Latest paidtagged sourcecode and Unity (51 results)
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Tactical RPG combat for Unity 6.3 LTS+: three rulesets, deterministic turns, saves, C# source and a free demo.
A visual Unity dialogue editor with branching conversations, shared state, localization and saves. Unity 6.3 LTS+.
Finds SerializeReference data that lost its type after a rename, proposes the class, and puts it back. Unity 6.
Bake each room prefab once; every copy you spawn at runtime keeps its baked lighting. Unity 6 editor tool.
Generates NavMesh links where your agents can jump up, drop down or leap a gap. Unity 6 AI Navigation.
Pixel font tool for Unity 6: 3 ways to turn a PNG sheet into a TextMesh Pro font, colours kept.
Finds every Unity UI and TextMeshPro label under 9 px on a Steam Deck and raises it, with preview and Undo.
Automatic layout for Unity Animator state machines. See the crossings counted, then arrange in one Undo step.
Build idle, clicker, tycoon and factory games. Native Unity + Unreal source, playable samples and economy tools.
Derives connection sockets from your modular kit's meshes. Drop a piece near another and it snaps into place.
Unity item catalogs and crafting recipes, with reviewed imports and a playable inventory integration.
Roguelike deckbuilder framework for Unity: data-driven cards, statuses, relics, enemies, seeded map, ready battle UI.
Edit C# in Play Mode — save, and the next frame runs the new code. No exit, no domain reload, no state loss.
Powerful AI source code with documentation and bonus tools for developers and companies
GameFoundation Pro
$14.99
Unity 6 main-menu framework with 3 responsive layouts, themes, localization, audio, cursors and loading.
Enemies that decide instead of following a script. Six behaviours, four personalities, no NavMesh, no dependencies.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Build first-person interactions with pickups, doors, keys and switches in minutes.
Drop-in JavaScript bug reporter HTML5 games—capture canvas screenshots, console logs game state; export JSON/PNG
Contour (outline) related APIs and samples implemented in pure Unity C#
Playable FPS starter kit with 3 large urban scenes, AI enemies and full source.
Adaptive Enemy AI Toolkit is an easy-to-use system for creating enemies with many behaviors.
A complete, data-driven engine for creating skill trees, achievements, and persistent player progression in Unity.
The complete lobby, party, and social framework for Unity. Network-agnostic and easy to integrate.
A professional engine for creating dialogues that react to player reputation and faction standing.
Stop scripting drone enemies. Start commanding intelligent squads. The complete tactical AI engine for Unity.
Dynamic missions, smart loot, and XP systems for Unity. Modular, mobile-ready, and fully customizable.
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