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Developer3244

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A member registered May 23, 2024 · View creator page →

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ok, I'm a fan mostly of rhythm games, I've been making rhythm games since I started making games and pretty much just play rhythm games (I think I don't have too many published games in itch as is pretty common for me to stop making games lol). I also like listening to music (though mostly stuff like br phonk and hardtekk :skull:)

I've already used GJ before, but I never got too committed on it so idk how it's community is. I also like messing around with AIs as let's be honest, they are very good tools for helping even game developers do more better and faster (even the character of my pfp was made with the help of some AIs), plus they're going to change the job market anyways, so it's a better approach to use them then to fight against them. Though I also agree that you cannot count solely on chatgpt forever, you also need to understand what you're asking the AIs to do

For you "loving" anime girls and people thinking you're on the files, actually this is more understandable than you think, if you don't get it now, then maybe keep being innocent lol

and get some luck man

ok, hello there ig... though I think you should publish your games there too, so people at least have something to talk about


starting some random conversation, what do you think about my new pfp? (specially as I usually don't see several humanoid bird character designs lol)

/// <- take some

ok google explain me this joke as if I actually didn't understood potatoes

I mean the only possible thing I can think about that is that the developer banned you accidentally, as just banning people like this is pretty much asking to never get players in their games lol


though don't worry, 99% of the serious game developers are not like this ig

spread a billion lions through the world and one hydrogen bomb won't be enough to damage all of them



oh that's a game development community... hydrogen bomb simulator coming before gta 6?

well then we can agree to disagree :D

you don't need to rely all of your creativity in chatgpt, but if you don't have any ideas, I think is weirder to go to a community and  ask ides there than going to a tool (that already have some info about you anyways, let's be honest is not like you never talked with chatgpt before)

uhm... isn't better for you to just go to chatgpt and ask for game ideas? it feels kinda weird going to this community just to ask game ideas lol

Interesting tool. The first thing I've noticed is that this tool seems to be able to do everything: games, videos, songs, but beware to don't get a jacket of all trades and master of none - a tool that can do everything in a pretty mid way, and nothing very well (as in this case people will just use already existing professional tools)

Bug 1: the button "language and appearance" gives me a pop up saying that the language and appearance settings are in the settings inside the editor. Not only this makes the "language and appearance" button useless, but also I cannot change the language of the tool until I actually use the tool, what can kill the non-portuguese audience

Bug 2: I cannot reorder the editor tabs (e.g., hierarchy of objects and scene), what causes me to have buttons stacked above text, text being cutted by an editor tab, and I can't fix all of that

Bug 3: most code editor tools have intelisense (automatic code guessing) and a system to format the code faster (with tabs and enters), but your code editor doesn't have all of that, it just have a light that flashes everytime I edit a script, what makes coding slower, more annoying and the codes get messier

Bug 4: the 2.5D camera mode is completly equal to the 3D camera mode, while 2.5 games work slightly different from 3D games

Bug 5: the tutorials mention other tools like unity and vs code as if they were the only other tools that exist (someone could be using unreal and sublime text, for instance)

Bug 6: the tutorials only give a phrase related to how the tool work, so often I don't understand something and I need to learn by scratch to use your tool (I think that video tutorials would be better)

Bug 7: the post processing effects straight up doesn't work (even when they are toggled on, the just don't do anything in the game)

Bug 8: I rebinded the editor buttons to move the camera around with the arrows instead of wasd (which btw some keys are in portuguese and others are in english), but that straight up didn't made anything

Bug 9: apprently the 3D model editor only allows me to edit objects based on a table of vertexes (which kind of psycho would create a detailed mesh just changing a damn table of vertexes?)

Bug 10: while I was editing a 3D model, I ended up being stuck at the vertexes table, I couldn't click off of it and I couldn't do anything else other than changing a vertext value

A good strategy in this kind of tool is for yourself to make a game using your own game editor, and/or a video tutorial on how to use your tool, so that you can know what is broken and what isn't, fix it, and promote your tool

"Use tags" already done bro, I just put the tags on the "tags" category instead of visible tags in the description

"mention me and my friends" that would mostly work if you and your friends are my target audience, which would be visible if you and your friends watched me because you all like my content, regardless if I tag you or not - but if the point is setting a target audience, then just tagging you and your friends might not be enough

"hold contests" would work more if I already had an audience/community imo, but as you're not the first person I see doing this, I think I should try

Btw I'm already seeing a lot about how to promote my content, I already have some plans but I don't have infinite time or energy, so keep with me!

put you where? in any case, I have a music promotion channel (Eridanus Records - YouTube), which is not necessarily a channel for game music, but if you end up getting good at making eletronic music you can get a song there, and maybe in my future games when I start using songs from my music promotion channel in my rhythm games, you will be featured in a game (but please go to my music promotion's site and read the copyright terms), in any case if an "N30-Arctrux" contact you is me

if you want people to like your songs and get you featured in their games, I don't think only one itch.io page is going to be enough, consider linking a youtube channel with your songs, make more songs (I don't think your entire discography can be a singular itch.io page lol) and talk a bit more about yourself other than just calling your melodies wild

ok considering the amount of songs you have, I don't think two songs are enough to make a discography good enough to get people getting your songs in their games, I think is a good move to start making more songs, specially simple songs, try to create a youtube channel, try to make at least one song a day, watch some tutorials on how to make better songs (though I highly recommend you becoming slightly more experimental lol), and try to create a better discography

