Love this one. interesting take on Carrion! Confusing at some point, but figured out.

existence_error
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I liked it. i could play on the trackpad of my macos without problem. its rare in shooters. wll belanced controls. for a feeedback: it could be more realsitic in exploration, less linear, more explorative, less about move/shoot/reload sequence as it gets boring, better particles, and zombies movement speed and animation synced. but overally it is a a good direction, i can see it growing into a great game with more time.
very relaxing and easy to pick up. polishing visuals, making atmosphere from graphics would make this game feel more in the mood in inside the game. and i think some upgrades should be available earlier, otherwise it feels like grinding. but i like it. things to improve from my perspective to make it stand out. it could be a meditative piece.
that is exactly what happened: system is not fully developed yet, and balancing statistics reactions in real time with effects they cause is the hardest and most time consuming effort in development. but basically you have to move carefully, otherwise values rise and trigger audio/visual and gameplay difficulties like in a drunk man.
first i was not sure if it has english, but no problem - maybe start default as english if its meant to be published in eu/us. i am not a fan of card games but i played little bit to see. look feels a bit ai (no judgement here), my advice is to generate art with code instead, make it original. so my rates are 1, 2, and 2x4, depends which aspect of the game. i hope my feedback helps. not to criticize but improve.
it is cool, i love the cute graphics and icons. i was not sure why i cannot move some tiles, they will knocking each other. also the explanations could be more intuitive, visual, not with text because it isa casual game, right? not rpg. but i think it isa nice blend between retro rpg and casual tiles breaker. i give plenty of stars.

