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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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source-code

Unreal Engine

Unreal Engine is a 3D game creation tool

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unrealengine

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A Mesh Editor for Unreal Engine
Instanced Static Mesh Editing Made Easy
Modified Character to float less above the ground
Import TrenchBroom and Quake .map levels into UE5: merged meshes, exact brush collision, lights, and re-import.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Build idle, clicker, tycoon and factory games. Native Unity + Unreal source, playable samples and economy tools.
Построй город на основе геоданных
Виртуальный музей изобразительного искусства
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
The free tool that takes you from empty PC to source-built editor — no build engineer required.
UE 5.8 C++ first-person planet gravity. Walk a 20m sphere.
Proves which Movable actors can never move, then stops them invalidating your shadow cache.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
One corrupt package makes UE emit 1,000+ errors. Exactly one is true. This finds it, proves the rest false, fixes it.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
Convert a legacy Action/Axis UE5 project to Enhanced Input, with a journal that undoes it
Master Unreal Engine Replication Without the Headache
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
UE 5.8 C++ first-person Use: doors, keys, inventory, flashlight. Source plugin + Play demo.
Swap a Blueprint component's class project-wide, keeping graph wiring, attachments and child overrides.
Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
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