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Devlogs About Game Design

November update!
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4
Game Design
Hi everyone! Big update! I will show you one thing at a time and I hope you are excited! Smoother NPCs and dialogue! Dialogues are a bit more flexible now. They...
Version 0.3
Game Design
🎉 Version 0.3 is out!!! 🎉 📜 Update list: 💀 Death now leads to rebirth, and you can take your items back from your grave ❤️ 🩹 Quick healing sy...
3 files
Dev Diary #5. I kept my promise. The review was 54/100.
Game Design
The chip cost $60. It beat the number I’d promised. I thought I’d nailed it. Then the first review came in. 54 out of 100. The number I put out there The ch...
DEVLOG - Beeg writing progress, goth mood boards, and action flowcharts!!
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Game Design
Big post!! Was made right after Halloween. This post was released a week early for patrons , as usual as big big thanks for the amazing support 🥹 🫶 🔥...
V0.4
Game Design
🗡🔥 Game Update! 🔥🗡 🎉 Version 0.4 is out!!! 🎉 📜 Changelog: ⚔️ Manual combat, can be enabled. In combat you can heal. Or flee from combat...
3 files
Reborn As A Barbarian | Devlog 1
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Game Design
Hello everyone! Here's our very first devlog, featuring the random events system. Enjoy! Crossing Kemet used to mean sand, sun and the odd bandit. Release 3 giv...
Custom MC - COMPLETE!
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Game Design
Hello everyone!!! Guess who's had a busy Sunday!!! That's right - character customisation coding is finally complete (and play-tested by yours truly!) ! I'm goi...
A wider wood, and shots that follow your hands
Game Design
This week’s build of Chapter 1: The Cursed Trees is the one now on itch. It is the web version: you play in the browser, and the cat is driven from the keyboa...
1 file
Some nice screenshots
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2
Game Design
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Custom MC - Act 3 COMPLETE!
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11
Game Design
Hey guys!! All I have left to complete are the bad endings, the Epilogue, and the DLC!! I'm also going to be drawing three more hairstyles for the first CC upda...
Devlog #3 — Meet Delia: One Millisecond of Light
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Game Design
So far, our development logs have mostly focused on production: prototypes, mechanics, assets, and our ongoing attempts to figure out how people should move in...
Custom MC - Act 2 COMPLETE
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10
Game Design
Hello exorcists!!! Act 2's CMC coding is now done!!! With the power of 160 'if' statements (wish this was an exaggeration) and redefining every single voiceline...
Project Update (Probably)
Game Design
It been a while and a lot of things have changes since we last updated to the people with Transformia Research especially when our main office have announced a...
Custom MC - Act 1 COMPLETE!
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Game Design
Hello exorcists!! The coding for Act 1’s custom character sprites is COMPLETE!! I know what you’re thinking - Ayo, you’re the goat… Ayo, what would we d...
Red Hope: Aditi's first day on Mars
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Game Design
Aditi Singh arrives in Red Hope, my Mars colony sim, with a plan: "I wanted to grow the first tomato on Mars." Before the day is out, they're borrowing dinner f...
Thing That Got Cut
Game Design
Not All Ideas Are Good Ideas So we're deep into playtesting now, almost at the end. Editing continues at its slow churn pace, good work takes time which I'm mor...
Your say: is KILLCACHE getting too complicated?
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Game Design
A few of you told us something important this week: KILLCACHE keeps getting new mechanics, it is hard to keep up if you take a few days off, and all the systems...
Custom MC - Prologue COMPLETE!
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Game Design
Hi guys, small update here!! I've finished all of the (initial) hairstyles for the custom MC, and have now finished coding all of their sprites into the prologu...
Have We Set the Bar Too High?
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Game Design
Hey friends, Thank you to everyone who's been following along, wishlisting , hanging out in the Discord , and signing up for playtesting since we opened things...
Quick Halloween Update!
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Game Design
Happy Halloween everyone!🎃 It's been a while since I've made any posts anywhere. I'm still alive! And still hard at work making Coagulation Station: Fleshfal...
Red Hope: missing fractions and orbital takeaway
Game Design
Your dinner has reached Mars, but it's still orbiting the planet. In Red Hope, my colony survival game, keeping a small crew fed can involve discovering that yo...
Finding my own way to play
Game Design
Video games have always been one of my favorite hobbies. However, gaming can be an expensive hobby. New hardware, games, and upgrades aren't always affordable...
