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Faiba

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A member registered Sep 13, 2025 · View creator page →

Creator of

Recent community posts

Thank you for your curiosity, man.  but since this is my first game, I didn't implement a branched choices for disobedience! So for now, 20 instructions are needed to help forward the story forward.

If you are curious to play the game, you are very welcome!

Hey Everyone!
I just released my first full short game, Don't: Obey, which is all about a mysterious book giving you 20 different instructions!

it is a short minimalistic psychological horror game! so i hope you have fun obeying its orders!

Any feedback is very welcome, so please feel free to share it!

Thank you and good luck taking part in this Test Of Obedience.

Play it in your browser with this link!
https://faibagames.itch.io/dont-obey

Hey! Just wanted to let you know that I've released an update addressing some of the feedback you and other players shared!

I've revised some instruction wording(including some texts explaining the instruction IX) and improved the death hints to make certain mechanics clearer. No pressure at all to play again, but if you're interested, you're welcome to give the updated version a try!

Regardless, thank you again for taking the time to share your experience. Your feedback genuinely helped me improve the game!

Hey! Just wanted to let you know that I've released an update addressing some of the feedback you and other players shared!

I've revised some instruction wording including the vague nature of the Instruction IX, added texts in each instruction and improved the death hints to make certain mechanics clearer. No pressure at all to play again, but if you're interested, you're welcome to give the updated version a try!

Regardless, thank you again for taking the time to share your experience. Your feedback genuinely helped me improve the game!

Hey! Just wanted to let you know that I've released an update addressing some of the feedback you and other players shared!

I've revised some instruction's wording such has instruction IX, added a page explaining those type of instructions, and improved the death hints to make certain mechanics clearer. No pressure at all to play again, but if you're interested, you're welcome to give the updated version a try!

Regardless, thank you so so much for taking the time to share your experience. Your feedback genuinely helped me improve the game!

Hey! Just wanted to let you know that I've released an update addressing some of the feedback you and other players shared!

I've revised some instruction wording(including instruction IX) and improved the death hints and added some text explanation to make certain mechanics clearer. No pressure at all to play again, but if you're interested, you're welcome to give the updated version a try!

But nevertheless, thank you again for taking the time to share your experience. Your feedback genuinely helped me improve the game!

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Hey! Just wanted to let you know that I've released an update addressing some of the feedback you and other players shared!

I've revised some instruction(including XIV) 's wording and improved the death hints to make certain mechanics clearer. No pressure at all to play again, but if you're interested, you're welcome to give the updated version a try!

Regardless, thank you so so much for taking the time to share your experience. Your feedback genuinely helped me improve the game!

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Hey! Thank you for taking your time to share your thoughts! 

I'm particularly sorry that Instruction XIV became frustrating. I can understand why the wording "Look only when your friend is closer" might feel vague, especially when there's no clear audio feedback to help you pass it! 

And I hadn't intended for players to have to guess whether the Friend was close enough, so this is something I definitely want to investigate.

I also understand your frustration with having to replay previous instructions after receiving The Gift. The checkpoint system was something I designed to preserve some challenge but ensure that players don't get to burnout, but I can see how repeating sections could become tedious rather than enjoyable.

This is my first game, and I'm still learning a lot from seeing how people actually experience the mechanics I designed.

Thank you once again for appreciating the concept even though the execution didn't work for you. Your feedback genuinely helps me identify what needs improvement!

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Thank you for taking the time to play the game and share your thoughts, I really appreciate it!

I actually had much bigger plans for this game including more freedom in how players approach obedience, have meaningful choices, and a true psychological exploration of whether to accept or reject "The Gift".

However, this was my first game and I had to be realistic about what I could achieve with my experience and resources. Even implementing the instructions and their mechanics was challenging enough, and I was worried that expanding the scope too much would prevent me from finishing the game altogether.

I'm sorry if the experience didn't meet your expectations, though! I understand that the game might not have been what you initially expected, but the choice you described does exist(only even if it is one) in the final instruction. I get that it's a long way to get there when you play without sound. 

There is one thing I'd genuinely like to ask about, you mentioned that some instructions felt badly worded. Would you mind telling me which particular instructions confused you or felt unclear?

Thanks again for giving my first game a chance!

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okay, I have found how unfair the instruction truly felt! I will do a quick update of the fix!

 It seems I didnt realise the orientation of the instructions of "Dont turn a page" and "dont move left or right" clashed against the"instruction obeyed (1/2)" and the ambiguousness of the death hint! 

