This is actually quite good. For your first game in under a month, well done.
I am also working on my first game, but I am taking it quite a bit further, this is the result iof 3 months work, love to know what you think.

Its actually really fun and well done. Basically one of those flappy bird game type games but the best implementation I have seen and quite unique. Also slightly addictive. I am only on map 2 but I have died about 20 times so far. A few points though. I having the guy speaking every time and giving instructions after you die is a bit redundant. You should have the voice and text off on a per map basis if someone skips it a couple of times. On map 1 with regard the stalactites and stalagmites , its hard to tell which ones are in the foreground or the background. I do like the parallax background though, very well done. Also I have noticed a couple of times that the controls did not respond as I wanted, but this was literally 2 times out of about 20 plays. Also the frames per second displayed on the top right is not really needed, I was wondering what it was for until I saw it flicker from 60 to 59 for a split second.
If you want to take a look at my game and give me some feedback I actually would not mind playing yours a bit more.
Its a pre alpha-but I have all 12 maps done. A quick teaser, video is a little rough but love to get some feedback & thoughts.
Its a neo retro side scrolling SHMUP space shooter. Basically a more modern version something like of Gradius with a few new twists.
Not quite ready for alpha release but if you want a mess around you can check it out here.
https://mercstudios.itch.io/startalon?secret=m8ATWJJ9ZRNzxJTPUtq6Dy9ncs
I updated the link, should work fine now.
Willl post it again for you though. https://www.upwork.com/jobs/~022089032337059149655
So I am getting to the end of the first round of playtesting for my game StarTalon.
I hired about a dozen testers on upwork, and I got some good feedback from some of them and decent estimates of playtimes per map however I got to thinking why not hire a couple of testers from itch to compare the quality. Now the way I have been doing it is paying per map beaten. $1.50 a map for the first 4 maps and $2 a map after that. The game has 12 maps in total and I have been doing it in 2 waves of 6 maps each. Most of my testers have been able to beat the first 6 maps in between 1 hour, 12 minutes to 3 hours. But most are about 1H15min-1H30 min for the first 6 maps. You would need to record videos of all attempts and split them up by map & upload to youtube.
I am paying via upwork so you would need to sign up for that, and I do need a sample video to make sure the game runs with no slowdown while you are recording video. Literally a 3-4 minute video of you playing the first map. I only need a couple of testers more for this round of testing but I will be shortlisting for the next round of testing as well, and I will want at least another 12 testers for that.
So if this sounds interesting check out this job post and send me a proposal on upwork.
https://www.upwork.com/jobs/~022089032337059149655
Like I said, I only need a couple of new testers this round but I will need a lot for the next round of testing.
At first glance its just a re-skinned version of those flappy bird games.
However it is very well done. The music is good, the gameplay is good.
Its probably the most polished version of a very simple game concept I have seen.
The end animation where your asteroid gets captured by a planet is cute also, very satisfying.
Speaking of first games, would you mind taking a look at mine and giving me some feedback.
So the default max resolution that has no cutoff for me is 1920 x 1080, my max resolution. even if I drop it down to 1680 x 1050 it cuts off. Same with next resolution down, 1600 x 900. I am running the Brave Browser on Zorin Linux. The grey still stays if I hit escape but what I have noticed is that if I click on the grey then it loads in fullscreen fine, even at lower resolution. I also tested it on ungoogled chromium and its the exact same.
Well ideally I would like feedback on my game carved in tablets of solid gold and encrusted with diamonds, hand delved by a beautiful nymphomaniac.
But if that is a little bit much just give me your feedback here. Whatever jumps out at you. After trying out the first map I would take a peek at map 4 and 12 if I were you. Those are the most visually impressive.
Ok, so the general physics feels good and its a very solid base, the one issue that needs to be fixed is that the line that comes out of the yellow ball that tells you what direction it will go only appears sometimes, for some balls. This makes shots without that line super difficult. If you get that fixed I would be more than willing to play it some more if you give me feedback on my game. https://mercstudios.com/play/startalon332
I tried your game and quite liked it. The handy little black orb thinking machine was a nice touch. At the start I thought it was a bit reductive but going forward it helped me keep track of everything and work everything out. I was a little confused after the first match and had to click around a bit to figure out what to do next, but that took under a minute. I liked it.
Anyway since I gave feedback on your game, any chance you could try out my pre alpha build and let me know what you think.
Is it just me or is the default text coming up in arabic first as well.
I have translate built into the browser(brave) so its not much of an issue for me but it might be for other people.
I would have to open up my windows machine to try it out as I am on Linux at the moment, also its 2:20 AM here.
Perhaps tomorrow.
Well its red text on a black background, it sort of helps being able to read what the game s about.
Perhaps a CSS outline with a different colour to highlight the letters, there should be plenty of CSS effects to get the letters to stand out and have more contrast., should take about 1-2 line of CSS code at most.
So I just want to say that your game looks absolutely beautiful, its probably the nicest looking chess game I have ever seen, seriously, congratulations on that.
Now for a little bit of a visual hint. The grey boxes where you select difficulty level, they could do with something, the sort of ruin the visuals, perhaps make them slightly transparent.
Now for the bad news. Moving the pieces is tricky and they do not always go where I want, plus there is no undo move button.
That is a huge issue that essentially makes the game unplayable. Which is a pity because otherwise this would be my new default chess game.
For the record I am testing on Zorin Linux so perhaps the window build is better.
Anyway, you said you would swap feedback. This is my game. https://mercstudios.com/play/startalon332/
Love to know what you think.
Actually looks interesting, I would have to switch from my main machine (LINUX) to my windows machine to test it though.
If you are willing to give me feedback on my game though I can do this no problem.
You can find mine here. https://mercstudios.com/play/startalon332/
Looks interesting, I would be willing to playtest it if you are willing to give me some feedback on my game.
StarTalon, you can find it here. https://mercstudios.com/play/startalon332/
At first glance though I had to push my screen resolution up to the maximum to stop the right hand side of the game screen getting cut off.
Also if I tried to go full-screen at a smaller resolution I got a grey screen.
Nice that you have a linux verion as well.
I would be willing to test that and give you some feedback if you will test my game as well.
https://mercstudios.com/play/startalon332/ (Runs in browser)
A pre alpha version of my game STARTALON can be found here. https://mercstudios.com/play/startalon331/
3 Hero ships with multiple stealth/health/armour options each.
Multiple superweapon options per ship. A DOZEN maps.
A thousand enemy units across 12 maps with dozens of different enemy variants.
Would love to get some feedback and let me know what you think.
https://mercstudios.com/play/startalon331/
or https://mercstudios.itch.io/startalon?secret=m8ATWJJ9ZRNzxJTPUtq6Dy9ncs
I have put over a thousand hours of development into this over nearly 5 months.
Really simple to play, really hard to beat.
Most proud of the visuals on maps 4 & 12.
All maps unlocked for play testing.
Should run in any web browser, works perfectly in chrome
(mobile/desktop/xbox controller/steam deck, ipad, etc)
(98MB size, fast loading)
A quick glance at the game page and I think it looks interesting.
I would be willing to do some playtesting on that if you will test my game in return.
You can find mine here. https://mercstudios.com/play/startalon331
(runs in browser)
Let me know if you are interested.
Just looking at the game page, I would not mind play testing that.
If you are willing to do some testing on my game I would be willing to do the same for yours.
Let me know if you are interested..
You can find mine here. https://mercstudios.com/play/startalon331
(Runs in browser, ideally chrome but should work in almost anything)
Looks interesting.
I would be willing to playtest your game if you do the same for mine. https://mercstudios.com/play/startalon331
let me know if you are interested.