| Project link | wraithdrof.itch.io/dark-ingress |
| Number of Players | 3-6 Players (including GM) |
| Session length | ~2-6 hours, standard TRPG session length |
| Content warnings | Eldritch horror themes, descriptions of gore, disgusting imagery, some references to drugs. |
| How To Contact | Reply to this thread, comment on the project, contact me on discord (wraithdrof), or join the discord server (https://discord.gg/ktevpBvnq). |
Hey everybody! My name is Dylan, and I'm looking for some late-stage playtesters for Dark Ingress, a Victorian monster hunting game inspired by games like Bloodborne, Blades in the Dark, and the courage it takes to remain undaunted by the overwhelming state of the world:
The end of the world began 30 years ago. Once or twice a year since, an unidentifiable celestial body blocks out the sun, somehow extinguishing the stars as it lingers in the sky.
When it does, a horror from a plane beyond our existence or understanding falls and lays waste wherever it arrives. The only survivors are mad, dangerous or different.
The Crown, desperate to keep her lands safe, puts lucrative bounties on these horrors to cleanse towns and give the people the opportunity to rebuild. Most people are in denial that we live in the end times.
There are astrologers and theologians who seek answers, but you are not one of them. You are a hunter; the fire of humanity’s resolve burns within you to push back against a cruel and arbitrary existence. Your job is simple. A town has fallen, and a bounty has been put up. Go there, figure out how to kill the horror, and stand against the coming apocalypse.
I have tested close to 100 hours of this game so far, and the rules are in a mostly final state, but there are three blind spots I need help from you all to test:
- I have always been the GM, so I need feedback on what it's like to run
- Likewise, I need feedback on the tools for preparing adventures/sessions to see what could be improved
- Even if you don't have time to play, I need people to read through the book and provide any feedback they can. The rules linked on the itch.io page need a proper editing pass, so don't worry too much about basic grammar; I need mostly zoomed-out feedback at this stage.
Anyone who sends solid feedback is welcome to be included in the playtester section and will get any of the paid goodies the mostly free 1.0 release comes with. Even if you don't get to actually playing it, please let me know your thoughts! And don't spare my feelings, either. I want the game to be the best it can be.
Thanks for reading! Feel free to shoot me any questions you have; even questions are useful feedback for me.