So I will try to make a quick update of fixing all the ambiguousness but not the difficulty! I appreciate you writing your opinion for the sake of making my game better and fair! I apologise for the inconvenience that this instruction caused! 

See you in the next update! 

Hey man! i tried the game and wanted to share my opinion about it!

1st, the art, the soundtracks, the dialogue sprites, the environment and the overall concept are very very good! did you make all of it by yourself? it is very impressive!

2nd, Despite the minor grammar and vocabulary issues, the dialogue is...okay! I loved the characters but it definitely needs different voice(tone) of how all should express themselves. Because it looked like everyone there have the same tone!

3rd, The combat is little confusing, but it is fine! im well aware this is still a playtest so any changes and upgrade to the combat will just make it better!

well i had fun playing this game and can't wait to see this early release of your game grow to be better and better!

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Hey, just starting out but is there any way to enable full screen to this game?  i would love to play the game in full screen since my pc has issue with web display!

Guys, I'd love to hear your honest opinions about Instruction IX!

Do you think it's genuinely unfair, or is it a challenging but fair instruction?

I don't want to make it easier just for the sake of it. I just want to make sure the challenge comes from understanding and executing the instruction, rather than being confused by it.

I'd really appreciate your feedback!

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Hey man, thanks for playing my game!

and I know the game might seem difficult!

But as spoilers:

When "INSTRUCTION OBEYED(1/2) " appears during the instructions it means you passed that section and the rule is now broken! So you have to do what you should do with your...friend.

I hope this helps, you can do it man!

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Hello Everyone! The game is updated and little more....fairer now! so have fun trying the game!

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Wow, thank you so much for playing the game!!! And I have made sure to note all changes needed from your video! Thank you once again!

Now that is a true mark of Obedience!

I have to inform you, Your efforts won't go wasted!

Afterall, The Gift is always waiting...

First, Thank you for playing my game!

And you ask if you should look... but hesitation is already a failure, human. 

Attempt as many tries as you must. Obedience is a trait you don't have to acquire in one trial alone. 

Thank you for playing my game and very sorry to hear you have the same issue too.

But make sure to give extra attention to both instruction given in that page! Good luck trying that again! 

First of all, thank you for playing my game! 

And second, the panic really gets to everyone, human! When the Friend screams for attention, it's easy to let your guard down. But remember: the book's secondary instruction don't disappear just because you survived the first one .Look closer, and keep track of every command!

also make sure to attend closely to the both instruction given in the page

lol!!! by the way, sorry to break it down for you, but the game is actually called "Don't: Obey"(see the colon!!! hehe) so it is saying Don'ts, obey them! but i contradicted myself quite a bit during the making of this game lol!

Im working in v1.1 so make sure to try it once again! I'm trying to Full-inize the game! Thank you for your comment! 

Hello, I played your game and wow, it really has good scares(i jumped many times when those slimes were behind me jeez!) and the ambience, did you design the sound? it is really cool ngl! man, i wanted to collect the first soul but i think it is stuck deep underground! is it a bug? i tried to go everywhere even to those bunny thingies but nope, i cant go to that white glowing thing deep underground!

and another thing, i suggest to make the enemies come to you when you hit them from far, because it seems i can just snipe the enemies from afar and they wont react to my hit at all! 

man, i hope you keep updating this game! and would look forward to collect the souls!(if it isnt a bug!)

Excuse me man, im sorry if that ruined your experience but can you explain that in detail? I dont seem to understand what you mean.

Thank you for playing and taking time to write your feedback. The first instruction is activated when you leave the book! If you stay in the book for too long, you will get a strike. But you are right, it is confusing of how i labeled the instruction and I know I didn't explain the rules in a very clear way. I'm already working on the next update that includes the change in book's size  and making  sure the rules are very clear and coherent! Thank you so much once again for playing and I hope you try the game when the update goes live!

hey! Thank you very much for playing my game and taking the time to leave feedback!

and woah, that is super valid point! thinking about it,  the logic i implemented in my game does not make any sense! I'm currently re working the mechanics, waiting for player feedback like yours, and balance to make thosr rules feel much clearer and more fair.

I'm dropping a major v1.1 update in 2 weeks that completely overhauls and fixes this! Hit the Follow button on the page if you want to try the updated version when it goes live. 

Huge thanks again for helping me improve the game!!!!

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Thanks for letting the admins know, I really appreciate it!

