Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Devlogs About Game Design

November update!
2
4
Game Design
Hi everyone! Big update! I will show you one thing at a time and I hope you are excited! Smoother NPCs and dialogue! Dialogues are a bit more flexible now. They...
Version 0.3
Game Design
🎉 Version 0.3 is out!!! 🎉 📜 Update list: 💀 Death now leads to rebirth, and you can take your items back from your grave ❤️ 🩹 Quick healing sy...
3 files
Dev Diary #5. I kept my promise. The review was 54/100.
Game Design
The chip cost $60. It beat the number I’d promised. I thought I’d nailed it. Then the first review came in. 54 out of 100. The number I put out there The ch...
DEVLOG - Beeg writing progress, goth mood boards, and action flowcharts!!
10
Game Design
Big post!! Was made right after Halloween. This post was released a week early for patrons , as usual as big big thanks for the amazing support 🥹 🫶 🔥...
V0.4
Game Design
🗡🔥 Game Update! 🔥🗡 🎉 Version 0.4 is out!!! 🎉 📜 Changelog: ⚔️ Manual combat, can be enabled. In combat you can heal. Or flee from combat...
3 files
Reborn As A Barbarian | Devlog 1
11
Game Design
Hello everyone! Here's our very first devlog, featuring the random events system. Enjoy! Crossing Kemet used to mean sand, sun and the odd bandit. Release 3 giv...
Custom MC - COMPLETE!
1
18
Game Design
Hello everyone!!! Guess who's had a busy Sunday!!! That's right - character customisation coding is finally complete (and play-tested by yours truly!) ! I'm goi...
A wider wood, and shots that follow your hands
Game Design
This week’s build of Chapter 1: The Cursed Trees is the one now on itch. It is the web version: you play in the browser, and the cat is driven from the keyboa...
1 file
Custom MC - Act 3 COMPLETE!
5
11
Game Design
Hey guys!! All I have left to complete are the bad endings, the Epilogue, and the DLC!! I'm also going to be drawing three more hairstyles for the first CC upda...
Devlog #3 — Meet Delia: One Millisecond of Light
4
Game Design
So far, our development logs have mostly focused on production: prototypes, mechanics, assets, and our ongoing attempts to figure out how people should move in...
Custom MC - Act 2 COMPLETE
3
10
Game Design
Hello exorcists!!! Act 2's CMC coding is now done!!! With the power of 160 'if' statements (wish this was an exaggeration) and redefining every single voiceline...
Project Update (Probably)
Game Design
It been a while and a lot of things have changes since we last updated to the people with Transformia Research especially when our main office have announced a...
Custom MC - Act 1 COMPLETE!
12
Game Design
Hello exorcists!! The coding for Act 1’s custom character sprites is COMPLETE!! I know what you’re thinking - Ayo, you’re the goat… Ayo, what would we d...
Red Hope: Aditi's first day on Mars
1
Game Design
Aditi Singh arrives in Red Hope, my Mars colony sim, with a plan: "I wanted to grow the first tomato on Mars." Before the day is out, they're borrowing dinner f...
Your say: is KILLCACHE getting too complicated?
1
1
Game Design
A few of you told us something important this week: KILLCACHE keeps getting new mechanics, it is hard to keep up if you take a few days off, and all the systems...
Custom MC - Prologue COMPLETE!
4
18
Game Design
Hi guys, small update here!! I've finished all of the (initial) hairstyles for the custom MC, and have now finished coding all of their sprites into the prologu...
Have We Set the Bar Too High?
2
4
Game Design
Hey friends, Thank you to everyone who's been following along, wishlisting , hanging out in the Discord , and signing up for playtesting since we opened things...
Quick Halloween Update!
3
4
Game Design
Happy Halloween everyone!🎃 It's been a while since I've made any posts anywhere. I'm still alive! And still hard at work making Coagulation Station: Fleshfal...
Red Hope: missing fractions and orbital takeaway
Game Design
Your dinner has reached Mars, but it's still orbiting the planet. In Red Hope, my colony survival game, keeping a small crew fed can involve discovering that yo...
History of Commedia dell'Arte - Origins of Pierrot & Harlequin
1
24
Game Design
Harlequinade is based on commedia dell'arte, an entire type of play originating from the Renaissance era and is where popular clowns like the Harlequin, Pierrot...
red hope on mars: the crew fixes broken life support now
Game Design
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. This one's about the breathing. When a storm break...
red hope on mars: pipes you can push around before you build
Game Design
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. A surprising amount of that comes down to pipes, s...
October recap!
2
4
Game Design
Hi everyone! Here is a recap what I did this month! I'm going to divide this into sections a bit so it's easier to read:) First I want to say that a lot of thes...
red hope on mars: the colony gets drawn
Game Design
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. This week it stopped looking like a tidy 3D model...
¿Qué debería venir después? / What's next?
2
1
Game Design
¡Hola a todos! Estos días he estado trabajando en algunas mejoras del juego y pensando en cuáles deberían ser los próximos pasos del desarrollo. Tengo vari...
