I’ve sent an email

torcado
Creator of
Recent community posts
ah this is so good!! the spinning adds so much nuance and strategy to an otherwise classic game, it’s actually crazy. like spending less useful shots just to spin the board to a more advantageous position. and how the more you make the board spin the more openings you have to make matches, but the harder it becomes to line up and hit your mark. it feels like every aspect plays off each other so well.
I love the little story and the rock visuals, having sound effects change for bubble mode is also cute :)
I got up to stage 21 in story mode before stopping. Very fun!!
Well, the latest link you gave is not using the updated Scritch player with the changes I made. Make sure to refresh the editor, upload the .wav and download the .zip, and upload that .zip to itch.
Using the audio from the example you provided, following these steps it now works on my end. But I would like to confirm that it works on your end as well.
Thank you!
The player on that page hasn’t been updated, did you use the web-based scritch editor to create a new zip? (https://torcado.itch.io/scritch-editor)
Alternatively, you can replace the index.html file in the new .zip with the one here: https://raw.githubusercontent.com/torcado194/scritch-player/refs/heads/main/index.html
gosh this is so so soo good. really clever mechanics, and super clever puzzles despite the limited possibility space! it really feels like you explored the depth of the systems without going overboard. I have a huge soft spot for games that treat everything as just a simple tile in the world with its own rules, it makes it really exciting to explore and figure out how everything works. the additional puzzles are also super satisfying! my only negative experience was [gung v znqr gur vapbeerpg 50/50 thrff ertneqvat jurgure gb pbyyrpg nyy gur sybjref be chg gurz ba gur tenirf, naq unq gb ercynl rirelguvat gb trg gur shyy raqvat. ohg v nyfb yvxr gur zragny pbaarpgvba lbh arrq gb znxr jvgu gur sybjref naq tenirf. vz abg fher gurer’f n tbbq jnl gb cerirag gung!]
i really enjoyed this, and the ending is silly :)
this is great. really love the music and aesthetics. I’ve played several games with this base premise, and they’re always really interesting (and challenging!). Having a polar opposite stat mechanic is a very neat touch, and complements the palette nicely :)
(i also love that you can go out of bounds ;)
super creative mechanic(s), incredibly tricky. the reveal near the middle made me laugh a lot. the movement brings back all the memories of stephen’s sausage roll, with even more tricky positioning on top. I don’t know if i have the willpower to [trg raqvat gjb, ohg vg’f penml gung vg rkvfgf ng nyy!]
really cool :)
this is wonderful! short and sweet and super clever. each rule was uniquely interesting, and not too difficult despite seeming complicated at the start. I actually ended up accidentally solving gur funcr natyr cnffjbeq jura gelvat gb fbyir gur neebj cnffjbeq. jura vachggvat gur neebjf pbhagrepybpxjvfr fgnegvat sebz 2, gur frdhrapr unccraf gb zngpu gur funcr cnffjbeq!
very fun :)
I saw this on glorious trainwrecks and searched for it here just to leave a comment.
this game is absolutely fantastic. incredibly enjoyable experience. even just stumbling upon a game in the wild like this is exciting, but the game itself mirrored that experience so well, with its really interesting exploration (and secrets!!). the final boss kicked my ass for a while but the last section was such a cool capstone to the whole thing.
really lovely aesthetics, great music tracks and choices. really creative and interesting mechanics, every area felt totally unique. it was so exciting finding a new area and realizing there’s an entire new set of puzzles and interactions waiting for me.
thank you for making this
thanks for playing! i wanted to minimize the number of puzzles as much as possible, given how large it is even at its current state. more or less every puzzle proves at least one edge case.
i didn’t want the editor to interfere with the puzzle at all, i.e. to not have any implications about potential solutions. and i especially didn’t want anyone to think something might happen by drawing all the lines in the right spots, so i intentionally didn’t include grid snapping.
wow, this is crazy. very unexpected for a confounding calendar entry. A couple of the puzzles really tripped me up, but the whole process was very enjoyable. i absolutely love the visuals in the final section, the restraints of the color palette made for some of the most beautiful imagery ive ever seen. super great work
wow this was incredible, one of my favorites so far. i never had to think about navigating a puzzle like this before. i went through multiple stages of false assumptions that i later reevaluated. i got all 3 endings :)
once i figured out the rules, i quickly deduced a route and was about to comment on how the full heart solution was too easy because there is really only one option for most of the path, but that single heart in the corner made the whole puzzle something special. it got me stuck long enough that i actually stopped and did the other ending first before i figured out how to manipulate things in a way that would let me solve the full heart solution. really good!!
wow this is crazy. super neat mechanic, and really really tricky. there seems to be a difficult trick in every section of the puzzle, and i managed to get stuck on all of them haha. really cool intuitions, i havent thought about the ways to manipulate objects like this in any other game. i dont think im going to be able to beat the harder version haha










































