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ThatPool

28
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4
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A member registered Aug 13, 2022 · View creator page →

Creator of

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Walking on the street at night gave me max payne like feeling in your game. Its a good game but still lacks features like being able to adjust volume while ingame since everything from the environment was so loud that I couldnt hear the dialogues clearly. I witnessed the wolf in the sewers blocking the path but it didnt do anything. I was hoping to get jumpscared which i did but because of my own trying to pass by the wolf from behind xd. It didnt follow me so I’m guessing the AI is still being worked on. Overall the graphics are top notch and the world building was great as well. There are extra stuff I’m not sure if you have planned for player to have a full inventory for something other than just the axe and key. I hope to see this become something good and complete. I wish you the best <3

This game was such a treat to my eyes. I loved every bit of it. It has nostalgic type of atmosphere reminds me of some old games with the same graphic. Cozy open world is the best. I like games with closed space open areas and under the sea gave me exactly that. All the little bits n pieces that needs improvement are for later and right now I can overlook it because I enjoyed every bit of it. 10/10 from me

Same. I couldnt find the pumpkin hat but eventually found it after doing purr nearby the ghost

Thank you for the feedback <3. I have gathered all the feedback and am ready to work on the next update for this game soon as the voting period ends :)

Also yeah tutorial would also be nice

Thank you <3 It was all artist and composer who made this game alive and look the way it is :D

Thank you! I’ll add the score/time on game-over :D

Thank you for the constructive note! I will work on improving the pace.

I know people don’t want to think a lot while playing the game but if you notice it closely, there’s a delay for them to stay and then leave and the faster you hit them, the faster they come back and I loved the idea of letting player control the pace if they just time it a bit more carefully (higher wave or difficulty means higher chance that tentacle stay only half the duration of its normal duration).

But yeah I should have focused on making the game more fun to complete than to be challenging based on how good is player’s reaction time.

In the end, Just think of it that way: You have a good reaction time that’s why it was harder to manage :D Now figure out a way to control the pace of the game :P

Yeah it’s something you get the hang of it after multiple tries xD. Thank you for trying it out though <3

Thank you for the feedback :D. I will see what can be done for the cursor. I made that move on the y-axis as well but it was messing up with the vision so I restricted it to horizontal axis only and added slash animation to make up for it. Will test more and see what I can do about the hand-cursor movement as well :)

Thank you for the feedback! I had planned a mechanic to make the tentacles much easier to handle in the next waves but due to time constraints, I couldn’t add it.

Thank you so much for the feedback! I was going to add another type of tentacle that has sea mine on it which instantly damages you making you think before you hit. Also I wanted to add repair hole’s mechanic in between waves to make tentacles fail to come from that hole instantly in the next wave but it was all I could make in 96-hour window :D

Thank you for the feedback <3 Will take these into account for the polished release :D

Thank you for the feedback <3. I had great ideas for the game since the beginning, just need some time to plan the architecture :)

Such a nice and polished game! :D

Thank you <3 Even though the jam is done, I will finish it soon as I find myself ready :D

Thank you for testing it out :) This is very much a prototype. I couldn’t manage my time to make sense of the systems that I put in. At first I thought of removing them entirely but them kept them as I was working on them most of the duration of this jam and there was nothing to show for. I should have put a disclaimer and some instructions in the game itself. I will do better next time :D

Thank you! <3 I’m glad you took your time to explore the hidden part :D The dog helps you move the unmovable cows as well :p

Thank you!

Thank you! I will :D

Very neat! :D

Thank you for the feedback <3.

Car’s health was suppose to be a fuel system for which I planned a resource management game but the irony is I couldnt manage my own time to add the content that was suppose to benefit with this and other planned features :p

Peak comedy xD Loved all the way :)

I can't get enough of it! Would love to play the endless mode if you ever make one ^^

Very intense! Great work! 

This is very very addictive T_T I was so pumped into trying to save them all but ended up loosing 4 souls during the last wave lol. Pretty fun!!!

This is cool! It gave me the frostpunk vibe ^^

Awesome Game! I enjoyed every bit of it from the story to art and mechanics and it all fits to the theme!