Game Devlogs About Game Design
Hi everyone! Big update! I will show you one thing at a time and I hope you are excited! Smoother NPCs and dialogue! Dialogues are a bit more flexible now. They...
🎉 Version 0.3 is out!!! 🎉 📜 Update list: 💀 Death now leads to rebirth, and you can take your items back from your grave ❤️ 🩹 Quick healing sy...
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The chip cost $60. It beat the number I’d promised. I thought I’d nailed it. Then the first review came in. 54 out of 100. The number I put out there The ch...
Big post!! Was made right after Halloween. This post was released a week early for patrons , as usual as big big thanks for the amazing support 🥹 🫶 🔥...
🗡🔥 Game Update! 🔥🗡 🎉 Version 0.4 is out!!! 🎉 📜 Changelog: ⚔️ Manual combat, can be enabled. In combat you can heal. Or flee from combat...
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Hello everyone! Here's our very first devlog, featuring the random events system. Enjoy! Crossing Kemet used to mean sand, sun and the odd bandit. Release 3 giv...
Hello everyone!!! Guess who's had a busy Sunday!!! That's right - character customisation coding is finally complete (and play-tested by yours truly!) ! I'm goi...
This week’s build of Chapter 1: The Cursed Trees is the one now on itch. It is the web version: you play in the browser, and the cat is driven from the keyboa...
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Hey guys!! All I have left to complete are the bad endings, the Epilogue, and the DLC!! I'm also going to be drawing three more hairstyles for the first CC upda...
So far, our development logs have mostly focused on production: prototypes, mechanics, assets, and our ongoing attempts to figure out how people should move in...
Hello exorcists!!! Act 2's CMC coding is now done!!! With the power of 160 'if' statements (wish this was an exaggeration) and redefining every single voiceline...
It been a while and a lot of things have changes since we last updated to the people with Transformia Research especially when our main office have announced a...
Hello exorcists!! The coding for Act 1’s custom character sprites is COMPLETE!! I know what you’re thinking - Ayo, you’re the goat… Ayo, what would we d...
Aditi Singh arrives in Red Hope, my Mars colony sim, with a plan: "I wanted to grow the first tomato on Mars." Before the day is out, they're borrowing dinner f...
A few of you told us something important this week: KILLCACHE keeps getting new mechanics, it is hard to keep up if you take a few days off, and all the systems...
Hi guys, small update here!! I've finished all of the (initial) hairstyles for the custom MC, and have now finished coding all of their sprites into the prologu...
Hey friends, Thank you to everyone who's been following along, wishlisting , hanging out in the Discord , and signing up for playtesting since we opened things...
Happy Halloween everyone!🎃 It's been a while since I've made any posts anywhere. I'm still alive! And still hard at work making Coagulation Station: Fleshfal...
Your dinner has reached Mars, but it's still orbiting the planet. In Red Hope, my colony survival game, keeping a small crew fed can involve discovering that yo...
Harlequinade is based on commedia dell'arte, an entire type of play originating from the Renaissance era and is where popular clowns like the Harlequin, Pierrot...
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. This one's about the breathing. When a storm break...
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. A surprising amount of that comes down to pipes, s...
Hi everyone! Here is a recap what I did this month! I'm going to divide this into sections a bit so it's easier to read:) First I want to say that a lot of thes...
Red Hope is my Mars colony survival game, where you keep a small group of pioneers fed, housed and breathing. This week it stopped looking like a tidy 3D model...
¡Hola a todos! Estos días he estado trabajando en algunas mejoras del juego y pensando en cuáles deberían ser los próximos pasos del desarrollo. Tengo vari...
Update: New Graph! The Pokémon Survivor Burst 10.0.0 Beta is now available exclusively to all Ko-fi members! You can now download and test the game on Windows...
video trailer Backrooms1: shawrma escape download now...
escape from the scary enemy ,get experience of the adventure and scary!!
levelling a site should make the ground easier to read. in a recent playtest of red hope, our mars colony game, the prepared surface had loose-looking triangles...
Backrooms1: Shawrma Escape is a first-person horror and survival game. You wake up trapped in the endless, creepy yellow maze of the Backrooms, and your only go...
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In our previous update, we announced that our core team was assembled. Since then, we have begun to see that team work together in practice. Alongside completed...
A harsh reality in indie game development: Out of a hundred people who want to make a game, less than ten actually finish and launch it. Where do the other 90 g...
our old hud was mostly text. in red hope, our mars colony survival game, finding out who was in trouble often meant reading a paragraph while their air ran down...
we're a small team making a mars colony game, and most of what we build breaks the first time someone plays it. this week was no different. here's some of what...
Candela City – an overview Candela City was first introduced in SuperTuxKart in version 0.9.3 in 2017, and remained essentially the same in subsequent version...
we lost a colony in a playtest this week, and it wasn't a fair loss. a storm ruined the only home. four pioneers stood on the rubble with under two hours of sui...
0.2.1 is the version you can play right now. 0.3 is the one we're building, and it's about the most basic thing a colony does: breathe. broken supply. the 0.3 d...
Hello people! Welcome to my most amazing old idea we're starting up again for Afteruin! For my first act I will be spotlighting the more underappreciated of the...
Hey everyone! Another DAWG update is here! Since 1.2.456, a lot of the work has gone into the playback engine and how it handles changes while you're making mus...
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Hi everyone, Gaspar here, creative director of Kenzu: Shadow & Light. A darker Scrapyard, where light matters - The Scrapyard is darker now, so every light stan...
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screen shots...
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A light-hearted strategy game inspired by art, history, celebration, and sweets.
a home runs out of air. everyone in it is wearing a suit, and a suit is a very small home with a very small clock. that clock is the whole game for the next few...
a quick tour of the first storm demo, then a look at the workbench. what the demo asks of you: four pioneers, one greenhouse dome, a storm on the forecast. buil...
Papi Commando in C++ Land Quelles sont les nouvelles ?? Nous travaillons ardemment sur tout un panel de chantiers sur l'ensemble du projet : Refonte des graphis...
founding day. the first storm is behind you, eight people are breathing in two homes, and the colony celebrates the only way a mars colony can: by setting thing...
Hallo Leute! Nach einigem Hin und Her im „normalen Leben“ habe ich mich endlich wieder an die Entwicklung gesetzt. Diesmal steht ein Customizing-System auf...
lock in gamers, game devs, and enjoyers of ludicrous art and writing progress, I've got a huge recap for September!!!!! also omg the editing trenches this month...
Hello, humans! It’s playerXT here! And today, I’m finally completing the trilogy everyone was waiting for... This is "A filler episode about music 3: The Fi...
It’s been a VERY busy month for Before We Fall . There are new environments, a town, more ways to build your party, and a lot of work under the hood. I’ve a...
🧪 Looking for playtesters — The Cozy Alchemist! I'm developing a free cozy alchemy RPG with three magical schools, a customizable tower, a sarcastic talkin...
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