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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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Top paidmade with AI-assisted code tagged sourcecode Page 3 (169 results)

Explore tools made with AI-assisted code tagged sourcecode on itch.io. Products that involve or comprise source code, including programming games; does not refer to products with their own so · Sell your tools made with AI-assisted code on itch.io to have them show up here.

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Catch raw CSV files that work in the editor but disappear from exported Godot builds.
Proves which Movable actors can never move, then stops them invalidating your shadow cache.
A polished audiobook player web app in one HTML file. No build step: rebrand it and deploy in 5 minutes.
Unity 6 main-menu framework with 3 responsive layouts, themes, localization, audio, cursors and loading.
Learn idle game architecture with clean TypeScript. Cursor AI prompts included.
Run in browser
A complete, playable card battler template. Build cards, enemies and relics in the inspector.
Starter template + deep-dive guide for the open-source real-time ray tracer for three.js. Soft shadows, GI, WebGL2.
Roguelike deckbuilder framework for Unity: data-driven cards, statuses, relics, enemies, seeded map, ready battle UI.
Aseprite to Godot 4 exporter: tags to SpriteFrames, 9-slice to Theme, AnimationLibrary and ColorPalette.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Flap & Fight: Godot Arcade Flyer RPG Template
Run in browser
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
A clean wheel-based battle framework for indie developers. Built in Python + Pygame.
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Enemies that decide instead of following a script. Six behaviours, four personalities, no NavMesh, no dependencies.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Cursor hooks block bad Godot code. The verify loop refuses "done" until the project actually runs.
Preflight, package, and document a Godot Asset Store add-on before moderation.
Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
One corrupt package makes UE emit 1,000+ errors. Exactly one is true. This finds it, proves the rest false, fixes it.
Transparent OBS overlay ranking who gifts, follows and shares. Live, themeable, full source.
A polished neon brick breaker built on Phaser. Full commented source, zero build step, reskin it and ship your own game.
Create, test and export weighted loot tables for your games.
Lightweight serverless gacha engine for Flutter. Zero dependencies, production-ready, fully customizable.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Thousands of enemies, bullets or flock members in Godot 4: one 2D node, no node per entity.
Derives connection sockets from your modular kit's meshes. Drop a piece near another and it snaps into place.
Brand your HTTPS website and feeds. Native Java app, offline reader, editable artwork and local configurator.
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Production-ready Godot + Node(Colyseus) multiplayer starter kit. Build your game, not your networking stack.
Reliable save slots, autosave, backups and corruption recovery for Godot 4.
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.
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