This game fits the theme of the jam very well! Makes me want to try out GB development.
A potential issue I see with a game like this is: how can it be kept engaging?

nerdzmania
Creator of
Recent community posts
Thanks for your feedback!
Right now the enemy is just meant to follow a 8-shaped loop around the desks, sometimes it bugs out and goes in different directions.
Regarding the knife, it seems I forgot a line of code to end the player's turn after performing this action.
To give an idea of what I'd like to add next in this game, apart from a much needed tutorial level:
- Having a different search logic, that yields different cards, depending on where the action if performed (so you would get different cards when searching a downed enemy instead of a desk)
- Unlocking secret cards, or perhaps secret decks, that add new cards as part of your permanent selection
- More enemy distraction mechanics (ex.: a Knock action to lure them)
Thanks again for trying the game!
I'm glad you enjoyed the music! This track was originally planned for a NES game, using Famitracker.
Regarding the game being in a playable state, I would say that it is kind of in a playable state, but definitely not a good one, or a really enjoyable one. It is possible to finish the level with a combination of card scrapping, searching and moving.
I have updated the game's page with a bit of info on how to play the game.
Thanks for your feedback, it's greatly appreciated :)
There were so many things I wish I had time to do, to ease the players into the game, instead of just throwing them into like "figure it out, good luck!" ... but then again, at 40 minutes from the deadline, the enemy character wasn't even mobile yet ... so I guess I should rejoice to have been able to submit what I had then and there!
Thanks for your feedback! Yeah I wanted to integrate Audius somehow in my game because it seemed like a nice challenge, and then while I was playing around in Postman, making API calls to figure out how the Audius API works, the idea for the game came to me. I liked how you used Audius in your game, by the way, and also using it in a "non-browser" game, that's something I wouldn't know how to do.
Regarding the 500 gate, I'll give some clues (I don't wanna spoil it just yet) :
- The 500 error code typically means "internal server error", in my game it was implemented more like a "server is offline" kinda thing
- You can get Status 500 in the game by performing an action with the phone (i provided other clues about ghat in another comment a few days ago)
This has a nice vibe to it, with the space setting, the colours, the pixelated horses and the choice of music. I got the counter to go passed 1000000 and didn't notice any performance drop, I thought that was impressive. One thing that enjoyed less is that the game does not seem to have a goal you need to reach or anything else to do than spawning horses.
This being said, I enjoyed trying this game and in the end, that's all that matters. 👍



