Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wouter van Vugt

164
Posts
2
Topics
326
Followers
35
Following
A member registered Jun 24, 2019 · View creator page →

Creator of

Recent community posts

Suffering from success, haha

Gotta find 5 my guy :P And then hand them in for a tool upgrade

Haha, that's a fair observation! Maybe I should add the possibility to build, so you have something to do with all of those materials ;)

Thanks for playing. You're totally right about me adding to sprinkle in a few spare gems here and there :)

Thank you for the kind review! I've already started tinkering on the jittery camera and phasing through objects, so that will improve soon hopefully :) Thanks again!

Thank you for the kind words! <3

Thanks for destroying our little town! Glad you had fun :) 

Glad to hear you had fun! Yeah the shaky cam is a known issue partially caused by the game being so zoomed in, but the movement doesn't help. Greetings back from a fellow Dutchie!

Glad to hear :D

You're probably right, haha!

I noticed that too :( Thought it was an issue specific to my Firefox. Were you using the right Ctrl button? In full-screen and using spacebar it seems fine. Or just the desktop version :) Anyway thanks for playing!

Here you go :) https://drive.google.com/file/d/1c_0cQVE40H8j5ueqkfbcvzHppVAjhvDe/view?usp=drive...

Thanks <3 Good to hear you had fun!

Yeah, the sub-pixel movement is a quirk of the engine (Clickteam Fusion) exporting to HTML that I couldn't fix. The Windows build should be pixel-perfect.

Thanks for playing! That is indeed the reason, but perhaps next time we can scroll the camera in sections instead of it following the player to the pixel. You live, you learn! :)

That's fair! Pretty much all gold/diamonds are visible either in a building or visible from the road. Which tool tier are you currently on, because I could mark them on the map for you?

The current and the hook are very clever gameplay mechanics, although I was stuck for a while not realising you could also hook onto the spiky plants. The vibes are immaculate and the font unreadable :P Lovely game! Keep it up.

The current and the hook are very clever gameplay mechanics, although I was stuck for a while not realising you could also hook onto the spiky plants. The vibes are immaculate and the font unreadable :P Lovely game! Keep it up.

Cool concept! Although I'm not sure "fake landmarks" is a fun gameplay element, I enjoyed the eerie vibes of the art and music, and racking my brain for a bit. Keep it up!

Cool concept! Although I'm not sure "fake landmarks" is a fun gameplay element, I enjoyed the eerie vibes of the art and music, and racking my brain for a bit. Keep it up!

Half of my playtesting was literally just this :P

Mi-aow! :3

You have anti-aliasing in this game? Interesting. May I ask which browser you're using?
Anyway thanks for playing!

Nice concept. The fact that you *have* to fight all the skeletons that gang up on you, and that it is up to RNG whether they will hit you, makes deaths feel a bit unfair. Like you're not in control. It has potential tho. The artstyle and music are great! Keep it up :)

Nice concept. The fact that you *have* to fight all the skeletons that gang up on you, and that it is up to RNG whether they will hit you, makes deaths feel a bit unfair. Like you're not in control. It has potential tho. The artstyle and music are great! Keep it up :)

Thanks man! That means a lot :)

Neat little game! Pretty similar interpretation of the theme compared to ours, with nice Metroidvania-like progression. Clunky controls made fighting the skeletons a bit unfair, and the moment you dropped me onto the boss I just ran for it :P Could also use visual cues to show when you're digging upwards or downwards. I like it tho. Keep it up!

(1 edit)

Neat little game! Pretty similar interpretation of the theme compared to ours, with nice Metroidvania-like progression. Clunky controls made fighting the skeletons a bit unfair, and the moment you dropped me onto the boss I just ran for it :P Could also use visual cues to show when you're digging upwards or downwards. I like it tho. Keep it up!

Scrolling through a PDF on a time limit isn't nearly as satisfying as when it would've been a physical booklet that shipped with oyur Gameboy game, but this is a quirky concept none the less! I like it.

(1 edit)

Scrolling through a PDF on a time limit isn't nearly as satisfying as when it would've been a physical booklet that shipped with your Gameboy game, but this is a quirky concept none the less! I like it.

Fun theme, nice minigames, kept playing until I had won gold. The reaction speed of the dodging minigame makes me feel like a grandpa. I never got the control scheme of the balancing game, could use a more clear explanation :)

Fun theme, nice minigames, kept playing until I had won gold. The reaction speed of the dodging minigame makes me feel like a grandpa. I never got the control scheme of the balancing game, could use a more clear explanation :)

Loved it! Was forced to leave one goblin behind >:( Otherwise a very clever puzzler!

This set would be perfect if it also had some "empty" tiles without buildings. Grass, dirt, paths, bushes, etc.. Slots to build the buildings on.

Thanks so much for leaving this kind review! Glad to hear you had fun, it really means a lot!

It's made in Unity. We (one artist, one developer and one designer) made it in a game jam weekend, but with a normal amount amount of sleep :) So let's say 32 effective working hours. For context: We are industry professionals, and colleagues that are used to working with one another.

+1
Bought it on Android, and don't regret it because I love the artstyle and supporting developers, but it's quite unforgiving

Yeah the 48h window really only allowed us to get the core loop up and running. We'd love to tighten up the controls, ramp up the difficulty and make more mechs! :D

Thanks for the kind words :) The colliders that let you jump from one bodypart to another need to be tweaked some more, for sure!

So do we buddy! :D