Latesttagged 2D and sourcecode (99 results)
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Free sample projects for YuzuKikakuLab game-dev articles: Godot projects and Unity code to open and try. MIT.
A finished tower defense game for Godot 4: 4 tower types, waves, upgrades, an in-game path editor, theme in one file.
Build on a playable Godot 4.7 action-roguelite loop with an arena boss, 15 upgrades, and clear, editable GDScript.
Design, playtest, and export cinematic 2D boss encounters with a visual attack timeline.
A free experimental Ren’Py character creator: full-body figures, outfits, portraits, and editable source.
Run in browser
Roguelike deckbuilder framework for Unity: data-driven cards, statuses, relics, enemies, seeded map, ready battle UI.
Aseprite to Godot 4 exporter: tags to SpriteFrames, 9-slice to Theme, AnimationLibrary and ColorPalette.
Free Aseprite extension. Your 9-slices become a Godot 4 UI Theme, your tags become SpriteFrames. No Godot plugin.
Thousands of enemies, bullets or flock members in Godot 4: one 2D node, no node per entity.
Room bounds, look-ahead, smooth transitions, boss framing and timed focus for Godot 4.2+ 2D games.
Mark named hand, muzzle and foot points on PNG frames. Export JSON/CSV. Free 4-frame demo; Godot 4 example in full.
Card framework for GameMaker: deck logic plus 9,216 card faces drawn in pure GML.
Windows desktop-pet source for Godot 4.7.1: click-through, multi-monitor recovery, saved state and timers.
6 cloth and rope presets for GameMaker: capes, hair, tails, chains. Pure GML, free.
Belt transport that does not fall over at 80,000 items. Splitters, merges, backpressure, save/load, deterministic.
Build your own 2D online multiplayer game with Flutter and Node.js.
Runtime Chunk Streaming for TileMapLayers and Scenes
Contour (outline) related APIs and samples implemented in pure Unity C#
Editable top-down arcade-shooter template with movement, shooting, enemy waves, scoring and browser-ready source code.
Lets you decide exactly when a message can or cannot be skipped, using nothing more than a comment tag.
Simple and clean system for managing resources with UI feedback.
A live updating particle effects builder library for GameMaker based on JujuAdams' Vinyl
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