History of Commedia dell'Arte - Origins of Pierrot & Harlequin
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Game Design
Harlequinade is based on commedia dell'arte, an entire type of play originating from the Renaissance era and is where popular clowns like the Harlequin, Pierrot...
red hope on mars: the crew fixes broken life support now
Game Design
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. This one's about the breathing. When a storm break...
red hope on mars: pipes you can push around before you build
Game Design
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. A surprising amount of that comes down to pipes, s...
Motivation in a Combat RPG
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Game Design
What Truly Makes People Want To Do Something? I ask this question not because I have some imperative that demands I manipulate people to my own purposes; I'm a...
October recap!
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Game Design
Hi everyone! Here is a recap what I did this month! I'm going to divide this into sections a bit so it's easier to read:) First I want to say that a lot of thes...
red hope on mars: the colony gets drawn
Game Design
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. This week it stopped looking like a tidy 3D model...
¿Qué debería venir después? / What's next?
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Game Design
¡Hola a todos! Estos días he estado trabajando en algunas mejoras del juego y pensando en cuáles deberían ser los próximos pasos del desarrollo. Tengo vari...
Between the rules and the stories we tell
Game Design
When designing a solo journaling game, I often think about how much responsibility should be given to the player and how much should be handled by the game syst...
New Graph
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Game Design
Update: New Graph! The Pokémon Survivor Burst 10.0.0 Beta is now available exclusively to all Ko-fi members! You can now download and test the game on Windows...
Backrooms1: shawrma escape trailer
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1
Game Design
video trailer Backrooms1: shawrma escape download now...
escape from the scary enemy ,get experience of the adventure and scary!!
Voices beyond our own
Game Design
An open world feels different when it isn't built entirely around the player. Townsfolk, merchants, travelers, healers, and strangers are more than figures plac...
New art style for Verdant 2.0
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Game Design
Last time I posted a blog update, I needed to wrap up 7 new illustrations for Verdant 2.0. Instead, I started experimenting with the art style, and decided to r...
A Fishing quest is more than catching fish
Game Design
In an open-world journaling game, a fishing quest doesn't always have to be about fishing. Sometimes, the reason behind a quest is much more meaningful than the...
red hope on mars: fixing the ground we build on
Game Design
levelling a site should make the ground easier to read. in a recent playtest of red hope, our mars colony game, the prepared surface had loose-looking triangles...
Many ways a world comes alive
Game Design
An open world is more than a large map filled with places to visit. Its true appeal comes from the possibilities it offers and the experiences players create wh...
Backrooms1:new update 0.2
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Game Design
Backrooms1: Shawrma Escape is a first-person horror and survival game. You wake up trapped in the endless, creepy yellow maze of the Backrooms, and your only go...
3 files
Procedural rhetorics of Oceania 2084
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Game Design
This is a recording of a talk I gave during the swedish "materialist games convention". It is actually the second time I give this talk, the first time was duri...
The art of discovering an unwritten world
Game Design
Alchemy can be more than mixing ingredients and experimenting with their properties. It can become a reason to explore the world, uncover its secrets, and learn...
Devlog #2 — First Internal Playtest and New Art Progress
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Game Design
In our previous update, we announced that our core team was assembled. Since then, we have begun to see that team work together in practice. Alongside completed...
How to Build an Indie Game from Scratch(A Reality Check for Beginners)
Game Design
A harsh reality in indie game development: Out of a hundred people who want to make a game, less than ten actually finish and launch it. Where do the other 90 g...
The joy of what remains unknown
Game Design
I wake up in the morning and start asking myself a question. Not “How do I write a good story?” but “What actually makes a journaling game fun?” It is a...
red hope on mars: we had another go at the hud
Game Design
our old hud was mostly text. in red hope, our mars colony survival game, finding out who was in trouble often meant reading a paragraph while their air ran down...
bugs we found by dying on mars
Game Design
we're a small team making a mars colony game, and most of what we build breaks the first time someone plays it. this week was no different. here's some of what...
Transforming Candela City into our best track
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Game Design
Candela City – an overview Candela City was first introduced in SuperTuxKart in version 0.9.3 in 2017, and remained essentially the same in subsequent version...
no move left: keeping a mars colony breathing in 0.3
Game Design
we lost a colony in a playtest this week, and it wasn't a fair loss. a storm ruined the only home. four pioneers stood on the rubble with under two hours of sui...
what we're building for red hope 0.3: our first air on mars
Game Design
0.2.1 is the version you can play right now. 0.3 is the one we're building, and it's about the most basic thing a colony does: breathe. broken supply. the 0.3 d...
Creature Spotlight #1: Moustey
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Game Design
Hello people! Welcome to my most amazing old idea we're starting up again for Afteruin! For my first act I will be spotlighting the more underappreciated of the...
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