New Graph
2
Game Design
Update: New Graph! The Pokémon Survivor Burst 10.0.0 Beta is now available exclusively to all Ko-fi members! You can now download and test the game on Windows...
Backrooms1: shawrma escape trailer
2
1
Game Design
video trailer Backrooms1: shawrma escape download now...
escape from the scary enemy ,get experience of the adventure and scary!!
red hope on mars: fixing the ground we build on
Game Design
levelling a site should make the ground easier to read. in a recent playtest of red hope, our mars colony game, the prepared surface had loose-looking triangles...
Backrooms1:new update 0.2
1
Game Design
Backrooms1: Shawrma Escape is a first-person horror and survival game. You wake up trapped in the endless, creepy yellow maze of the Backrooms, and your only go...
3 files
Devlog #2 — First Internal Playtest and New Art Progress
4
3
Game Design
In our previous update, we announced that our core team was assembled. Since then, we have begun to see that team work together in practice. Alongside completed...
How to Build an Indie Game from Scratch(A Reality Check for Beginners)
Game Design
A harsh reality in indie game development: Out of a hundred people who want to make a game, less than ten actually finish and launch it. Where do the other 90 g...
red hope on mars: we had another go at the hud
Game Design
our old hud was mostly text. in red hope, our mars colony survival game, finding out who was in trouble often meant reading a paragraph while their air ran down...
bugs we found by dying on mars
Game Design
we're a small team making a mars colony game, and most of what we build breaks the first time someone plays it. this week was no different. here's some of what...
Transforming Candela City into our best track
5
Game Design
Candela City – an overview Candela City was first introduced in SuperTuxKart in version 0.9.3 in 2017, and remained essentially the same in subsequent version...
no move left: keeping a mars colony breathing in 0.3
Game Design
we lost a colony in a playtest this week, and it wasn't a fair loss. a storm ruined the only home. four pioneers stood on the rubble with under two hours of sui...
what we're building for red hope 0.3: our first air on mars
Game Design
0.2.1 is the version you can play right now. 0.3 is the one we're building, and it's about the most basic thing a colony does: breathe. broken supply. the 0.3 d...
Creature Spotlight #1: Moustey
3
1
Game Design
Hello people! Welcome to my most amazing old idea we're starting up again for Afteruin! For my first act I will be spotlighting the more underappreciated of the...
DAWG 1.2.459.0 - Playback, visualizations and workflow improvements
Game Design
Hey everyone! Another DAWG update is here! Since 1.2.456, a lot of the work has gone into the playback engine and how it handles changes while you're making mus...
8 files
I'm back: Kenzu is moving again
1
Game Design
Hi everyone, Gaspar here, creative director of Kenzu: Shadow & Light. A darker Scrapyard, where light matters - The Scrapyard is darker now, so every light stan...
1 file
screen shots
Game Design
screen shots...
1 file
A light-hearted strategy game inspired by art, history, celebration, and sweets.
a suit is a very small home: suit air on mars
Game Design
a home runs out of air. everyone in it is wearing a suit, and a suit is a very small home with a very small clock. that clock is the whole game for the next few...
what you can do in red hope, our mars colony sim (so far)
Game Design
a quick tour of the first storm demo, then a look at the workbench. what the demo asks of you: four pioneers, one greenhouse dome, a storm on the forecast. buil...
Devblog #1
1
Game Design
Papi Commando in C++ Land Quelles sont les nouvelles ?? Nous travaillons ardemment sur tout un panel de chantiers sur l'ensemble du projet : Refonte des graphis...
we survived one mars dust storm, so obviously fireworks
Game Design
founding day. the first storm is behind you, eight people are breathing in two homes, and the colony celebrates the only way a mars colony can: by setting thing...
Ein bisschen Princess-Flair für den Bundestag
Game Design
Hallo Leute! Nach einigem Hin und Her im „normalen Leben“ habe ich mich endlich wieder an die Entwicklung gesetzt. Diesmal steht ein Customizing-System auf...
SEPTEMBER DEVLOG - Explosive Art Progress, Server Party & Writing Trenches Recap!!!
1
9
Game Design
lock in gamers, game devs, and enjoyers of ludicrous art and writing progress, I've got a huge recap for September!!!!! also omg the editing trenches this month...
A filler episode about music 3: The Final Melody... or is it?
1
1
Game Design
Hello, humans! It’s playerXT here! And today, I’m finally completing the trilogy everyone was waiting for... This is "A filler episode about music 3: The Fi...
A Very Busy Month: Skills, Loot, and the Last City
3
Game Design
It’s been a VERY busy month for Before We Fall . There are new environments, a town, more ways to build your party, and a lot of work under the hood. I’ve a...
Looking for testers
Game Design
🧪 Looking for playtesters — The Cozy Alchemist! I'm developing a free cozy alchemy RPG with three magical schools, a customizable tower, a sarcastic talkin...
Loading more posts...