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LogDog

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A member registered 38 days ago · View creator page →

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I'm currently in the works on a project for this jam titled "APEX SANDBOX"; it consists of only a few features as of now, but I would like help from other for more art, ideas, and concepts. The project is being coded on Turbowarp, so there are some minor software disadvantages.

The current build of my game consists of a dynamic world with procedural generation using modular assets and an array of 15 "creatures" that all interact with each other and can be customized

I want to implement other things such as particles, better creature interaction (when a creature is getting chased they looked scared), and more dynamic world presets.

Message me if you would like to work with me on APEX SANDBOX.

Yea I understand lol, the asteroids were literally the last thing I added; I’m going to balance things out in a new update eventually, but the asteroids intentionally get harder after the mothership because I didn’t want players progressing any more because I plan on adding more content after the mothership!