Sorry about the link mix-up and my timeline calculation—just seemed to round it!  Here is the correct link to the game page: https://faibagames.itch.io/dont-obey

Thanks again for your help and for taking the time to review this!

Hi moderators,

My account appears to be stuck in a manual moderation time as following;

  1. Game Indexing: My project has been live for nearly 2 weeks and is still unindexed in search/browse tags: https://faibagames.itch.io//dont_obey. For this specific problem about game indexing, I separately published email(I know i shouldn't have done that) but the request ticket is 387142
  2. Post Review: A community update post has been stuck under review for over 36 hours. But weirdly it was not even the first post, the second post is the one stuck in review! (I didnt still publish a support email because I dont wanna be labeled as spam!)
  3. CSS Request: My custom page CSS is also pending approval for days. The request ticket is 386802

I can't say my game has much active plays and comments that is needed for the faster indexing probability but I'm hoping a moderator can help in verify my account status so my project can show up in search and my post can publish.

Thank you!

Thank You Everyone!

A massive thank you to everyone who played, rated, and left feedback on Don't: OBEY during the game jam! Seeing you all jump in, test out the mechanics, and share your thoughts has been an incredible experience.

What's Next? The Big v1.1 Update!

I’ve been reading through all the reviews and feedback, and instead of leaving the game as a quick jam build, I’m taking the next 2 weeks to build a major v1.1 Update to make this project truly complete!

Here is a sneak peek at what’s coming in v1.1:

Story Update- Endings, intro and lore drops

UI & Quality of Life: Enlarged text, improved readability, controls

Dark Mode & Visual Polish: Adding theme controls and polishing the atmospheric for a cleaner and  darker aesthetic.

Mechanic & Control Refinements: Smoothing the camera, Revamped the blink system, explanation in book page, and instruction polishing.

Stay tuned over the next two weeks for the update teasers and Thank you once again for all the support, it really means the world to me!!!

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Hey man,  I wanted to give  the game a try, but unfortunately, I hit frame drops and lag that made it really tough to play through properly. Just as a heads-up for performance testing, I'm running an 11th Gen Intel i7 setup, medium end graphics card( which usually handles indie titles very smoothly) and played the download version to make sure I get the highest performance possible. So there might be some heavy performance bottlenecks under the hood like uncompressed textures, high draw calls, or unoptimized physics/scripts running in the loop. Additionally, during my gameplay, I encountered tables, fences and other stuffs positioned in the roof and levitating. I couldn't get far enough to give you a full gameplay review because of the lag, but wanted to let you know so you can optimize it for your next update. Keep it up! 

man, I finished the demo and I really enjoyed the game! Very smooth animation and the quality felt great. and I can't wait to play the full release whenever it comes out. Keep up the great work

Of course! I'm gonna play your games and leave you a proper breakdown too.

Trazam-dev, thank you so so much for taking the time to write out such detailed and honest feedback. I really needed this for my next update since i want to revamp and polish the game to atleast its quality intended.Hearing that the originality, creativity, and art hit the mark means a lot to me as developing my first ever game was so hard!. The looking mechanics andUI notes especially the blink overlapping with the book reading, font sizes, and dark mode theme are spot on. I'm taking all of this straight into the post jam v1.1 update!Thanks for rating my game and for pointing out where to push the horror and clarity even further. Really really appreciate you!

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Hey! I really liked how constructive your feedback was here. I'm looking for honest critique to improve my entry. If you have some free time, I'd really appreciate it if you could play mine and give me your raw thoughts on it too!

Thank you so much for playing! I'm currently fully committed to a few solo projects on my road map, so I can't jump into a collab right now, but i wish you the best with your development! If you have a quick second, leaving a rating above would help out immensely!

Oh, my bad...it is just the objectives weren't displaying at all, and I didn't know what to do. I will give it a retry!

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Man, The mansion was so cool. I don't know if it is only by my side but the game is not displaying any objectives, and the doll is just A posing!

Hey! i played the game and man, it was very good! i liked the twist lol and with a very short time, i was impressed by the quality. I hope to see more of your games...salute!

if you ever have a time, you can play my game and rate it too, thank you!

Ah, my bad! i completely missed that it was a print and play game when i first saw the page! that makes a total sense now! thanks for taking the time to explain. i will  definitely give it a read!

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Hey! I really would like to try out your game and rate it. Is there any chance to publish it in Web version?

Oh thank you so much! I really appreciate it! :)