Top paidmade with AI-assisted code (3,665 results)
3,665 results
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Kaleidos is a tool for creating shaders, adjusting their parameters, palette, movement and interactivity without code
Stove is a lightweight 3D tool for quickly modeling and painting low-poly, stylized, and retro game assets.
Animate and edit 2D and 3D characters or scenes with smart mesh deformation.
Render 3D models into crisp pixel-art sprite sheets. Every side, every frame. Deterministic.
Run in browser
Bring your HTML web apps and games to the Windows desktop lightning fast, with Wapper!
All-in-one AI voice studio with text to speech, voice cloning, voice changing, dubbing, and short clips from podcasts.
A Commodore 65 emulator for Windows, with the free OpenROM 65 included
Layered fantasy character creator: 434 items, 9 species, 46 classes, 63 animations. Export sheets for any engine.
AI-powered pixel art creation for Aseprite — 121 tools via Model Context Protocol
Transform turn-based battles with interactive QTEs. Master the timing, boost damage, and unleash combos.
Abandon linear leveling. Build massive visual Skill Trees & License Boards in MZ. Visual Editor included!
ZX Spectrum emulator for Windows: 48K to +3, Pentagon, Next, turbo loading and a built-in debugger
Free browser-based alternative to Aseprite. Pxlated gives you layers, animation, GIF export, palettes, and more.
Run in browser
Interactive GPU grass for Godot 4.7: travelling gusts, trampling, wind-blown debris and an optional physical sky.
MIDI piano visualizer with fluid simulation, for YouTube and TikTok videos.
GPU-accelerated AO lightmap baker for GLB/FBX with automatic UV2 generation and one-click export.
Custom Color Vision
$4.99
Real-time image-driven color simulation, Daltonization & enhancement for the entire screen.
Make pixel-art VFX in seconds: explosions, fire, magic, impacts. Export sprite sheets and GIFs for any engine.
Run in browser
Map 113K real star systems, 6,430 exoplanets & our Solar System in 3D. Build galaxies, worlds, factions & trade routes.
Easily give your games an accurate, pixel-based collision system.
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