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NicebearStudio

77
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A member registered Jan 16, 2020 · View creator page →

Creator of

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Very rough.
I advise you to look up animation layers and blend trees. But keep goingg, we all started somewhere. ;)

Works, the dialogue scrolling with the adaptable window is giving me headaches, but the rest works. Good stuff for a rage game.

Works, but kinda repetitive.

Well it works, and some dolphins were harmed while playing.

Wellp.

Didn't understand it, but the game said that I win, so I guess that's something^^

Well I found some records, but apart from that there was not really anything to it.

Game is hilarious^^
Room for improvement: If you put the UI in the dance battles to the side of the character, the player can see the dancing AND the inputs at the same time.

There is not much there, but its kinda neat. Mind the English translations, as it feels off more than once.

Not super clear what's what and all that. But could be a nice game as the premise is neat.

Thanks for the feedback. The bug is associated with the web-player version, I am working on fixing it ;)

Appreciate the feedback, working on improvements right now ;)

Appreciate the feedback. Popping of the master will be addressed in the next update. He shall be properly popping...out that is.

Thank you for the feedback. Web bug will be addressed in the next update.

I appreciate the feedback. The sticking out of the characters will be addressed in the next update :D

I appreciate the feedback ;)

Game looks a tad rough, but gameplay is solid if borrowed.

The game is solid, but would benefit from escalating challenge and score.

Its from the developer, what did you expect?^^

Sounds good, message me for the details ;)

Hey there,

I am a solo developer taking part in this jam, and I would propose we join as a team in this one.

Where could I find audio reference of your va?

Very well designed game, only real criticism I would have is the right click walking: Not being able to cancel it can get you stuck in some of the geometry. Rest is very good, will give high grades for game jam. ;)

Rough implementation, and the game doesn't really end. Keep at it ;)

Jump height is somewhat inconsistent, movement gets randomly locked likely due to a bug, rest is ok ;)

No farting sounds, literally unplayable ;)

Missed a jump in a sequence to get to a battery (which was not shown by the minimap) and ragequit.

Rest was very good, in-game tutorials were well done, the jet-pack mechanic was implemented well enough, sounds were timed well. Probably one of the best submissions, though I will say the gameplay and pace are rather slow. Keep at it ;)

A very slow walking simulator. Got killed right when I was already in the light of the other station, no idea why. But athmosphere is there, maybe add some sound effects for footsteps. Exploration is somewhat discouraged by how tight the resources are. Keep at it ;)

Flying is very nice, the last collectible is hard to find.

Very rough. Exchanging coins for bullets is a good idea, but the sound effects and level are, as previously stated...very rough. Keep at it ;)

Very confused, I got 16 out of 7 kills?! The killcount was going up while the requirements went down, or perhaps I missunderstood the counter.

There are strange delays between actions that make combat uniquely unresponsive. Getting hit stunlocks you long enough to not be able to parry or roll, enemies are beefy and swarm you quickly. Literally unplayable, but the sound design is well done.

Good idea, but I will be honest, the car handles very badly. ;)

Very immersive.

Got out of bed, poured drinks, used the shotgun on unsuspecting people, could not go to bed when prompted. 10/10 life simulator. ;)

The bookcase is bugged, so its difficult to proceed. :/

Short and sweet ;)

Narration - Pretty good

Gameplay - Gun go pewpew

Saved the day by eating cake straight off the pavement. 11/10 ;)

Re-trying seems to break the game :(

Very sorry, but I have no clue what is going on :(