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GLB

The binary form of glTF, an open 3D format that bundles meshes, materials, textures and animations into a single file. Widely supported by game engines and 3D tools.

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Toptagged GLB (29 results)

Explore tools tagged GLB on itch.io. The binary form of glTF, an open 3D format that bundles meshes, materials, textures and animations into a single file. W · Upload your tools to itch.io to have them show up here.

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Export animation frames GIF. PNG, VOXEL from 3D model animations Fast and Easy
GLB to Maya free plugin
Change textures and animate UV offsets on GLB 3D Model objects at runtime.
Run in browser
The free online version of OneGLB: one GLB from a character and its animation files, up to 2 clips per export.
Run in browser
3D model viewer for Quest.
Drop a character and its animation files, get one GLB with every clip. In your browser, offline.
3D Poser, file: vrm, glb, images
Run in browser
Desktop low-poly 3D generator: trees, weapons, animals, VFX & maps. Export GLB for Godot 4. Offline.
3D Character Forge [FR/EN]
Run in browser
GLB animation editor — add animation, deform, and bake procedural motion into real keyframe animations, then export.
Convert 2D images into 3D models in seconds
The ultimate web-based posing tool for VRM and GLB models
Includes Easy GLB Creator and GLB Editor Pro - Create and edit your GLBs with ease!
场景编辑器
Run in browser
Tidy Monkey: Your Swiss Army Knife for Blender Workflow Optimization
"The sims" like House/building creation tool for exporting into Godot, 3d model files into larger projects
Yapay zeka destekli profesyonel 3D modelleme ve katı tasarım aracı.
PreRender Tool — 3D to 2D Capture Automation
Run in browser
Visually slice GLB animations and generate ready-to-use config code
Low poly rock generator with GLB export
Run in browser
Single-file level prototyping tool — greybox in plan + section, WebGL preview, GLB/OBJ export. No install. EN/TR.
Display and Room Simulator app for personal use
Run in browser
Blender Asset → Marketplace-Ready Product
Find duplicate materials in your GLB/glTF models and link them to one shared material file inside Godot 4.
Find identical PNG and JPEG textures across GLB and glTF models, then export a verified bundle with shared textures.
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