Good question, and thanks for asking before building around it. I tested this with physics interpolation turned on, and right now CameraFX's effects don't show up on an interpolated camera. The shake isn't applied to the interpolated position or to the last physics tick. It's dropped completely. With interpolation off, everything works as expected. I'm looking into a proper fix and will mention it in the changelog when it's done. For now, if you need CameraFX, please leave physics interpolation off for that camera.

DjagDev
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Drag-and-drop camera effects for Godot 4: head bob, sway, shake, FOV, breathing, handheld and six ready-made looks.
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CameraFX - Camera Effects for Godot 4.x.x comments · Replied to CSAF — Core Systems Asset Factory in CameraFX - Camera Effects for Godot 4.x.x comments
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Found a bug, hit a compatibility problem, or want a feature? Open an issue on the CameraFX support page so it can be tracked:
https://github.com/djag1337/CameraFX-support/issues/new/choose
There are templates for bug reports, compatibility reports (Godot version, OS and renderer) and feature requests. For quick questions, just ask here in the comments. Please don't attach the addon files or ZIP to issues. Screenshots, short clips and Output panel messages are perfect.
Reports from Windows, Linux, the Forward+ renderer and other Godot 4 versions are especially welcome, since I've only tested Godot 4.7.2 on macOS.
