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A member registered 71 days ago · View creator page →

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Love this one. interesting take on Carrion! Confusing at some point, but figured out. 

first test machine where you have to hit with certain force? yes, the reading is out of balance in web version... i have to fix it. 

thank you : )

oh cool. thank you! what part of controls or movement was confusing?

narration beats here everything. its an interesting take on simulation theme. illustration is ai? looks cool. 

i didn't make it until green zone, but i can clearly see a huge potential for this game. i enjoyed exploring god like features. i think it would be good to make it more realistic in graphics and sounds to emppower the immersion. didnt spend enough time to see how system is corelated, but yea!

I LOVE this GAME! great idea and so funny! it could be more responsive, and graphics better, and animations and ui. but its a prototype right?! so yea very cool

I liked it. i could play on the trackpad of my macos without problem. its rare in shooters. wll belanced controls. for a feeedback: it could be more realsitic in exploration, less linear, more explorative, less about move/shoot/reload sequence as it gets boring, better particles, and zombies movement speed and animation synced. but overally it is a a good direction, i can see it growing into a great game with more time.

the controls are displayed on the beginning of the game. they disappear only when you press any wsad/arrows together with shift. 

how long did you manage to play the game? curious how long it was able to keep you engaged

Thank you for this comment : )

i had this game idea in my head for a long time. this sim jam theme made me rethink it and pushed me into this area, but i was considering physical puzzles like in limbo.inside. so i think that would work much better here. its great that you align your vision with my, it is a sign! thank you

i tried but it loads whole evening with a nice bubbles sounds in the background :)) hard to optimize quickly for a new platform, maybe there is something that works on win but does not on macos. my gfx is not a killer... macbook air m4 fanless. but unsure why it loads so long

macos

very relaxing and easy to pick up. polishing visuals, making atmosphere from graphics would make this game feel more in the mood in inside the game. and i think some upgrades should be available earlier, otherwise it feels like grinding. but i like it. things to improve from my perspective to make it stand out. it could be a meditative piece. 

1. feels cute, i like tiny cute and responsive games. 2. swaping feels pointless since both types of weapons kill all types of enemies? 

feels like another great game suffering from windows build that was requested by game jam... unfortunately cannot test it on windows. browser would work well. 

oh man, i dont have windows...
it wont budge in the browser?

Helluva game! felt like im inside :D 

some post processing and clearer readings and wow

thank you for this :)

that is exactly what happened: system is not fully developed yet, and balancing statistics reactions in real time with effects they cause is the hardest and most time consuming effort in development.  but basically you have to move carefully, otherwise values rise and trigger audio/visual and gameplay difficulties like in a drunk man.

Thank you Waldemar! I needed this input. 
my web version work perfectly well, but on itch.io stutters like hell. 
and windows version was requested and web as addon... so...

I hope to twist this situation somehow. 

cool idea. i think too complex start (too many possibilities). it would be good to give less option initially to build osmething that works. a bit like introduction. more restrictive but more involving. 

cool idea. i didnt know idle could be so fun. a bit hard to read ui and unclear initially what to do. also not sure how to improve statistics. but i think its a ui/ux thing to fix and you are good to go. 

i wish it would be more intuitive but in general minimalism and originality wins here.

i played. i rotated upside down and then it blocked my movement so i could not make a 360 and crushed. also feeels a bit slow. but i love the minimalism and atmosphere you want to make. i would develop it further.  it has potential 

love  it! i wish there was a revert or back button/shortcut

I love this game! a bit confusing on what to do to progress but figured out. 

oh damn, i cannot play in the browser or on mac. my win just burnt out after exporting to win ;/

first i was not sure if it has english, but no problem - maybe start default as english if its meant to be published in eu/us. i am not a fan of card games but i played little bit to see. look feels a bit ai (no judgement here), my advice is to generate art with code instead, make it original. so my rates are  1, 2, and 2x4, depends which aspect of the game. i hope my feedback helps. not to criticize but improve. 

cool and complex. a bit too complex for my time boundaries, but i love how it is presented. 

hard to find out how to do things and whats are the small goals on the big one. buttons were not doing what i thought they should. so dropped it. but i felt nice when i started so visually it was appealing. 

oh great feeeedb! you mean hint about hint teleport? or what exactly was not clear to make the gameplay meaningful or not confusing?

thank you.

it is a cool mechanic. and i saw you actually spin in the gameplay videos so i was like wow i cannot do that :D

it is cool, i love the cute graphics and icons. i was not sure why i cannot move some tiles, they will knocking each other. also the explanations could be more intuitive, visual, not with text because it isa casual game, right? not rpg. but i think it isa nice blend between retro rpg and casual tiles breaker. i give plenty of stars.

i gived a lot stars, but not max, because i kept dying and then levels were repetitive. soem randomness would ease that, and stop pepple from leaving. also could use a bigger viewport. unsure how it is chain reaction... maybe i didn't get there yet... but i keep dying on spikes haha

hey is there any control over the outcome? or is it purely random? I like the experience although i could not understand how to control it

It is unfinished! and it absolutely should be finished, because it is cool :D more games like this.

yea because you know the mechanics and what ticks to win.  but it is still very interesting to explore and learn, just not for everyone. 

whoa! simple fun and so entertaining. i love this type of games. i think you will love my too. nice to meet you.  nice twist!

very cool, and challenging. i think there should be some hmm easiness. it is like snooker, but im quite good in the snooker and here im not hahaha