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Automation

Focusing on systems that perform tasks automatically, this category includes games where players design, build, and manage processes to achieve specific outcomes.

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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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source-code

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A powerful, free and open-source tool for extracting frames and animations from Texture Atlases
For GameMaker programmers.
Quick and Easy Implementation
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Build idle, clicker, tycoon and factory games. Native Unity + Unreal source, playable samples and economy tools.
A widget to see your daily steam revenue on a second monitor
Want to make your mouse click all by itself?
Transfer Fusion 3D cameras, planes, transforms and baked animation to After Effects.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Proves which Movable actors can never move, then stops them invalidating your shadow cache.
Download 3 free, ready-to-use AGENTS.md templates—no signup—for Codex, Claude Code, Cursor, and GitHub Copilot.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Preflight, package, and document a Godot Asset Store add-on before moderation.
Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
One corrupt package makes UE emit 1,000+ errors. Exactly one is true. This finds it, proves the rest false, fixes it.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.
Prove every released JSON save still migrates before your Godot update ships.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
Convert a legacy Action/Axis UE5 project to Enhanced Input, with a journal that undoes it
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
Edit C# in Play Mode — save, and the next frame runs the new code. No exit, no domain reload, no state loss.
Swap a Blueprint component's class project-wide, keeping graph wiring, attachments and child overrides.
Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
Reconcile prepared CSVs into earned income, cash received and unsettled amounts. Local Python 3.9+, English/Japanese.
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