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Dylan Ford

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A member registered Jul 30, 2016 · View creator page →

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Project linkwraithdrof.itch.io/dark-ingress
Number of Players3-6 Players (including GM)
Session length~2-6 hours, standard TRPG session length
Content warningsEldritch horror themes, descriptions of gore, disgusting imagery, some references to drugs.
How To ContactReply to this thread, comment on the project, contact me on discord (wraithdrof), or join the discord server (https://discord.gg/ktevpBvnq).

Hey everybody! My name is Dylan, and I'm looking for some late-stage playtesters for Dark Ingress, a Victorian monster hunting game inspired by games like Bloodborne, Blades in the Dark, and the courage it takes to remain undaunted by the overwhelming state of the world:

The end of the world began 30 years ago. Once or twice a year since, an unidentifiable celestial body blocks out the sun, somehow extinguishing the stars as it lingers in the sky.
When it does, a horror from a plane beyond our existence or understanding falls and lays waste wherever it arrives. The only survivors are mad, dangerous or different.
The Crown, desperate to keep her lands safe, puts lucrative bounties on these horrors to cleanse towns and give the people the opportunity to rebuild. Most people are in denial that we live in the end times.
There are astrologers and theologians who seek answers, but you are not one of them. You are a hunter; the fire of humanity’s resolve burns within you to push back against a cruel and arbitrary existence. Your job is simple. A town has fallen, and a bounty has been put up. Go there, figure out how to kill the horror, and stand against the coming apocalypse.

I have tested close to 100 hours of this game so far, and the rules are in a mostly final state, but there are three blind spots I need help from you all to test:

  • I have always been the GM, so I need feedback on what it's like to run
  • Likewise, I need feedback on the tools for preparing adventures/sessions to see what could be improved
  • Even if you don't have time to play, I need people to read through the book and provide any feedback they can. The rules linked on the itch.io page need a proper editing pass, so don't worry too much about basic grammar; I need mostly zoomed-out feedback at this stage.

Anyone who sends solid feedback is welcome to be included in the playtester section and will get any of the paid goodies the mostly free 1.0 release comes with. Even if you don't get to actually playing it, please let me know your thoughts! And don't spare my feelings, either. I want the game to be the best it can be.

Thanks for reading! Feel free to shoot me any questions you have; even questions are useful feedback for me.

Hello! Have you purchased the full version which comes with the "Threads of Destiny alternate deck oracle tables.pdf" file? That's needed to play without a deck, although you could make your own.

Essentially, you make each thread a different entry on an oracle table, and roll on the table to see which thread you 'draw' when you need to.

Thank you so much!

Hello everyone! I'm super excited to share that I've just released the supplement for Ironsworn that I've been working on for the past couple of months, "Threads of Destiny"!

It adds the Destiny Deck to Ironsworn, a deck of cards filled with themes and characters that you define. You play these cards to help direct your sessions in interesting directions during their most chaotic moments and, over time, develop a personal relationship with each one to trigger specific effects.

Please check it out and tell me what you think! The rules are free and fully playable, with some paid bonuses for anyone generous enough to support me and recoup some of my losses: https://wraithdrof.itch.io/threads-of-destiny

It was an absolute blast working on a supplement for such a good base system. If you haven't heard of Ironsworn, it's opened up what solo and GMless roleplaying can be and is absolutely worth checking out.

I'll be releasing a blog post sometime soon sharing the process I took in developing a supplement. I put a lot of effort into matching the aesthetic of Ironsworn, and I'm proud of how it turned out.



Hi all! Just released my first tabletop roleplaying game ever, "No Limit Finale"!

The stage is set. Coming off the tail end of an action-packed, 400 episode series (with three movie tie-ins), we're now at the finale -- a battle people will talk about for generations. It’s time for dramatic monologues, flashback sequences, and a whole lot of beating people up.

It's a short and silly game with no tactics and no game master, only vivid descriptions of larger-than-life protagonists mouthing off and fighting. You do this by playing cards to inspire narrations, qualities of your character, and over-dramatic transformations.

I'd love it if people checked it out! It's a pay-what-you-want here: