Thanks for playing and the detailed feedback that is very helpful

seshu
Creator of
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At first I wasn't very impressed, but this game had a lot more going on then the tutorial indicated! Liked the presence of upgrade system, health bar and the bar to show how close you are from falling off.
A good challenge to be sure.
The only nit was the graphics and color choice of the game was a bit jarring. But that could just be me.
Good job!
i liked it! I think the art was the best part. The idea of 3d platformer was good too. How jumps worked was a bit odd, it didn't seem to respect pushing forward after jump already engaged for example. I also didn't like how when I was struggling with the rain bridge painting it kept asking me to go out of the painting.
Overall very well done!
great job! The style and art were fantastic. The game was fun! I liked the voice acting. The UI was mostly easy to follow.
The nits I had with it were:
- unclear what things like the harp did at the end
- the enemy AI was a bit erratic
- wasn't clear if you could win (or lose?) with perfect play. I had one time where the AI never missed a shot and wasn't sure what to be done there.
Great job!
interesting concept with a lot gong on. I thought the UI was a bit unintuitive at parts for example going through rooms required clicking on the door as far as I could tell. The ghost mime showing you what to do definitely was necessary and a good idea.
After doing the first puzzle though I didn't enjoy that loop enough to want to keep going. But it was definitely an interesting loop, I am sure with some tweaks you could get it to be more compelling.
Good job!
very good game!
Positives
- great 3d models!
- great idea
- fun to play
- nice feel and atmosphere
Negatives:
- biggest negative is some levels felt like the painting didn't have much to do with the level
- controls were wonky (but this is a 3d platformer, so I get it to a degree)
- too many hints, although perhaps you were intentional about this, if so then thats fine
- some levels had barely any parts to it, I am guessing this is just due to jam scope
- unfortunate that a download is needed
great job!
Ok video works now! Thanks again for taking the time to make it!
I didn’t even know that keyboard controls worked for the game as I was going for more myst touch to move around so that was very eye opening. Thats definitely an age of AI issue that wouldn’t have appeared before… haha
I should have made the map more obvious at the top left
And informative to see how the puzzles went. Although I knew most it was very easy already
And finally your comment about fullscreen by default was helpful. I will make sure to set that next time. I doubt anybody omits it intentionally btw like you thought ;)
thanks again for playing!
very well done! I like a good art game and this was that in more ways then one ;) It was a very pretty game and I liked how the palette evolved as the story progressed.
The only nits I would have is that it was actually a bit difficult in sections of the platforming, maybe more then 1 hit before restart would be good and it was a bit annoying when you are next to a bench it will autosit.
well done! Very impressive game here. The narration was great (I would be curious how many lines of dialog had to be recorded for the different possible situations. I was impressed it commented on me knocking down a bust for example), the visuals were great and there was quite a bit to do.
My only gripe was the controls for using things like the mop etc. but I think that might have been intentional. And no surprise there were some issues that popped up given the size of the game, but it was all manageable.
a pretty fun puzzle game! It got a bit repetitive going into level 5. I would recommend adding some additional mechanics earlier if you have them? to help draw the player in. If there are more mechanics let me know and I can take another look
Also the rotation mechanics on the buttons were a bit finicky.
hey good game! Overall it was fun and had me continuing to want to play it. Here is some feedback on some things that could be improved:
- the balance for elements gotten from mining from what you use in the rockets didn't make a lot of sense, some tuning there would be good
- the voice was both a curse and a blessing. It was a bit annoying that it commented on everything