As someone who also makes music (N30-Arctrux - YouTube) if you make a song at least a bit better than before every day, in one or two months you will already be unrecognizably better than now lol (though I don't recommend you uploading every song you make, try to make one per day and after a week get the ones which stand out, maybe the best or the two best ones to publish)

I said "I expect bangers" bro I didn't listened your songs still, that's why I asked the socials link :skull:

hello, the real goat, so where are your socials? Could you put a link to your youtube channel, so that people can listen to your songs? (and wouldn't be better to post that in "Music & Audio"?)


For someone called "the real goat" I kinda expect bangers :/

ok, are you sure a game development forum is the best way to promote supplements?

thx for talking about the infinite lives mode, with it I managed to reach level N23 :D The new biggest problem is that sometimes you need a brick to beat the level (e.g., an inpulse brick), but if your ball touches that brick even once, regardless on if you did the level correctly and beat it or not, the brick disappears forever. This softlocked me in N23 and the only way to get free would be by praticing N23 separatedly and trying again from N1 again (that's really bad as I took half an hour to reach N23 lol)

First things first: today I woke up and decided to mog (I pressed space after dying in the highscore run, that's why my current score in the screenshot is 3)

After I noticed my score was over 200 I think I felt one of the highest pressure types a gamer can feel lol. I absolutely destroyed my previous best (166 before the dev added more and harder obstacles btw)...

Now I need competition. I need someone as crazy as me that would spend hours playing random indie games just to this (btw I got this run on half an hour but I already played this game almost since it came out lol)

kinda cool game. In my first day I managed to get to level N9, and I don't think that's too bad. I know this game was supposed to play like these old arcade games, but imo is too frustrating needing to go back to level 1 everytime you lose all of your shots (specially as level N9 is a pretty frustrating level). I also don't like how the scoreboards apparently only save my progress (my best score is about 34k btw), I want to see how much better than the other players I am lol

the visual error is basically level 10 displaying as the next level I need to beat even if I already beat it. And with a level editor, allowing the player to make their runs would be cool (maybe even better than my idea which was a grid based system). And I am playing in PC

I didn't induced lag, my pc was lagging because I was exporting videos when I took the screenshot of the broken pipes, but lag spikes could break the pipes again regardless of what caused them. And for the 13:900 time, I think I spent a bit over an hour trying to get faster records while listening to a big music playlist. I don't think a lot of people have the same dedication as me so I really don't think anyone will beat my record...

(sorry for long time to answer, homework kinda cooked me recently lol) I really couldn't replicate this error, so I really don't think it is a camera issue or an UI issue. Could you give me the specs of your computer? (because sadly I strongly think the problem is that your pc might be too slow lol). Also, webgl builds are a bit slower anyways, so try downloading the game (and maybe try playing it without opening anything else), to see if the error persists

thx!

I don't know whether "something is coming" was the best design choice for this game, but I need to say that the game is looking way better now lol

So I beat al levels in the campaign (even level 10 but there was a visual error in the game). Sadly it seems that the game doesn't save and leaving the game makes me go back to level 1. Also a level editor would be cool

I see that you buffed the endless mode. Innocent :D

cool game. I think only one level is too little (specially when the only level of a rhythm game is a song by cammelia :skull:). More levels would be cool. Also, the windows to react to a pink square are too fast, the only level of this game is pretty hard, is hard to tell how much life I have (is the number below the letter my life?), and the level is kinda empty

Cool game. Imo it should have more levels, as only one is too little. A section for people to make their own levels would be cool too. Also, I found a glitch where if you play the game with lag, the pipes break:

I also got a new (world?) record:


I know it doesn't look much, but I was even suprised when I got a sub 14 seconds, because I thought it was impossible to get less than 14 seconds without finding a bug to break the game lol

this error started happening again

kinda cool game, I just found it weirdly hard, like you pretty much need to get an all perfect in every chart in order to get a decent score. Also, I got an A score in the first song at normal mode and D on hard mode, yet I couldn't unlock the second song.

starting this game makes me get softlocked in a grey screen with an "attempt 2" text

I am chill, but regardless if this game is a game jam game, there are already so many VSRGs out there that if you want your game to stand out you will need more than that. Also game jam games can always grow

Sorry but I don't think anyone will purchase this game (specially as the purchase button isn't appearing). The concept of the game is pretty cool, but all levels other than the tutorial aren't working (they're just black boxes I can't do anything in), the game doesn't look that good (watch some tutorials about making games look good), and the itch.io page of thiss game don't have any decoration

