Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Pixel Art refers to the charming, simplistic, retro/renaissance style of very-low-resolution graphics, such as from the 1977-1995 Atari, GameBoy, & Super Ninten...
Three-dimensional graphics, environments, and gameplay mechanics.
A perspective where the camera is placed directly above the player. Common in 2D games, but can also be used in 3D games.
Games that feature 3D art that has a low polygon count per model. Generally used as an artistic style.
Presenting gameplay from the perspective of the player character's eyes, typically rendering a 3D environment. This view allows for immersive exploration and in...
In the style of games made the 8-bit generation of game consoles & computers, or sometimes authentically created to run on original hardware. Common 8-Bit conso...
Projects inspired by the 16 bit console generation from the late 80s and early 90s. Including the consoles Super Nintendo, Sega Genesis, and PC Engine/TurboGraf...
16 pixels by 16 pixels is a common resolution for assets matching a low-res pixel art aesthetic. Although the assets may not be specifically 16x16, they are des...
Bursting with vibrant hues and lively designs, these projects utilize a rich palette to create visually engaging and dynamic experiences.
Visuals that resemble strokes drawn by a hand, as opposed to digital authoring tools that create perfect strokes.
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32 pixels by 32 pixels is a common resolution for assets matching a low-res pixel art aesthetic. Although the assets may not be specifically 32x32, they are des...
Using the style of cartoons
Typically a graphical style where there are one two colors. (A bit can be either on or off, so two options) Commonly black and white, but can be any combination...
Games with a viewpoint that is outside the first person view of the character, commonly over the shoulder or above the head.
Projectes using a restricted color palette of black and white.
Art that deliberately simplifies or exaggerates shapes, colors and proportions rather than aiming for realism, such as hand-painted or toon-shaded looks.
Sprites and animations drawn facing eight directions (including diagonals), for characters that can move or face any way in top-down and isometric games.
64 pixels by 64 pixels is a common resolution for pixel art assets with more detail than 16x16 or 32x32. Although the assets may not be specifically 64x64, they...
Utilizing an 8x8 pixel grid, these projects feature minimalist graphics, often seen in retro games and assets. This compact visual style allows for creative exp...
Colors from black to white
An art style with small, cute characters drawn with oversized heads and short bodies, common in anime and manga inspired art.
24 pixels by 24 pixels is a resolution for small pixel art assets, between 16x16 and 32x32 in detail. Although the assets may not be specifically 24x24, they ar...
Mixes 2D and 3D: flat sprites in 3D worlds, or 3D visuals with 2D movement.
A perspective where the scene is viewed from the side, common in platformers, side-scrollers and side-view sprites.
Project that use a palette of two colors
48 pixels by 48 pixels is a common resolution for pixel art assets, between 32x32 and 64x64 in detail. Although the assets may not be specifically 48x48, they a...
Flat-shaded design does not rely on textures. The faces of solids and shapes are generally a single color, or subtle gradient. See also low-poly .
Art painted by hand, with visible brushwork and painted lighting and detail, such as hand-painted textures on stylized 3D models.
128 pixels by 128 pixels is a resolution for detailed pixel art and larger sprites. Although the assets may not be specifically 128x128, they are designed to wo...
A rendering style that gives 3D graphics a flat, cartoon or comic look, with hard-edged shading and often bold outlines.