hey thanks for this
There is our game : https://itch.io/jam/brackeys-16/rate/4942051

hey thanks for this
There is our game : https://itch.io/jam/brackeys-16/rate/4942051
Thanks a lot !
We plan to release soon an updated version of this game on steam :)
I am the coder of the team and its the first time someone tell me one of our game is well coded :o , can you detail what make you feel that? Curious to understand it !
For the itchio page, that's my teammate, he is reallly really good at that !
Wow !!! You are hyping me !
I understand for the retreat, I was asking myself about the send everything or nothing. It help to keep the game "simple" to use
Curious to see th eskirmish update, tbh I didn't play in skirmish because there was too much parameters, I want to be able to jump in a random or pre-setup environment.
Yeah, and sell it. I would definitively pay for this game improved.
I think you can focus on developping your mechanics before making a tutorial. Because if even without one we are able to dive in and enjoy it, that mean it's not needed yet. And if you do it later you will have a better global vision of your game and be able to make a better tutorial.
(please more campaign, more differenciation between unit types, and ability to retreat !)
Interesting game.
The art is really nice
About the gameplay, I feel it missed punition when talking about bad stuff. Because without punition, it didn't pushed me to read everything and trying to make the good choice. I was just talking about every point I just listen about
afterward, I am asking myself if the minigame become slightly harder (sword at the bottom of the eggs with the mom for example) was link to that?
For the prisoner I would have love an hint to not just talk to every prisonner until I find the good one without any deduction/thinking
The typewriter sound changing for each character is a good idea !
Well done
Really cool game ! Hard to get all the thing as it miss tutorial/feedbacks. But I had fun trying to conqueer all the map and betray fellow humans
Don't hesitate to test our game : https://itch.io/jam/brackeys-16/rate/4942051
EDIT: I really played 3h at your game. Really want to play a complete version of it, with more explanation, more layout, campaign, etc.
Omg, i love that proposition.
At beginning, i though it'll only be some kind of interface game, but the fact that you choose to put visuals of your character getting out in the screen, taking pictures ect, it definitely add a lot !
I love the visuals & also the mood that the music convey, it really put you in a slow cool mood.
gg !
Feel free to test our game ! :)
The atmosphere is dope ! The mix of ambient music & that vibe works very well.
Just the game was a bit laggy and i died, i didn't understand really why cause there wasn't any feedbacks, sounds/visuals/vfx. It just cut & end ahah
But overall, that's great ! Well done for it !
Feel free to test our game :)
Hello, there is our game: https://itch.io/jam/brackeys-16/rate/4942051
Will test yours tonight !
Hi, thanks for the explanation :)
I relaunch it this morning to test out more because I didn't found any fire camp yesterday (even if I hand 70+ healing potion & 24 ammo).
So I follow the road, and finish the boss with 75 healing potion remaining and 24 ammo. And didn't find the glock.
After winning, I did launch again to find the camp fire and finaly found one. There are too small, or not indicated enough if their purpose is to guide the player to the boss.
And just before the boss there is a huge blocker on the road (a building on it) so without your tips I would never have go through it as building looked as place that we should not go in.
---
2. for the step sfx, I mean add some randomness, it look like there is 2 sound of footstep and that's it.
I walked a lot and didn't find the Abhorrent Hollow.
tbh I didn't really enjoyed my experience. I can explan why:
- it miss a goal, at the beginning I am thorw in the middle of nowhere not knowing my goal. And the level design don't bring somewhere, I feel it's just a random city and I don't feel intention in the path, lot of item eveywhere and I am lost. --- to solve that you may need to design your level design with at least key element the player can use to know where it is. And maybe some smoke or explosion somewhere which catch your attention and you try to reach it navigating in the city
- the sfx of walking is quite annoying, to lood, always the same. You should add some random in pitch and volume
- opponent are repetitive and the patterns are not really visible. I don't know how many attack opponents had, but I felt they had only one. In a soul like game what you target is to have variety of attack with discernable pattern. The goal of the player is to learn those pattern and react to them accordingly. And sometimes the opponent hit me like 5/6 time in what seem to be one attack, don't get what make him do that or not
- repetitive loot. The loot felt always the same. And finding ammo without having a pistol is really frustrating
- balancing of weapon, before I had a katana I could kill no one, afterward I was unkillable. Didn't feel it was deserve, only I found the good loot.
- art direction is not matching. Character and environment have two completly different art style
- the run consume a looooot of energy and don't seem to really give a boost speed
- miss some feedback when energy bar or life is low
- invisible opponents can be a good idea. Would have prefer a game focus one invisible enemy, one weapon for the player. And a boos figth all around that
I know it's harsh, I apologies, but I believe you ask to people to play to get feedback, so I prefer to give honest feedbacks to help you if you find those feedback relevant.
DOn't hesitate to rate our game (and to be full honest) : https://itch.io/jam/brackeys-16/rate/4942051
Hi, there is our game: https://itch.io/jam/brackeys-16/rate/4942051
I will test yours
Good take on the rag ebait game gendra.
I blocked at the level with 3 opponent and the key teleporting
Adding 'w' as an optionnal wway to jump would be welcome. I think you also may add acceleration/dceleration to your character or tweak them to have it feel less slippery
Don't hesitate to test our game : https://itch.io/jam/brackeys-16/rate/4942051
Hello, there is our game: https://itch.io/jam/brackeys-16/rate/4942051
I will test yours
I liked the theme a lot. I didn't understand why when the 2nd level began, I instantly died and havn't be able to see what it was.
As you have multiple level I think you should have make the first level really shorter, its quite long and too repetitive to justify that length
Don't hesitate to test our game : https://itch.io/jam/brackeys-16/rate/4942051
Hello, there is our game : https://itch.io/jam/brackeys-16/rate/4942051
I will have a look at yours
DAMN. The ambient, and the overal style. it's dope. I love the design like stop motion x psx vibe. Feel like manipulating clay or something.
The fact that everything is super clear too, it's straight forward design side, i like it. Perfect cohesive experience !
If you like PSX style, you can test our game too, feel free !
Loved the feeling of it, the music is really good ! And the soudn design nice. There is one audio cue which seem to cut abruptly and disturb a little. I term of control I agree with other which say to have up arrow to jump, would make wall jump from one wall to an other much more intuitive and easier. I would have like to see more guy indicating me path to have more thinking to make through my path.
I hated the fact that at the beginning there was spike after an hole where we couldn't see under, because it teached me to never fall directly in a pit, and I feel it sad because we lose all the velocity which felt really nice/ WOuld have like to be able to have a continues flow
Some checkpoint may also be welcomed, maybe not, don't know if it will lose all the feeling of loosing track of who is lying or not.
Good job !
Don't hesitate to rate our game: https://itch.io/jam/brackeys-16/rate/4942051
Nice rage bait game ! Liked all the little twists
The music is a little too loud for me
Don't hesitate to test our game: https://itch.io/jam/brackeys-16/rate/4942051
Hello, I will test your game, there is ours : https://itch.io/jam/brackeys-16/rate/4942051
Edit: Oh that's a multiplayer game >< don't have friends online to test it right now
I have difficulty to get all the rules. But the flow was good enough to keep me playing to the end even without understanding everything. What is the best score you did?
Don't hesitate to test our game : https://itch.io/jam/brackeys-16/rate/4942051
Really nice, didn't expect it to work so well. The different set up and mini game are enternaning. I am just sad the answer are hardcoded so when I fail I can just try the other one. I think some controls can be a little upgraded, but overwall it work smoothly and really well
Don't hesitate to test our game : https://itch.io/jam/brackeys-16/rate/4942051