The conecpt of this game, about being the shape I want is pretty interesting (I want to be a mandelbrot set, let me be whatever I feel like!), but sadly the game doesn't work very well. The buttons that switch my shape are almost off the screen even when I play on fullscreen mode, and using mouse to be switching and pressing buttons is kinda odd (specially considering the short time I have to react to something and change my shape).  I think that pressing keyboard keys instead of buttons to change my shape would be better. Also, the dialog system is kinda weird, after me wandering around for a long time a text just randomly came out after I pressed space, while the game doesn't tell me to do so. And the itch.io page of this game having no decoration doesn't help me

So I don't understand what's the peculiarity of this game, is just an average VSRG (again, the world doesn't need more of these). Sometimes, I would press an arrow correctly, yet the game would not give me a point for that for some reason. Also, jumping straight to the singular level of the game isn't a very good idea, it would be better if this game had UI screens. Also, the only level of this game is kinda hard, I don't think a beginner would safely survive these patterns. And the game doesn't do anything if I miss a note, what's weird. More levels, something new and UIs would be cool

(1 edit)

Sorry for incovenience, but I think I accidentally gave you a slightly broken version lol. Because when testing the level, I was changing the player's position, and on the version I gave to you, the player was spawning at the middle of the level, skipping it's entire beginning (what's bad as the beginning is also one of the hardest parts). I also nerfed a bit the transition from the beginning to the end


Fixed ver: https://drive.google.com/file/d/1ZEcp7kDEzIcoJ-UYEjdP_JjDmpcJrLct/view?usp=sharing

But wait: the developer of the game took 60 seconds to beat the easiest half of this level in debug mode? damn

The third entry for the trial series:trial comeback -https://drive.google.com/file/d/1Cdn8p6w1ukLC6HAkGPeLfCYRJ7rWmGJz/view?usp=shari...


It is a bit more ambitious than the other two, though I don't know if this one is harder than trial celestial (slow motion helped lol)

It would be cool if more people played this game, and I got known as a top difficulty/impossible level maker lol


I also think that it would be cool if I could customize more the levels, maybe add more colors, change the background, stuff like that

Updates:

- Added 24 levels

- Bug fixing and polishing

I think I took my decision. I'm going to stop updating paradox space for a while, but I'm already planning a new game. This game will focus a lot on automation of repetitive tasks I usually find when making games, will focus on having more overall quality, and some other stuff. PSCE and fanmades/community support will keep running, and I will still do some marketing of my game though

I think I'm falling in the same category as most people, "I can beat my own game but completely mastering it is very hard"


...but as a game designer I also need to point some issues on just saying "my game is too hard" and using that as an excuse for not playtesting your game:


- if you cannot beat your game, you (often but not always) cannot ensure it is possible


- if the developer of the game, even after weeks, months or maybe years of playing, cannot beat it's own game, let's be realistic what are the odds of a player beating it?


Also, for your game to have a group of people willing to try to beat these challenges, you need a fun game, with a good difficulty progression, and some kind of incentive for the players to grind a top playing field (the latter usually comes when you have a game with good community support). Otherwise players will lowkey not care with the hardest challenges of your game lol











If you're still reading this, you might be thinking about my games. Just look at some examples of my games:


- in my game "paradox space", we have over 70 levels (with almost 30 to come), divided in difficulty tiers from 1-, 1, 1+ to 6+, and a big list that ranks the difficulty of all the levels in the main game, in it's community edition and in it's fanmades. It usually takes me over a day to beat a level around the hardest difficulty tiers with checkpoints, and it also usually takes me days to beat some levels around 1+ difficulty without checkpoints, so it would probably take months or years to beat the hardest levels perfectly (or for players to even get to know how to beat these levels with checkpoints at first place)


- in my game "eternal fall", an endless runner where you just fall and dodge obstacles, my record is ~12000 points, but to unlock a secret world (designed to be borderline impossible and requiring a strong community of people with insane levels of dedication), you need to get 50000 points. And after some point thresholds that cause the game to get harder, the last threshold is at 1000000 points, that causes the game to pretty much spawn an obstacle per frame


- in my game "collapse", you have several levels to beat, and unlike most of my other games, each level is usually just around 10 seconds long, but a set of slightly secret levels, the "expert challenges", require extreme player control, very tight inputs and limited vision. I just managed to beat a few levels of this set of levels, but several of these levels are unverified (with one being just theoretically possible)


So yes, I think I am the king of "brutally hard games"...

(I was playing the webgl version) I recomend you watching videos on how procedural generation works in high-scale games. A good example is that a lot of people joke about minecraft being unoptimized and recreate it in a lighter way, or adding one special feature. This topic is complex so I recommend you to take notes lol.

You can use some chunk system to even save/load worlds, the resource pool would only crash out if you tried generating the infinte world all at once imo, but you don't need to, you can do some optimization techniques like octree to allow more of the world to be seen, you could use some perlin noise to transform the green plane in a terrain...

Or don't scope creep

I found out something interesting, your city isn't endless, if I walk a lot firstly the skyscrapers (big tall grey boxes) will be replaced with houses (smaller larger grey boxes), then if I keep walking there will be a straight line where grey boxes stop spawning at all, and then an infinite green world (your city either isn't endless at all, or endless in just a few directions lol)