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nerdzmania

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A member registered May 29, 2022 · View creator page →

Creator of

Recent community posts

This game fits the theme of the jam very well! Makes me want to try out GB development.
A potential issue I see with a game like this is: how can it be kept engaging? 

Thanks for your feedback!

Right now the enemy is just meant to follow a 8-shaped loop around the desks, sometimes it bugs out and goes in different directions. 

Regarding the knife, it seems I forgot a line of code to end the player's turn after performing this action.

To give an idea of what I'd like to add next in this game, apart from a much needed tutorial level:

  • Having a different search logic, that yields different cards, depending on where the action if performed (so you would get different cards when searching a downed enemy instead of a desk)
  • Unlocking secret cards, or perhaps secret decks, that add new cards as part of your permanent selection
  • More enemy distraction mechanics (ex.: a Knock action to lure them)

Thanks again for trying the game!

Pretty well fleshed out for a game made in 3 days. Easy to pick up and satisfying overall, nice work!

Nice puzzle concept. I also like the aesthetics of this game.

Agreed, the accessibility criteria on my game is definitely not the strong point, at least not on this iteration. Thanks for your feedback, I'll keep improving on this after the jam is over.

Here is a link for he walkthrough video:

(1 edit)

Hey, that's a good suggestion! I will add a walkthrough video on the game's page in a few hours.

I tried this in single player. I had a hard time just getting the game to start, since it didn't have the usual "Press Start to Play" introduction. It was fun, I liked the story and I thought it was nice to use the lines of debug as platforms.

I'm glad you enjoyed the music! This track was originally planned for a NES game, using Famitracker. 

Regarding the game being in a playable state, I would say that it is kind of in a playable state, but definitely not a good one, or a really enjoyable one. It is possible to finish the level with a combination of card scrapping, searching and moving.

I have updated the game's page with a bit of info on how to play the game.

Thanks for your feedback, it's greatly appreciated :) 

There were so many things I wish I had time to do, to ease the players into the game, instead of just throwing them into like "figure it out, good luck!" ... but then again, at 40 minutes from the deadline, the enemy character wasn't even mobile yet ... so I guess I should rejoice to have been able to submit what I had then and there!

Oh yeah, I agree that using arrows and/or WASD to move the map would be good. This is definitely going in the next update, along with trackpad pinch-zooming and touchscreen support.


Thanks for playing!

I'll be damned if I miss my Q4 target because of all these lazy corpses on the factory floor!

That game is great, nice UI and pretty intuitive.

I like the art style and general concept of this game, and the weirdness of it all. I found the testing round a bit tedious but then again I don't think it would have been better if just choosing a mushroom would execute all the tests one after the other would have been more fun.  Great job!

That was pretty fun. Nice theme integration.

Thanks for the feedback! 👍

Yes that is basically how it works, the pollution damage propagates unless it hits a rock tile. I will keep working on this game and it will contain a tutorial in future iteration.

Nice concept you got there! It fits the theme of the jam perfectly. I'd like to see a full version of this game with visual effects and sounds, good work! 

Hi, thanks for trying my game, I'm glad you liked it! 😀

Thanks for your feedback! Yeah I wanted to integrate Audius somehow in my game because it seemed like a nice challenge, and then while I was playing around in Postman, making API calls to figure out how the Audius API works, the idea for the game came to me. I liked how you used Audius in your game, by the way, and also using it in a "non-browser" game, that's something I wouldn't know how to do.

Regarding the 500 gate, I'll give some clues (I don't wanna spoil it just yet) :
- The 500 error code typically means "internal server error", in my game it was implemented more like a "server is offline" kinda thing
- You can get Status 500 in the game by performing an action with the phone (i provided other clues about ghat in another comment a few days ago)

This has a nice vibe to it, with the space setting, the colours, the pixelated horses and the choice of music. I got the counter to go passed 1000000 and didn't notice any performance drop, I thought that was impressive. One thing that enjoyed less is that the game does not seem to have a goal you need to reach or anything else to do than spawning horses.

This being said, I enjoyed trying this game and in the end, that's all that matters. 👍

Awesome game! It is impressive that this was made within 72 hours. 👍

That was fun. I like the  randomness/unpredictability factor, like when you spawn a new ship you don't always get the same ones in the same order. I think I had a bug in one of my runs because the enemy stopped shooting at me, so taht allowed me to get a bunch of ships easily.

Thanks for your feedback!

Thanks for trying my game!  🙂

That game was a nice experience. Good job! 👍

Thanks for trying my game and for providing this feedback, it's greatly appreciated. 🙂

Thanks for playing my game!  ✨

That was fun! I enjoyed the concept of altering file properties. 👍

Thanks for trying my game! It's strange that the music streaming didn't work, but I guess that can happen when you rely on 3rd party APIs. Hopefully it was just a temporary downtime.

Silly and simple, that was great!

I tried this game but I honestly have no idea what to do in there so I don't know if I can give this a fair rating. I will say this though: it has a nice interface and a cool vibe.

Thanks for trying my game! I'm glad you liked it. 😀

Thank you! 😊 

Thanks for your feedback, it's greatly appreciated! 🙂

That game was frustrating but in a good way. 5 Stars for Theme Integration

5 Stars for Theme integration 👍

That was fun, nice way to implement and use momentum mechanics.

Sometimes what you need is a long press 😉

Thanks for your feedback. 🙂

Thanks for trying my game! There is a way to pass that gate too, but it's not by using one of the apps on the phone.

That was fun. I liked the aesthetic of the game.