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MainakeProject

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A member registered Jul 05, 2026 · View creator page →

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Thanks a lot! 😊 An ADF or HDF version is definitely something we could look into later. We're a bit swamped with several projects at the moment, but hopefully we'll get around to it. Thanks for your interest and support!

Thanks so much for the support! ❤️

Thank you, Saberman! And thanks for your fantastic contribution to the retro gaming community and for keeping the Amiga scene alive! Really appreciate your support!

Thank you so much! Really appreciate your support! 😊❤️

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¡Muchísimas gracias! Es un proyecto que estamos desarrollando con mucha ilusión y cariño para nuestra querida máquina. Y qué mejor que compartirlo con grandes compañeros y pesos pesados de la comunidad de Amiga como lo eres tú. ¡Un fuerte abrazo y a seguir disfrutando de nuestra pasión por el Amiga!

Thank you very much for featuring Amiga Man in your preview and for the feedback! We really appreciate you taking the time to showcase the game.

I'm currently working on polishing the remaining glitches, including the collision issues you mentioned. I'm also almost finished with the parallax for the level. It has given me quite a headache because I'm trying to make it work on OCS hardware, not just ECS, so that the game can reach as many classic Amiga users as possible.

And don't worry, we're definitely not standing still! 😄 We're also preparing a big new surprise — a new game for Amiga. More news coming soon!

I'll definitely subscribe to your YouTube and Twitch channels. Thanks again for supporting the Amiga scene! ❤️

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Thank you so much for featuring Amiga Man in your video!

We're really happy to see the game included alongside so many recent Amiga releases. It means a lot to us.

We're working hard on the next update, including parallax scroling, new visual effects, smoother player movement and jump physics, gameplay balancing, and many other improvements.

Thanks again for your support—we hope you'll enjoy the future versions even more!

Thank you very much! We're really glad you like Amiga Man and that you're looking forward to future updates.

Just to clarify, Amiga Man is being developed for ECS hardware (and it should also run on most OCS Amigas), so we're trying to make the controls work well on the widest possible range of classic machines.

We did experiment with using the second button for jumping, but it introduced conflicts with some of the other gameplay mechanics and movements. That's why the current demo still uses the original control scheme.

It's definitely something we'd like to revisit, and we'll try to implement optional second-button jump support in a future version if we can do it without compromising the gameplay.

Thanks again for your feedback and support!

Thank you so much! We're really happy to hear you're enjoying Amiga Man.

Thank you so much, Saberman!