Hi,
It has been a few days and after reaching a feature complete stage i found myself in the spot where i was to do something useful rather than my dayjob... so... i took a few long nights and did some work on shaders. While shaders are rather something i personally only know from 3D programming it was an interestering and productive few sessions to work on it on my ISO engine using "KAGE" shaders on the Ebitengine.
It allowed me to have quite a lot of very interestering effects with very little additional computing time. Most of them make the world way more lively.. and others can really add to the overall feel of the game. Judge for yourselfs:













