They...
🎉 Version 0.3 is out!!! 🎉 📜 Update list: 💀 Death now leads to rebirth, and you can take your items back from your grave ❤️ 🩹 Quick healing sy...
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The chip cost $60. It beat the number I’d promised. I thought I’d nailed it. Then the first review came in. 54 out of 100. The number I put out there The ch...
Big post!! Was made right after Halloween. This post was released a week early for patrons , as usual as big big thanks for the amazing support 🥹 🫶 🔥...
🗡🔥 Game Update! 🔥🗡 🎉 Version 0.4 is out!!! 🎉 📜 Changelog: ⚔️ Manual combat, can be enabled. In combat you can heal. Or flee from combat...
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Hello everyone! Here's our very first devlog, featuring the random events system. Enjoy! Crossing Kemet used to mean sand, sun and the odd bandit. Release 3 giv...
Hello everyone!!! Guess who's had a busy Sunday!!! That's right - character customisation coding is finally complete (and play-tested by yours truly!) ! I'm goi...
This week’s build of Chapter 1: The Cursed Trees is the one now on itch. It is the web version: you play in the browser, and the cat is driven from the keyboa...
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Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Hey guys!! All I have left to complete are the bad endings, the Epilogue, and the DLC!! I'm also going to be drawing three more hairstyles for the first CC upda...
So far, our development logs have mostly focused on production: prototypes, mechanics, assets, and our ongoing attempts to figure out how people should move in...
Hello exorcists!!! Act 2's CMC coding is now done!!! With the power of 160 'if' statements (wish this was an exaggeration) and redefining every single voiceline...
It been a while and a lot of things have changes since we last updated to the people with Transformia Research especially when our main office have announced a...
Hello exorcists!! The coding for Act 1’s custom character sprites is COMPLETE!! I know what you’re thinking - Ayo, you’re the goat… Ayo, what would we d...
Aditi Singh arrives in Red Hope, my Mars colony sim, with a plan: "I wanted to grow the first tomato on Mars." Before the day is out, they're borrowing dinner f...
Not All Ideas Are Good Ideas So we're deep into playtesting now, almost at the end. Editing continues at its slow churn pace, good work takes time which I'm mor...
A few of you told us something important this week: KILLCACHE keeps getting new mechanics, it is hard to keep up if you take a few days off, and all the systems...
Hi guys, small update here!! I've finished all of the (initial) hairstyles for the custom MC, and have now finished coding all of their sprites into the prologu...
Hey friends, Thank you to everyone who's been following along, wishlisting , hanging out in the Discord , and signing up for playtesting since we opened things...
Happy Halloween everyone!🎃 It's been a while since I've made any posts anywhere. I'm still alive! And still hard at work making Coagulation Station: Fleshfal...
Your dinner has reached Mars, but it's still orbiting the planet. In Red Hope, my colony survival game, keeping a small crew fed can involve discovering that yo...
Video games have always been one of my favorite hobbies. However, gaming can be an expensive hobby. New hardware, games, and upgrades aren't always affordable...
Harlequinade is based on commedia dell'arte, an entire type of play originating from the Renaissance era and is where popular clowns like the Harlequin, Pierrot...
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. This one's about the breathing. When a storm break...
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. A surprising amount of that comes down to pipes, s...
What Truly Makes People Want To Do Something? I ask this question not because I have some imperative that demands I manipulate people to my own purposes; I'm a...
Hi everyone! Here is a recap what I did this month! I'm going to divide this into sections a bit so it's easier to read:) First I want to say that a lot of thes...
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. This week it stopped looking like a tidy 3D model...
¡Hola a todos! Estos días he estado trabajando en algunas mejoras del juego y pensando en cuáles deberían ser los próximos pasos del desarrollo. Tengo vari...
When designing a solo journaling game, I often think about how much responsibility should be given to the player and how much should be handled by the game syst...
Update: New Graph! The Pokémon Survivor Burst 10.0.0 Beta is now available exclusively to all Ko-fi members! You can now download and test the game on Windows...
video trailer Backrooms1: shawrma escape download now...
escape from the scary enemy ,get experience of the adventure and scary!!
An open world feels different when it isn't built entirely around the player. Townsfolk, merchants, travelers, healers, and strangers are more than figures plac...
Last time I posted a blog update, I needed to wrap up 7 new illustrations for Verdant 2.0. Instead, I started experimenting with the art style, and decided to r...
In an open-world journaling game, a fishing quest doesn't always have to be about fishing. Sometimes, the reason behind a quest is much more meaningful than the...
levelling a site should make the ground easier to read. in a recent playtest of red hope, our mars colony game, the prepared surface had loose-looking triangles...
An open world is more than a large map filled with places to visit. Its true appeal comes from the possibilities it offers and the experiences players create wh...
Backrooms1: Shawrma Escape is a first-person horror and survival game. You wake up trapped in the endless, creepy yellow maze of the Backrooms, and your only go...
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This is a recording of a talk I gave during the swedish "materialist games convention". It is actually the second time I give this talk, the first time was duri...
Alchemy can be more than mixing ingredients and experimenting with their properties. It can become a reason to explore the world, uncover its secrets, and learn...
In our previous update, we announced that our core team was assembled. Since then, we have begun to see that team work together in practice. Alongside completed...
A harsh reality in indie game development: Out of a hundred people who want to make a game, less than ten actually finish and launch it. Where do the other 90 g...
I wake up in the morning and start asking myself a question. Not “How do I write a good story?” but “What actually makes a journaling game fun?” It is a...
our old hud was mostly text. in red hope, our mars colony survival game, finding out who was in trouble often meant reading a paragraph while their air ran down...
we're a small team making a mars colony game, and most of what we build breaks the first time someone plays it. this week was no different. here's some of what...
Candela City – an overview Candela City was first introduced in SuperTuxKart in version 0.9.3 in 2017, and remained essentially the same in subsequent version...
we lost a colony in a playtest this week, and it wasn't a fair loss. a storm ruined the only home. four pioneers stood on the rubble with under two hours of sui...
0.2.1 is the version you can play right now. 0.3 is the one we're building, and it's about the most basic thing a colony does: breathe. broken supply. the 0.3 d...
Hello people! Welcome to my most amazing old idea we're starting up again for Afteruin! For my first act I will be spotlighting the more underappreciated of the...
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