Toptagged Game Design and sourcecode (31 results)
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Clean, flexible, reusable state machines for GameMaker, with an in-game visual debugger & extensive docs!
Dynamic reactive stats! Health, speed, crop growth, buffs & more!
The simplest, setupless, pixel-perfect, most helpful, most versatile display scaler for GameMaker Studio 2.3
NPC schedule plugin for RPG Maker MZ and MV: homes, jobs, overnight shifts and a routine board.
Build endless mazes, dungeons, or roguelike levels in seconds — no coding required.
Dungeon puzzle plugin for RPG Maker MZ: 46 drawn marks, push blocks, mirrors, light beams.
Seven offline HTML5 tools and source systems for economy, upgrades, prestige, rewards and difficulty, plus a starter.
Mark named hand, muzzle and foot points on PNG frames. Export JSON/CSV. Free 4-frame demo; Godot 4 example in full.
GameFoundation Pro
$14.99
Unity 6 main-menu framework with 3 responsive layouts, themes, localization, audio, cursors and loading.
Preflight, package, and document a Godot Asset Store add-on before moderation.
Edit C# in Play Mode — save, and the next frame runs the new code. No exit, no domain reload, no state loss.
Write branching stories, test choices, find broken links, and export playable HTML. Offline editor + source.
Run in browser
An offline probability calculator for encounter and reward tables. CSV in, repeatable simulations out.
Build evolving browser ambience by ear, then export it as standalone JavaScript. No samples, account, or subscription.
Editable Python MOBA systems, 507 tests, template data and a Pygame preview. Developer scaffold.
Editable combat and procedural loot systems: 4 classes, 50 enemies, 68 items, JSON data and automated demos.
Diagnose inflation, balance currency sinks, and test RPG item affordability without rebuilding the same spreadsheet.










































