

DoctorM64
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A member registered Jul 05, 2015 · View creator page →
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Construct the ultimate magical robot to escape a mysterious forest!
Adventure
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Reclaim your luck in this addictive combination of Pachinko and Dice!
Puzzle
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Switch between 2 characters and explore a spooky mansion!
Platformer
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A short score attack shmup with stackable weapon upgrades. Guide a Siren Cat through the asteroid field!
Shooter
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C64 Space Taxi meets Crazy Taxi. Blaze through the city. Deliver your passengers before your shift ends!
Action
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A short fun text adventure parodying the typical sci-fi videogame tropes
Interactive Fiction
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Recent community posts
The Journey of Perla - Wings of Cuauhtli jam comments · Posted in The Journey of Perla - Wings of Cuauhtli jam comments
Chroma Crystal - Episode IV: The Tarnished Prince and the Pearlescent Heroine jam comments · Posted in Chroma Crystal - Episode IV: The Tarnished Prince and the Pearlescent Heroine jam comments
At first I thought the character was too small, but then it all made sense. It really sells the scale of the bosses.
Super tight controls, nice minimalistic presentation. Some attacks could really use a sound cue on their anticipation, to aid in reacting to all the chaos. And some music would be amazing.
Very solid entry, congrats!
Here's the thing: While playtesting in the Unity editor, dropping the dice in the same spot resulted in different outcomes. So far so good.
But when I tested WebGL and Windows builds, the results were deterministic!
I had to intentionally add a tiny random rotation to each throw, otherwise it became easy to exploit a guaranteed +3 spot.
Anyway, thank you so much for playing!
There was a very rudimentary system to prevent this at one point (add rotation if the dice speed was close to 0), but it made the dice feel weird and unnatural. I removed it to make a proper implementation later, and then the deadline happened.
I'll make a proper un-stuck mechanic for the post-jam update.
Thank you for the feedback!
Regarding consistency, this has got to be one of the very few times Unity physics played nice with me. I had to redesign the pin layout a couple times to avoid getting the dice stuck, but besides that I guess I was pretty lucky with physics this time.
As for the secrets, you were pretty close to getting one of them. In a totally unrelated note, I like my dice shaken, not stirred. ;-)
Thank you so much for playing!











