Major Updates:
- Shields & Off-Hand Slot: Wooden, Iron, Riot, and Tactical shields grant +10 / +15 / +20 / +25% bite protection, capped at a combined total of 95% with armor.
- Two-Handed Weapons: Shotguns, assault rifles, sniper rifles, bows, and crossbows occupy both primary and off-hand slots. Pistols and melee weapons only occupy the primary hand.
Minor Updates:
- Fields: Seed selection now uses icon tiles displaying available stock; the hint "Seeds only on expeditions" has been removed.
- "Cleanup": Has been merged into "Burial" (settlers first, then zombies).
Bug Fixes:
- Field left-click menu: Text was overlapping.
- Lawn edges: Had steps at inner corners.
- Supply tooltips: Icons were slipping out of the frame.
- Resident window: Columns were overlapping with commands.
- Scavenging loot: Now scales with group size (one person yields about 10–15 items, two yield about 20–30). A truck adds +50%. Larger groups clear locations faster.
Performance:
- Fixed shadow stuttering when zooming and scrolling (frames over 12 ms reduced from 316 to 9 per 120 s)
- UI fonts are pre-baked
- Zombie pathfinding is faster (test run reduced from 105 s to 8 s)
- Autosave runs in the background, and sound effects are preloaded.










